Chérubin pâle
Démon
Pale Cherubim
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleFodder1Spectre
AreaSanctuary Map
Tagsanimal_claw_weapon, beyond_demon, bone_armour, Lanceur de sorts, demon, is_unarmed, melee, not_dex, not_str, physical_affinity, ranged, red_blood, very_fast_movement
Packs
  • Chérubin pâle, Serviteur pâle
  • Chérubin pâle, Vertue pâle
  • Ange pâle, Chérubin pâle, Serviteur pâle
  • Sanctuary Map: Ange pâle, Chérubin pâle
  • Vie
    126%
    Energy Shield From Life
    100%
    Ailment Threshold
    126%
    Résistance
    0 40 0 0
    Damage
    156%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    68%
    Model Size
    100%
    Type
    HellscapePaleFodder1
    Metadata
    HellscapePaleFodder1
    Niveau
    84
    Vie
    44,472
    Armure
    99,834
    Évasion
    8,120
    Bouclier d'énergie
    16,265
    Damage
    1,487
    Dégâts des sorts
    1,487
    Précision
    538
    Attack Time
    1.5
    Expérience
    9,010
    Ailment Threshold
    44,472
    Chill
    141
    Shock
    141
    Brittle
    796
    Scorch
    141
    Sap
    389
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 1190–1784
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSHellscapePaleHammerhead
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.166 sec.
    Inflige 1051 à 1577 Dégâts physiques
    Les Projectiles Transpercent toutes les cibles
    base is projectile [1]
    monster projectile variation [205]
    projectile uses contact position [1]
    spell maximum action distance +% [-70]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleFodder1"] = {
        name = "Pale Cherubim",
        life = 1.26,
        energyShield = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSHellscapePaleHammerhead",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHellscapePaleHammerhead"] = {
        name = "MPSHellscapePaleHammerhead",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 205, -70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Chérubin pâle
    Démon
    Pale Cherubim
    SpectreY
    Tagsanimal_claw_weapon, beyond_demon, bone_armour, Lanceur de sorts, demon, is_unarmed, melee, not_dex, not_str, physical_affinity, ranged, red_blood, very_fast_movement
    Vie
    126%
    Energy Shield From Life
    100%
    Ailment Threshold
    126%
    Résistance
    0 40 0 0
    Damage
    156%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    68%
    Model Size
    100%
    Type
    HellscapePaleFodder1
    Metadata
    HellscapePaleFodder1Spectre
    Niveau
    68
    Vie
    8,106
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    6,127
    Damage
    583
    Dégâts des sorts
    583
    Précision
    290
    Attack Time
    1.5
    Expérience
    6,973
    Ailment Threshold
    8,106
    Chill
    26
    Shock
    26
    Brittle
    145
    Scorch
    26
    Sap
    71
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 466–699
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPSHellscapePaleHammerhead
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.166 sec.
    Inflige 561.2 à 841.9 Dégâts physiques
    Les Projectiles Transpercent toutes les cibles
    base is projectile [1]
    monster projectile variation [205]
    projectile uses contact position [1]
    spell maximum action distance +% [-70]
    use scaled contact offset [1]

    Object Type

    version 2
    abstract
    extends "nothing"
    
    Stats
    {
    	item_drop_slots = 1
    	energy_shield_recharge_rate_per_minute_% = 2000
    	mana_regeneration_rate_per_minute_% = 100
    	base_maximum_mana = 200
    	maximum_physical_damage_reduction_% = 75
    	max_viper_strike_orbs = 4
    	base_maximum_all_resistances_% = 75
    	max_fuse_arrow_orbs = 5
    	max_fire_beam_stacks = 8
    	max_charged_attack_stacks = 10
    	base_critical_strike_multiplier = 130
    	critical_ailment_dot_multiplier_+ = 30
    	max_endurance_charges = 3
    	max_frenzy_charges = 3
    	max_power_charges = 3
    	base_attack_speed_+%_per_frenzy_charge = 4
    	base_attack_speed_+%_per_frenzy_charge_if_not_player_minion = 11
    	base_cast_speed_+%_per_frenzy_charge = 4
    	base_cast_speed_+%_per_frenzy_charge_if_not_player_minion = 11
    	movement_velocity_+%_per_frenzy_charge_if_not_player_minion = 5
    	object_inherent_damage_+%_final_per_frenzy_charge = 4
    	physical_damage_reduction_%_per_endurance_charge = 4
    	physical_damage_reduction_%_per_endurance_charge_if_not_player_minion = 11
    	resist_all_elements_%_per_endurance_charge = 4
    	resist_all_elements_%_per_endurance_charge_if_not_player_minion = 11
    	critical_strike_chance_+%_per_power_charge = 50
    	critical_strike_chance_+%_per_power_charge_if_not_player_minion = 150
    	maximum_block_% = 75
    	base_maximum_spell_block_% = 75
    	base_number_of_totems_allowed = 1
    	base_number_of_traps_allowed = 3
    	base_number_of_remote_mines_allowed = 5
    	movement_velocity_cap = 128
    	maximum_life_leech_rate_%_per_minute = 1200
    	maximum_mana_leech_rate_%_per_minute = 1200
    	maximum_energy_shield_leech_rate_%_per_minute = 600
    	monster_ignite_damage_+%_final = -72
    	monster_bleeding_damage_+%_final = -86
    	monster_poison_damage_+%_final = -50
    	bleeding_moving_damage_%_of_base_override = 500
    	max_azurite_debuff_stacks = 10
    	impaled_debuff_base_duration_ms = 8000
    	impaled_debuff_number_of_reflected_hits = 5
    	ignore_skill_weapon_restrictions = 1
    	base_total_number_of_sigils_allowed = 3
    	maximum_life_leech_amount_per_leech_%_max_life = 10
    	maximum_mana_leech_amount_per_leech_%_max_mana = 10
    	maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield = 10
    	object_inherent_melee_hit_stun_duration_+%_final = 20
    	scale_melee_range_to_actor_scale = 1
    	use_melee_pattern_range = 1
    	actor_scale_+%_limit = 100
    	damage_taken_when_hit_+%_final_per_fortification = -1
    	base_max_fortification = 20
    	soul_eater_maximum_stacks = 45
    }
    
    ObjectMagicProperties
    {
    	stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt"
    }
    
    Positioned
    {
    	blocking = true
    	team = 0
    	serialise_collidable = true
    }
    
    BaseEvents
    {
    	server_only = true
    }
    
    Pathfinding
    {
    }
    
    Buffs
    {
    }
    
    Life
    {
    }
    
    Animated
    {
    }
    
    Inventories
    {
    }
    
    Actor
    {
    	basic_action = "Move"
    	basic_action = "Flee"
    	basic_action = "StrafeLeft"
    	basic_action = "StrafeRight"
    	basic_action = "Advance"
    	basic_action = "DoNothing"
    	basic_action = "MonsterPickup"
    	slow_animations_go_to_idle = true
    }
    
    Monster
    {
    }

    Object Type Codes

    version 2
    extends "nothing"
    
    Render
    {
    	has_light = false
    	on_hit_bone_group = "root"
    	scale_interp_speed = 5.0
    }
    
    Targetable
    {
    	attackable = true
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleFodder1Spectre"] = {
        name = "Pale Cherubim",
        life = 1.26,
        energyShield = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPSHellscapePaleHammerhead",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHellscapePaleHammerhead"] = {
        name = "MPSHellscapePaleHammerhead",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.166,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 205, -70, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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