黑骑士 传奇 /1
+(10–20) 最大生命
(10–15)% 法术伤害格挡几率
结界 +(100–150)
-10% 攻击伤害格挡几率上限
法术伤害格挡几率额外 -10%
格挡几率特别幸运
格挡时触发一个镶嵌的元素法术,冷却时间 0.25
shield trigger a socketed skill on block [1]
(格挡攻击伤害的最大几率不能超过 90%)
(格挡法术伤害的最大几率不能超过 90%)
(重复判断2次数值,取其中好的结果生效)
黑骑士
人形
区域: 星陨巨坑
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
无法被击退
移除所有能量护盾
monster gain base ward equal to total maximum life % [5]
The Black Knight
幽魂N
地区星陨巨坑
标签施法, fast_movement, human, humanoid, not_int, ranged, red_blood
生命
3345%
生命转为保护
5%
护甲
+100%
闪避值
+50%
异常状态临界值
600%
抗性
50 50 50 30
伤害
300%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.995 秒
伤害分布
±20%
经验值
300%
Model Size
100%
类型
KalguurVerisiumGuardBoss
Metadata
VerisiumGuardBoss
等级
83
生命
84,767,374
护甲
184,954
闪避值
11,790
能量护盾
0
伤害
3,077
法术伤害
4,592
命中
518
攻击间隔
1.33665
经验值
216,678
异常状态临界值
7,146,308
冰缓
22,597
Shock
22,597
Brittle
127,840
Scorch
22,597
Sap
62,430
VerisiumGuardBossMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 4886–7329
暴击几率: 5%
攻击伤害: 55%
攻击伤害: 55%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
攻击伤害总降 45%
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionVerisiumGuardBossRuckus
法术
施放间隔: 1 秒
VerisiumGuardBossPizzaSlam
攻击, 伤害, 范围
基本伤害: 4886–7329
暴击几率: 5%
攻击伤害: 140%
攻击伤害: 140%
攻击间隔: 1.995 秒
冷却时间: 14 秒
攻击伤害总增 40%
物理伤害的 40% 转化为冰霜伤害
效果区域缩小 40%
攻击速度总降 25%
导致 +20 次爆发
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
VerisiumGuardBossAbyssSlam
攻击, 伤害, 范围, 可触发
基本伤害: 4886–7329
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 14 秒
伤害总降 83%
物理伤害的 75% 转化为冰霜伤害
攻击速度总降 25%
导致 +14 次爆发
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
VerisiumGuardBossPizzaSlice
攻击, 伤害, 范围, 投射物, 投射物速度, 范围攻击
基本伤害: 4886–7329
暴击几率: 5%
攻击伤害: 115%
攻击伤害: 115%
攻击间隔: 1.995 秒
冷却时间: 8 秒
投射物贯穿所有目标
攻击伤害总增 15%
物理伤害的 60% 转化为冰霜伤害
攻击速度总降 25%
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
VerisiumGuardBossProjectileShield
法术, 可触发, 引导
施放间隔: 2 秒
冷却时间: 40 秒
无法被击退
免疫晕眩
action attack or cast time uses animation length [1]
VerisiumGuardBossVaalDash
攻击, 近战, 位移, 快行
回旋之刃
基本伤害: 4886–7329
暴击几率: 5%
攻击伤害: 50%
攻击伤害: 50%
攻击间隔: 1.995 秒
冷却时间: 3 秒
在敌人之间穿梭,造成武器伤害。双持时使用两把武器同时发起攻击并造成一次伤害。需要匕首、爪类和单手剑。
攻击伤害总降 50%
物理伤害的 40% 转化为冰霜伤害
攻击速度总降 60%
击中时瘫痪
cast time overrides attack duration [1]
ignores proximity shield [1]
VerisiumGuardBossCleave1
可触发, 攻击
基本伤害: 4886–7329
暴击几率: 5%
攻击伤害: 110%
攻击伤害: 110%
攻击间隔: 1.995 秒
攻击伤害总增 10%
物理伤害的 40% 转化为冰霜伤害
冰缓效果总增 200%
action attack or cast time uses animation length [1]
is area damage [1]
VerisiumGuardBossCleave2
可触发, 攻击
基本伤害: 4886–7329
暴击几率: 5%
攻击伤害: 110%
攻击伤害: 110%
攻击间隔: 1.995 秒
攻击伤害总增 10%
物理伤害的 40% 转化为冰霜伤害
冰缓效果总增 200%
action attack or cast time uses animation length [1]
is area damage [1]
EAKalguurGuardSummonPillars
攻击
基本伤害: 4886–7329
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 14 秒
攻击速度总降 25%
近战打击范围 +0.8
action attack or cast time uses animation length [1]
GTKalguurGuardSummonPillar
可触发, 法术
SOKalguurGuardSpawnPillar
可触发, 法术
施放间隔: 1 秒
GTKalguurGuardSummonPillarSecond
可触发, 法术
EAKalguurGuardStartRage
攻击
基本伤害: 4886–7329
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 14 秒
攻击速度总降 25%
action attack or cast time uses animation length [1]
GTKalguurGuardSummonRock
可触发, 法术
暴击几率: 5%
GSKalguurGuardSummonRock
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 2380 - 3570 物理伤害
is area damage [1]
GSKalguurGuardBeam
法术, 可触发
施放间隔: 1 秒
造成 486.5 - 729.8 冰霜伤害
15% 冰霜抗性穿透
is area damage [1]
SOKalguurGuardLaserPillar
可触发, 法术
施放间隔: 1 秒
GTKalguurGuardLaserSpires
可触发, 法术
施放间隔: 1 秒
GPSVerisiumGuardCleaveProj
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 8 秒
造成 1572 - 2357 物理伤害
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueKalguur/VerisiumGuardBoss/VerisiumGuardBoss"] = {
    name = "The Black Knight",
    life = 33.45,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "GPSVerisiumGuardCleaveProj",
        "GSKalguurGuardSummonRock",
        "SOKalguurGuardLaserPillar",
        "GTKalguurGuardSummonPillarSecond",
        "GTKalguurGuardSummonRock",
        "GTKalguurGuardLaserSpires",
        "VerisiumGuardBossMelee",
        "EmptyActionVerisiumGuardBossRuckus",
        "VerisiumGuardBossPizzaSlam",
        "VerisiumGuardBossAbyssSlam",
        "VerisiumGuardBossPizzaSlice",
        "VerisiumGuardBossProjectileShield",
        "VerisiumGuardBossVaalDash",
        "VerisiumGuardBossCleave1",
        "VerisiumGuardBossCleave2",
        "EAKalguurGuardSummonPillars",
        "GTKalguurGuardSummonPillar",
        "SOKalguurGuardSpawnPillar",
        "EAKalguurGuardStartRage",
        "GSKalguurGuardBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSVerisiumGuardCleaveProj"] = {
    name = "GPSVerisiumGuardCleaveProj",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSKalguurGuardSummonRock"] = {
    name = "GSKalguurGuardSummonRock",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOKalguurGuardLaserPillar"] = {
    name = "SOKalguurGuardLaserPillar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardSummonPillarSecond"] = {
    name = "GTKalguurGuardSummonPillarSecond",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardSummonRock"] = {
    name = "GTKalguurGuardSummonRock",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardLaserSpires"] = {
    name = "GTKalguurGuardLaserSpires",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionVerisiumGuardBossRuckus"] = {
    name = "EmptyActionVerisiumGuardBossRuckus",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossPizzaSlam"] = {
    name = "VerisiumGuardBossPizzaSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "upheaval_number_of_spikes",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_area_of_effect_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 20, 0, 40, -25, -40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossAbyssSlam"] = {
    name = "VerisiumGuardBossAbyssSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "upheaval_number_of_spikes",
        "main_hand_base_maximum_attack_distance",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 14, 50, 75, -83, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossPizzaSlice"] = {
    name = "VerisiumGuardBossPizzaSlice",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 60, 0, 100, -25, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossProjectileShield"] = {
    name = "VerisiumGuardBossProjectileShield",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossVaalDash"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.644,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "maim_on_hit_%",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-60, 40, 100, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossCleave1"] = {
    name = "VerisiumGuardBossCleave1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 200, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossCleave2"] = {
    name = "VerisiumGuardBossCleave2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 200, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAKalguurGuardSummonPillars"] = {
    name = "EAKalguurGuardSummonPillars",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, 8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardSummonPillar"] = {
    name = "GTKalguurGuardSummonPillar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOKalguurGuardSpawnPillar"] = {
    name = "SOKalguurGuardSpawnPillar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAKalguurGuardStartRage"] = {
    name = "EAKalguurGuardStartRage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSKalguurGuardBeam"] = {
    name = "GSKalguurGuardBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_reduce_enemy_cold_resistance_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 20% 攻击伤害格挡率
    被格挡的击中对你造成 10% 伤害
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 移除所有能量护盾
    monster gain base ward equal to total maximum life % [5]
    IdMonsterGainLifeAsWardBoss
    FamilyMonsterGainLifeAsWard
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 全域
  • monster gain base ward equal to total maximum life % Min: 5 Max: 5 全域
  • 黑骑士 Topic /1
    NPC名字
    招募官劳尔夫传说中的黑骑士就在{这里}?在这片被抛弃的陆地上?我小时候经常听到他的传说,他神出鬼没……应该已经存在几百年了。我一定要联系他。要是能招揽到这样的英雄,我肯定能给家传披风刻上一枚富裕符文!问题是,什么样的岗位才配得上{黑骑士}呢?矿工和农夫肯定不行,冶炼师呢?不行。分解师?唔……不行,他可能对工程学一窍不通。招募官呢?哈哈,慢着,这怎么行,这是{我}的岗位啊!他就只能去守护航运线路了。没错!黑骑士亲自在公海巡逻,谁还敢阻挠君锋镇的船!那么,这样的大人物会要多少报酬?嗯……价钱到位,谁都好说……
    黑骑士 Text Audio /59
    名字
    适格之人方能通过!
    TheBlackKnight_Emerge_Random
    适格之人方能通过!
    TheBlackKnight_Emerge_2
    证明自己吧,战士!
    TheBlackKnight_Emerge_3
    证明自己吧,战士!
    TheBlackKnight_Emerge_4
    符文之道不会对庸俗之人显现!
    TheBlackKnight_Emerge_5
    符文之道不会对庸俗之人显现!
    TheBlackKnight_Emerge_6
    这招如何!
    TheBlackKnight_Cleave_Random
    这招如何!
    TheBlackKnight_Cleave_2
    这招如何!
    TheBlackKnight_Cleave_3
    这招如何!
    TheBlackKnight_Cleave_4
    接招吧!
    TheBlackKnight_Dash_Random
    接招吧!
    TheBlackKnight_Dash_2
    接招吧!
    TheBlackKnight_Dash_3
    面对我!
    TheBlackKnight_Dash_4
    面对我!
    TheBlackKnight_Dash_5
    这下你该如何应对?
    TheBlackKnight_Deflection_Start_Random
    这下你该如何应对?
    TheBlackKnight_Deflection_Start_2
    这下你该如何应对?
    TheBlackKnight_Deflection_Start_3
    拿出你的真本事来!
    TheBlackKnight_Deflection_Start_4
    拿出你的真本事来!
    TheBlackKnight_Deflection_Start_5
    拿出你的真本事来!
    TheBlackKnight_Deflection_Start_6
    不错!
    TheBlackKnight_Deflection_End_Random
    不错!
    TheBlackKnight_Deflection_End_2
    不错!
    TheBlackKnight_Deflection_End_3
    精彩!
    TheBlackKnight_Deflection_End_4
    精彩!
    TheBlackKnight_Deflection_End_5
    精彩!
    TheBlackKnight_Deflection_End_6
    傲立不屈!
    TheBlackKnight_GroundSlam_Random
    傲立不屈!
    TheBlackKnight_GroundSlam_2
    傲立不屈!
    TheBlackKnight_GroundSlam_3
    有胆就来!
    TheBlackKnight_GroundSlam_4
    有胆就来!
    TheBlackKnight_GroundSlam_5
    有胆就来!
    TheBlackKnight_GroundSlam_6
    看来你配得上这一招……
    TheBlackKnight_GroundSlam_Epic_Start_Random
    看来你配得上这一招……
    TheBlackKnight_GroundSlam_Epic_Start_2
    没多少人能见证这一手……
    TheBlackKnight_GroundSlam_Epic_Start_3
    没多少人能见证这一手……
    TheBlackKnight_GroundSlam_Epic_Start_4
    喝啊!
    TheBlackKnight_GroundSlam_Epic_End_Random
    绝杀!
    TheBlackKnight_GroundSlam_Epic_End_2
    绝杀!
    TheBlackKnight_GroundSlam_Epic_End_3
    来考验一下你的毅力吧。
    TheBlackKnight_Raise_Onto_Platform_Start_Random
    来考验一下你的毅力吧。
    TheBlackKnight_Raise_Onto_Platform_Start_2
    做好准备,战士!
    TheBlackKnight_Raise_Onto_Platform_Start_3
    做好准备,战士!
    TheBlackKnight_Raise_Onto_Platform_Start_4
    哈,我可以对你使出全力了!
    TheBlackKnight_Raise_Onto_Platform_End_Random
    哈,我可以对你使出全力了!
    TheBlackKnight_Raise_Onto_Platform_End_2
    我总算可以战个痛快了!
    TheBlackKnight_Raise_Onto_Platform_End_3
    我总算可以战个痛快了!
    TheBlackKnight_Raise_Onto_Platform_End_4
    势单力薄时,你会如何面对?
    TheBlackKnight_Minion_Phase_Start_Random
    你的前景风雨飘摇!
    TheBlackKnight_Minion_Phase_Start_2
    你的前景风雨飘摇!
    TheBlackKnight_Minion_Phase_Start_3
    有时,一人可敌千军!
    TheBlackKnight_Minion_Phase_End_Random
    有时,一人可敌千军!
    TheBlackKnight_Minion_Phase_End_2
    如星光般闪耀!
    TheBlackKnight_Minion_Phase_End_3
    如星光般闪耀!
    TheBlackKnight_Minion_Phase_End_4
    打得不错,收下这份恩赐吧!
    TheBlackKnight_Death_Random
    痛快!后会有期,战士!
    TheBlackKnight_Death_2
    你已证明了自己的实力。
    TheBlackKnight_Death_3
    你一直在受到监视,一直在接受评判,战士。切莫令我失望。
    TheBlackKnight_Glyph