Le Chevalier noir Unique /1 ⍟
+(10–20) de Vie maximale
(10–15)% de Chances de Bloquer les Dégâts des Sorts
+(100–150) de Sauvegarde
-10% aux Chances maximales de Bloquer les Dégâts d'Attaque
-10% aux Chances maximales de Bloquer les Dégâts des Sorts
Chance to Block is Lucky
Trigger a Socketed Elemental Spell on Block, with a 0.25 second Cooldown
shield trigger a socketed skill on block [1]
(Les chances maximales de bloquer les dégâts des attaques ne peuvent dépasser 90%)
(Les chances maximales de bloquer les dégâts des sorts ne peuvent dépasser 90%)
(Une valeur qui en Favorable est tirée deux fois au sort, et le meilleur des deux résultats est conservé)
Le Chevalier noir
Humanoïde
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
Vous ne pouvez pas être Repoussé(e)
Retire tout le Bouclier d'énergie
monster gain base ward equal to total maximum life % [5]
The Black Knight
SpectreN
AreaCratère de Chutétoile
TagsLanceur de sorts, fast_movement, human, humanoid, not_int, ranged, red_blood
Vie
3345%
Ward From Life
5%
Armure
+100%
Évasion
+50%
Ailment Threshold
600%
Résistance
50 50 50 30
Damage
300%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
300%
Model Size
100%
Type
KalguurVerisiumGuardBoss
Metadata
VerisiumGuardBoss
Niveau
83
Vie
84,767,374
Armure
184,954
Évasion
11,790
Bouclier d'énergie
0
Damage
3,077
Dégâts des sorts
4,592
Précision
518
Attack Time
1.33665
Expérience
216,678
Ailment Threshold
7,146,308
Chill
22,597
Shock
22,597
Brittle
127,840
Scorch
22,597
Sap
62,430
VerisiumGuardBossMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 4886–7329
Chances de coup critique: 5%
Dégâts d'Attaque: 55%
Dégâts d'Attaque: 55%
Attack Time: 1.995 sec.
Frappez vos ennemis d'un coup puissant.
45% de Perte de Dégâts d'Attaque
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionVerisiumGuardBossRuckus
Spell
Temps d'incantation: 1 sec.
VerisiumGuardBossPizzaSlam
Attack, Damage, Area
Base Damage: 4886–7329
Chances de coup critique: 5%
Dégâts d'Attaque: 140%
Dégâts d'Attaque: 140%
Attack Time: 1.995 sec.
Temps de recharge: 14 sec.
40% Davantage de Dégâts d'Attaque
40% des Dégâts physiques sont Convertis en Dégâts de froid
40% de Réduction de Zone d'effet
25% de Perte de Vitesse d'attaque
Génère +20 Éruptions
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
VerisiumGuardBossAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 4886–7329
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 14 sec.
83% de Perte de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de froid
25% de Perte de Vitesse d'attaque
Génère +14 Éruptions
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
VerisiumGuardBossPizzaSlice
Attack, Damage, Area, Projectile, ProjectileSpeed, RangedAttack
Base Damage: 4886–7329
Chances de coup critique: 5%
Dégâts d'Attaque: 115%
Dégâts d'Attaque: 115%
Attack Time: 1.995 sec.
Temps de recharge: 8 sec.
Les Projectiles Transpercent toutes les cibles
15% Davantage de Dégâts d'Attaque
60% des Dégâts physiques sont Convertis en Dégâts de froid
25% de Perte de Vitesse d'attaque
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
VerisiumGuardBossProjectileShield
Spell, Triggerable, Channel
Temps d'incantation: 2 sec.
Temps de recharge: 40 sec.
Vous ne pouvez pas être Repoussé(e)
Vous ne pouvez pas être Étourdi
action attack or cast time uses animation length [1]
VerisiumGuardBossVaalDash
Attack, Melee, Movement, Travel
Lames tourbillonnantes
Base Damage: 4886–7329
Chances de coup critique: 5%
Dégâts d'Attaque: 50%
Dégâts d'Attaque: 50%
Attack Time: 1.995 sec.
Temps de recharge: 3 sec.
Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Si vous maniez deux armes, vous attaquerez avec vos deux armes simultanément pour n'infliger qu'un seul coup. Fonctionne uniquement avec les dagues, épées à une main ou griffes.
50% de Perte de Dégâts d'Attaque
40% des Dégâts physiques sont Convertis en Dégâts de froid
60% de Perte de Vitesse d'attaque
Mutile au Toucher
cast time overrides attack duration [1]
ignores proximity shield [1]
VerisiumGuardBossCleave1
Triggerable, Attack
Base Damage: 4886–7329
Chances de coup critique: 5%
Dégâts d'Attaque: 110%
Dégâts d'Attaque: 110%
Attack Time: 1.995 sec.
10% Davantage de Dégâts d'Attaque
40% des Dégâts physiques sont Convertis en Dégâts de froid
200% Davantage d'Effet de la Frigorification
action attack or cast time uses animation length [1]
is area damage [1]
VerisiumGuardBossCleave2
Triggerable, Attack
Base Damage: 4886–7329
Chances de coup critique: 5%
Dégâts d'Attaque: 110%
Dégâts d'Attaque: 110%
Attack Time: 1.995 sec.
10% Davantage de Dégâts d'Attaque
40% des Dégâts physiques sont Convertis en Dégâts de froid
200% Davantage d'Effet de la Frigorification
action attack or cast time uses animation length [1]
is area damage [1]
EAKalguurGuardSummonPillars
Attack
Base Damage: 4886–7329
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 14 sec.
25% de Perte de Vitesse d'attaque
+0.8 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
GTKalguurGuardSummonPillar
Triggerable, Spell
SOKalguurGuardSpawnPillar
Triggerable, Spell
Temps d'incantation: 1 sec.
GTKalguurGuardSummonPillarSecond
Triggerable, Spell
EAKalguurGuardStartRage
Attack
Base Damage: 4886–7329
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 14 sec.
25% de Perte de Vitesse d'attaque
action attack or cast time uses animation length [1]
GTKalguurGuardSummonRock
Triggerable, Spell
Chances de coup critique: 5%
GSKalguurGuardSummonRock
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 2380 à 3570 Dégâts physiques
is area damage [1]
GSKalguurGuardBeam
Spell, Triggerable
Temps d'incantation: 1 sec.
Inflige 486.5 à 729.8 Dégâts de froid
15% de Pénétration de Résistance au froid
is area damage [1]
SOKalguurGuardLaserPillar
Triggerable, Spell
Temps d'incantation: 1 sec.
GTKalguurGuardLaserSpires
Triggerable, Spell
Temps d'incantation: 1 sec.
GPSVerisiumGuardCleaveProj
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.
Inflige 1572 à 2357 Dégâts physiques
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueKalguur/VerisiumGuardBoss/VerisiumGuardBoss"] = {
    name = "The Black Knight",
    life = 33.45,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "GPSVerisiumGuardCleaveProj",
        "GSKalguurGuardSummonRock",
        "SOKalguurGuardLaserPillar",
        "GTKalguurGuardSummonPillarSecond",
        "GTKalguurGuardSummonRock",
        "GTKalguurGuardLaserSpires",
        "VerisiumGuardBossMelee",
        "EmptyActionVerisiumGuardBossRuckus",
        "VerisiumGuardBossPizzaSlam",
        "VerisiumGuardBossAbyssSlam",
        "VerisiumGuardBossPizzaSlice",
        "VerisiumGuardBossProjectileShield",
        "VerisiumGuardBossVaalDash",
        "VerisiumGuardBossCleave1",
        "VerisiumGuardBossCleave2",
        "EAKalguurGuardSummonPillars",
        "GTKalguurGuardSummonPillar",
        "SOKalguurGuardSpawnPillar",
        "EAKalguurGuardStartRage",
        "GSKalguurGuardBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSVerisiumGuardCleaveProj"] = {
    name = "GPSVerisiumGuardCleaveProj",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSKalguurGuardSummonRock"] = {
    name = "GSKalguurGuardSummonRock",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOKalguurGuardLaserPillar"] = {
    name = "SOKalguurGuardLaserPillar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardSummonPillarSecond"] = {
    name = "GTKalguurGuardSummonPillarSecond",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardSummonRock"] = {
    name = "GTKalguurGuardSummonRock",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardLaserSpires"] = {
    name = "GTKalguurGuardLaserSpires",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionVerisiumGuardBossRuckus"] = {
    name = "EmptyActionVerisiumGuardBossRuckus",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossPizzaSlam"] = {
    name = "VerisiumGuardBossPizzaSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "upheaval_number_of_spikes",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_area_of_effect_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 20, 0, 40, -25, -40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossAbyssSlam"] = {
    name = "VerisiumGuardBossAbyssSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "upheaval_number_of_spikes",
        "main_hand_base_maximum_attack_distance",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 14, 50, 75, -83, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossPizzaSlice"] = {
    name = "VerisiumGuardBossPizzaSlice",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 60, 0, 100, -25, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossProjectileShield"] = {
    name = "VerisiumGuardBossProjectileShield",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossVaalDash"] = {
    name = "Whirling Blades",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.644,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "maim_on_hit_%",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-60, 40, 100, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossCleave1"] = {
    name = "VerisiumGuardBossCleave1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 200, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossCleave2"] = {
    name = "VerisiumGuardBossCleave2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 200, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAKalguurGuardSummonPillars"] = {
    name = "EAKalguurGuardSummonPillars",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, 8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardSummonPillar"] = {
    name = "GTKalguurGuardSummonPillar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOKalguurGuardSpawnPillar"] = {
    name = "SOKalguurGuardSpawnPillar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAKalguurGuardStartRage"] = {
    name = "EAKalguurGuardStartRage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSKalguurGuardBeam"] = {
    name = "GSKalguurGuardBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_reduce_enemy_cold_resistance_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • 20% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 10% des Dégâts que vous Bloquez
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Vous ne pouvez pas être Repoussé(e)
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Retire tout le Bouclier d'énergie
    monster gain base ward equal to total maximum life % [5]
    IdMonsterGainLifeAsWardBoss
    FamilyMonsterGainLifeAsWard
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 Global
  • monster gain base ward equal to total maximum life % Min: 5 Max: 5 Global
  • Le Chevalier noir Topic /1 ⍟
    NPCNom
    Raulf, le RecruteurLe légendaire Chevalier noir est {ici ?} Sur ce continent perdu ? J’ai grandi en écoutant les récits de ses mystérieuses apparitions… cela fait soi-disant des siècles qu’il est en vie. Oh, il faut absolument que j’aille à sa rencontre. Si je réussis un tel recrutement, cela vaudra certainement une Rune d’Abondance sur le manteau de ma famille ! Mais quel travail serait assez prestigieux pour le {Chevalier noir ?} Certainement pas un travail de mineur ou de fermier. Fondeur ? Non. Désenchanteur ? Mmh… non. Je doute qu’il ait les compétences en ingénierie nécessaires. Peut-être recruteur ? Haha, non, attendez, ça c’est {mon} boulot ! Il faudrait qu’il garde nos routes commerciales. Oui, c’est ça ! Personne n’oserait interférer avec un navire de Marcheroi si le Chevalier noir lui-même était au large, en train d’écumer les mers ! Bon, reste à savoir ce qu’une célébrité comme lui demanderait comme paiement. Mmh… tout le monde a un prix…
    Le Chevalier noir Text Audio /59 ⍟
    Nom
    Only the worthy may pass!
    TheBlackKnight_Emerge_Random
    Only the worthy may pass!
    TheBlackKnight_Emerge_2
    Prove yourself, warrior!
    TheBlackKnight_Emerge_3
    Prove yourself, warrior!
    TheBlackKnight_Emerge_4
    The runic arts do not reveal themselves to just anyone!
    TheBlackKnight_Emerge_5
    The runic arts do not reveal themselves to just anyone!
    TheBlackKnight_Emerge_6
    Take this!
    TheBlackKnight_Cleave_Random
    Take this!
    TheBlackKnight_Cleave_2
    Take this!
    TheBlackKnight_Cleave_3
    Take this!
    TheBlackKnight_Cleave_4
    En garde!
    TheBlackKnight_Dash_Random
    En garde!
    TheBlackKnight_Dash_2
    En garde!
    TheBlackKnight_Dash_3
    Face me!
    TheBlackKnight_Dash_4
    Face me!
    TheBlackKnight_Dash_5
    Let's see you handle this!
    TheBlackKnight_Deflection_Start_Random
    Let's see you handle this!
    TheBlackKnight_Deflection_Start_2
    Let's see you handle this!
    TheBlackKnight_Deflection_Start_3
    Show me what you've got!
    TheBlackKnight_Deflection_Start_4
    Show me what you've got!
    TheBlackKnight_Deflection_Start_5
    Show me what you've got!
    TheBlackKnight_Deflection_Start_6
    Not bad!
    TheBlackKnight_Deflection_End_Random
    Not bad!
    TheBlackKnight_Deflection_End_2
    Not bad!
    TheBlackKnight_Deflection_End_3
    Impressive!
    TheBlackKnight_Deflection_End_4
    Impressive!
    TheBlackKnight_Deflection_End_5
    Impressive!
    TheBlackKnight_Deflection_End_6
    Stand tall!
    TheBlackKnight_GroundSlam_Random
    Stand tall!
    TheBlackKnight_GroundSlam_2
    Stand tall!
    TheBlackKnight_GroundSlam_3
    Brave this!
    TheBlackKnight_GroundSlam_4
    Brave this!
    TheBlackKnight_GroundSlam_5
    Brave this!
    TheBlackKnight_GroundSlam_6
    I think you'll appreciate this one...
    TheBlackKnight_GroundSlam_Epic_Start_Random
    I think you'll appreciate this one...
    TheBlackKnight_GroundSlam_Epic_Start_2
    Not many live to see this technique...
    TheBlackKnight_GroundSlam_Epic_Start_3
    Not many live to see this technique...
    TheBlackKnight_GroundSlam_Epic_Start_4
    Haaaaa!
    TheBlackKnight_GroundSlam_Epic_End_Random
    Coup de grâce!
    TheBlackKnight_GroundSlam_Epic_End_2
    Coup de grâce!
    TheBlackKnight_GroundSlam_Epic_End_3
    Let's test your resolve.
    TheBlackKnight_Raise_Onto_Platform_Start_Random
    Let's test your resolve.
    TheBlackKnight_Raise_Onto_Platform_Start_2
    Steel yourself, warrior!
    TheBlackKnight_Raise_Onto_Platform_Start_3
    Steel yourself, warrior!
    TheBlackKnight_Raise_Onto_Platform_Start_4
    Hah, I can truly fight at full strength against you!
    TheBlackKnight_Raise_Onto_Platform_End_Random
    Hah, I can truly fight at full strength against you!
    TheBlackKnight_Raise_Onto_Platform_End_2
    I'm finally starting to enjoy myself!
    TheBlackKnight_Raise_Onto_Platform_End_3
    I'm finally starting to enjoy myself!
    TheBlackKnight_Raise_Onto_Platform_End_4
    How do you fare against numbers?
    TheBlackKnight_Minion_Phase_Start_Random
    The odds are against you!
    TheBlackKnight_Minion_Phase_Start_2
    The odds are against you!
    TheBlackKnight_Minion_Phase_Start_3
    Sometimes, one is worth one hundred!
    TheBlackKnight_Minion_Phase_End_Random
    Sometimes, one is worth one hundred!
    TheBlackKnight_Minion_Phase_End_2
    Shine like the stars!
    TheBlackKnight_Minion_Phase_End_3
    Shine like the stars!
    TheBlackKnight_Minion_Phase_End_4
    You fight well. Partake of this bounty!
    TheBlackKnight_Death_Random
    Satisfactory! Until next time, warrior!
    TheBlackKnight_Death_2
    You have shown yourself to be worthy.
    TheBlackKnight_Death_3
    You are ever being watched and judged, warrior. Do not dare disappoint.
    TheBlackKnight_Glyph