El Caballero negro Único /1
+(10–20) de vida máxima
(10–15)% de probabilidad de bloquear el daño de hechizos
+(100–150) a la barrera
-10% a la probabilidad máxima de bloquear el daño de ataques
-10% a la probabilidad máxima de bloquear el daño de hechizos
La probabilidad de bloquear es afortunada
Activa un hechizo elemental engarzado al bloquear, con un tiempo de recarga de 0.25 segundo
shield trigger a socketed skill on block [1]
(La probabilidad máxima de bloquear el daño de ataques no puede ser superior al 90%)
(La probabilidad máxima de bloquear el daño de hechizos no puede ser superior al 90%)
(Las cosas afortunadas se aleatorizan dos veces y se usa el mejor resultado)
El Caballero negro
Humanoide
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
No puede ser empujado
Elimina todo el escudo de energía
monster gain base ward equal to total maximum life % [5]
The Black Knight
SpectreN
AreaCráter de estrella
TagsLanzador de hechizos, fast_movement, human, humanoid, not_int, ranged, red_blood
Vida
3345%
Ward From Life
5%
Armadura
+100%
Evasión
+50%
Ailment Threshold
600%
Resistencia
50 50 50 30
Damage
300%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
300%
Model Size
100%
Type
KalguurVerisiumGuardBoss
Metadata
VerisiumGuardBoss
Nivel
83
Vida
84,767,374
Armadura
184,954
Evasión
11,790
Escudo de energía
0
Damage
3,077
Daño de hechizos
4,592
Precisión
518
Attack Time
1.33665
Experiencia
216,678
Ailment Threshold
7,146,308
Chill
22,597
Shock
22,597
Brittle
127,840
Scorch
22,597
Sap
62,430
VerisiumGuardBossMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 4886–7329
Probabilidad de golpe crítico: 5%
Daño de ataque: 55%
Daño de ataque: 55%
Attack Time: 1.995 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 45% menos de daño de ataque
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionVerisiumGuardBossRuckus
Spell
Tiempo de lanzamiento: 1 seg
VerisiumGuardBossPizzaSlam
Attack, Damage, Area
Base Damage: 4886–7329
Probabilidad de golpe crítico: 5%
Daño de ataque: 140%
Daño de ataque: 140%
Attack Time: 1.995 seg
Tiempo de recarga: 14 seg
Inflige un 40% más de daño de ataque
El 40% del daño físico se convierte en daño de hielo
Área de efecto reducida un 40%
25% menos Velocidad de Ataque
Provoca +20 estallidos
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
VerisiumGuardBossAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 4886–7329
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 14 seg
Inflige un 83% menos de daño
El 75% del daño físico se convierte en daño de hielo
25% menos Velocidad de Ataque
Provoca +14 estallidos
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
VerisiumGuardBossPizzaSlice
Attack, Damage, Area, Projectile, ProjectileSpeed, RangedAttack
Base Damage: 4886–7329
Probabilidad de golpe crítico: 5%
Daño de ataque: 115%
Daño de ataque: 115%
Attack Time: 1.995 seg
Tiempo de recarga: 8 seg
Los proyectiles perforan a todos los objetivos
Inflige un 15% más de daño de ataque
El 60% del daño físico se convierte en daño de hielo
25% menos Velocidad de Ataque
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
VerisiumGuardBossProjectileShield
Spell, Triggerable, Channel
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 40 seg
No puede ser empujado
No te pueden aturdir
action attack or cast time uses animation length [1]
VerisiumGuardBossVaalDash
Attack, Melee, Movement, Travel
Filos giratorios
Base Damage: 4886–7329
Probabilidad de golpe crítico: 5%
Daño de ataque: 50%
Daño de ataque: 50%
Attack Time: 1.995 seg
Tiempo de recarga: 3 seg
Te lanzas entre los enemigos e infliges daño de arma. Si empuñas dos armas, atacarás con ambas e infligirás el daño de las dos en un solo golpe. Solo funciona con dagas, garras y espadas a una mano.
Inflige un 50% menos de daño de ataque
El 40% del daño físico se convierte en daño de hielo
60% menos Velocidad de Ataque
Lisia con cada golpe
cast time overrides attack duration [1]
ignores proximity shield [1]
VerisiumGuardBossCleave1
Triggerable, Attack
Base Damage: 4886–7329
Probabilidad de golpe crítico: 5%
Daño de ataque: 110%
Daño de ataque: 110%
Attack Time: 1.995 seg
Inflige un 10% más de daño de ataque
El 40% del daño físico se convierte en daño de hielo
200% más de efecto del escarchamiento
action attack or cast time uses animation length [1]
is area damage [1]
VerisiumGuardBossCleave2
Triggerable, Attack
Base Damage: 4886–7329
Probabilidad de golpe crítico: 5%
Daño de ataque: 110%
Daño de ataque: 110%
Attack Time: 1.995 seg
Inflige un 10% más de daño de ataque
El 40% del daño físico se convierte en daño de hielo
200% más de efecto del escarchamiento
action attack or cast time uses animation length [1]
is area damage [1]
EAKalguurGuardSummonPillars
Attack
Base Damage: 4886–7329
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 14 seg
25% menos Velocidad de Ataque
+0.8 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
GTKalguurGuardSummonPillar
Triggerable, Spell
SOKalguurGuardSpawnPillar
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
GTKalguurGuardSummonPillarSecond
Triggerable, Spell
EAKalguurGuardStartRage
Attack
Base Damage: 4886–7329
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 14 seg
25% menos Velocidad de Ataque
action attack or cast time uses animation length [1]
GTKalguurGuardSummonRock
Triggerable, Spell
Probabilidad de golpe crítico: 5%
GSKalguurGuardSummonRock
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 2380 a 3570 de daño físico
is area damage [1]
GSKalguurGuardBeam
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 486.5 a 729.8 de daño de hielo
Penetra un 15% de la resistencia al hielo
is area damage [1]
SOKalguurGuardLaserPillar
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
GTKalguurGuardLaserSpires
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
GPSVerisiumGuardCleaveProj
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 8 seg
Inflige de 1572 a 2357 de daño físico
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueKalguur/VerisiumGuardBoss/VerisiumGuardBoss"] = {
    name = "The Black Knight",
    life = 33.45,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "GPSVerisiumGuardCleaveProj",
        "GSKalguurGuardSummonRock",
        "SOKalguurGuardLaserPillar",
        "GTKalguurGuardSummonPillarSecond",
        "GTKalguurGuardSummonRock",
        "GTKalguurGuardLaserSpires",
        "VerisiumGuardBossMelee",
        "EmptyActionVerisiumGuardBossRuckus",
        "VerisiumGuardBossPizzaSlam",
        "VerisiumGuardBossAbyssSlam",
        "VerisiumGuardBossPizzaSlice",
        "VerisiumGuardBossProjectileShield",
        "VerisiumGuardBossVaalDash",
        "VerisiumGuardBossCleave1",
        "VerisiumGuardBossCleave2",
        "EAKalguurGuardSummonPillars",
        "GTKalguurGuardSummonPillar",
        "SOKalguurGuardSpawnPillar",
        "EAKalguurGuardStartRage",
        "GSKalguurGuardBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSVerisiumGuardCleaveProj"] = {
    name = "GPSVerisiumGuardCleaveProj",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSKalguurGuardSummonRock"] = {
    name = "GSKalguurGuardSummonRock",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOKalguurGuardLaserPillar"] = {
    name = "SOKalguurGuardLaserPillar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardSummonPillarSecond"] = {
    name = "GTKalguurGuardSummonPillarSecond",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardSummonRock"] = {
    name = "GTKalguurGuardSummonRock",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardLaserSpires"] = {
    name = "GTKalguurGuardLaserSpires",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionVerisiumGuardBossRuckus"] = {
    name = "EmptyActionVerisiumGuardBossRuckus",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossPizzaSlam"] = {
    name = "VerisiumGuardBossPizzaSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "upheaval_number_of_spikes",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_area_of_effect_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 20, 0, 40, -25, -40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossAbyssSlam"] = {
    name = "VerisiumGuardBossAbyssSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "upheaval_number_of_spikes",
        "main_hand_base_maximum_attack_distance",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 14, 50, 75, -83, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossPizzaSlice"] = {
    name = "VerisiumGuardBossPizzaSlice",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 60, 0, 100, -25, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossProjectileShield"] = {
    name = "VerisiumGuardBossProjectileShield",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossVaalDash"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.644,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "maim_on_hit_%",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-60, 40, 100, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossCleave1"] = {
    name = "VerisiumGuardBossCleave1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 200, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossCleave2"] = {
    name = "VerisiumGuardBossCleave2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 200, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAKalguurGuardSummonPillars"] = {
    name = "EAKalguurGuardSummonPillars",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, 8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardSummonPillar"] = {
    name = "GTKalguurGuardSummonPillar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOKalguurGuardSpawnPillar"] = {
    name = "SOKalguurGuardSpawnPillar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAKalguurGuardStartRage"] = {
    name = "EAKalguurGuardStartRage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSKalguurGuardBeam"] = {
    name = "GSKalguurGuardBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_reduce_enemy_cold_resistance_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • 20% de probabilidad de bloquear el daño de ataques
    Recibes el 10% del daño de los golpes bloqueados
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    No puede ser empujado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Elimina todo el escudo de energía
    monster gain base ward equal to total maximum life % [5]
    IdMonsterGainLifeAsWardBoss
    FamilyMonsterGainLifeAsWard
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 Global
  • monster gain base ward equal to total maximum life % Min: 5 Max: 5 Global
  • El caballero negro Topic /1
    NPCNombre
    Raulf, el ReclutadorEl caballero negro legendario ¿está {aquí}? ¿En este continente olvidado? Crecí escuchando las historias de sus misteriosas apariciones... supuestamente ha vivido durante siglos. Oh, debo contactar con él. Si consigo contratarlo, ¡eso sí que sería una runa de botín para mi familia! Pero ¿qué trabajo podría ser lo suficientemente prestigioso para el {caballero negro}? Minero desde luego no, tampoco agricultor. ¿Fundidor? No. ¿Desencantador? Mm... no. Dudo que tenga conocimientos de ingeniería. ¿Quizás un reclutador? Ja, ja, espera, no, ¡ese es {mi} trabajo! Tendrá que proteger nuestras rutas comerciales. ¡Sí! Nadie se atreverá a interferir con un cargamento de Marca del rey si el mismísimo caballero negro está ahí fuera en altamar. Ahora, ¿qué querrá cobrar alguien cómo él? Hmm... todo el mundo tiene un precio...
    El caballero negro Text Audio /59
    Nombre
    ¡Solo los dignos pueden pasar!
    TheBlackKnight_Emerge_Random
    ¡Solo los dignos pueden pasar!
    TheBlackKnight_Emerge_2
    {¡Demuestra tu valía, guerrero!}{¡Demuestra tu valía, guerrera!}
    TheBlackKnight_Emerge_3
    {¡Demuestra tu valía, guerrero!}{¡Demuestra tu valía, guerrera!}
    TheBlackKnight_Emerge_4
    ¡Las artes rúnicas no se revelan ante cualquiera!
    TheBlackKnight_Emerge_5
    ¡Las artes rúnicas no se revelan ante cualquiera!
    TheBlackKnight_Emerge_6
    ¡Toma esto!
    TheBlackKnight_Cleave_Random
    ¡Toma esto!
    TheBlackKnight_Cleave_2
    ¡Toma esto!
    TheBlackKnight_Cleave_3
    ¡Toma esto!
    TheBlackKnight_Cleave_4
    ¡En guardia!
    TheBlackKnight_Dash_Random
    ¡En guardia!
    TheBlackKnight_Dash_2
    ¡En guardia!
    TheBlackKnight_Dash_3
    ¡Enfréntate a mí!
    TheBlackKnight_Dash_4
    ¡Enfréntate a mí!
    TheBlackKnight_Dash_5
    ¡Veamos si puedes con esto!
    TheBlackKnight_Deflection_Start_Random
    ¡Veamos si puedes con esto!
    TheBlackKnight_Deflection_Start_2
    ¡Veamos si puedes con esto!
    TheBlackKnight_Deflection_Start_3
    ¡Muéstrame lo que tienes!
    TheBlackKnight_Deflection_Start_4
    ¡Muéstrame lo que tienes!
    TheBlackKnight_Deflection_Start_5
    ¡Muéstrame lo que tienes!
    TheBlackKnight_Deflection_Start_6
    ¡No está mal!
    TheBlackKnight_Deflection_End_Random
    ¡No está mal!
    TheBlackKnight_Deflection_End_2
    ¡No está mal!
    TheBlackKnight_Deflection_End_3
    ¡Impresionante!
    TheBlackKnight_Deflection_End_4
    ¡Impresionante!
    TheBlackKnight_Deflection_End_5
    ¡Impresionante!
    TheBlackKnight_Deflection_End_6
    ¡Yérguete!
    TheBlackKnight_GroundSlam_Random
    ¡Yérguete!
    TheBlackKnight_GroundSlam_2
    ¡Yérguete!
    TheBlackKnight_GroundSlam_3
    ¡Supera esto!
    TheBlackKnight_GroundSlam_4
    ¡Supera esto!
    TheBlackKnight_GroundSlam_5
    ¡Supera esto!
    TheBlackKnight_GroundSlam_6
    Creo que apreciarás este...
    TheBlackKnight_GroundSlam_Epic_Start_Random
    Creo que apreciarás este...
    TheBlackKnight_GroundSlam_Epic_Start_2
    No muchos viven para ver esta técnica...
    TheBlackKnight_GroundSlam_Epic_Start_3
    No muchos viven para ver esta técnica...
    TheBlackKnight_GroundSlam_Epic_Start_4
    ¡Jaaaaa!
    TheBlackKnight_GroundSlam_Epic_End_Random
    ¡Golpe de gracia!
    TheBlackKnight_GroundSlam_Epic_End_2
    ¡Golpe de gracia!
    TheBlackKnight_GroundSlam_Epic_End_3
    Probemos tu determinación.
    TheBlackKnight_Raise_Onto_Platform_Start_Random
    Probemos tu determinación.
    TheBlackKnight_Raise_Onto_Platform_Start_2
    {¡Prepárate, guerrero!}{¡Prepárate, guerrera!}
    TheBlackKnight_Raise_Onto_Platform_Start_3
    {¡Prepárate, guerrero!}{¡Prepárate, guerrera!}
    TheBlackKnight_Raise_Onto_Platform_Start_4
    Ja, ¡puedo pelear con todas mis fuerzas contra ti!
    TheBlackKnight_Raise_Onto_Platform_End_Random
    Ja, ¡puedo pelear con todas mis fuerzas contra ti!
    TheBlackKnight_Raise_Onto_Platform_End_2
    ¡Por fin empiezo a divertirme!
    TheBlackKnight_Raise_Onto_Platform_End_3
    ¡Por fin empiezo a divertirme!
    TheBlackKnight_Raise_Onto_Platform_End_4
    ¿Qué tal se te dan las multitudes?
    TheBlackKnight_Minion_Phase_Start_Random
    ¡Las probabilidades están en tu contra!
    TheBlackKnight_Minion_Phase_Start_2
    ¡Las probabilidades están en tu contra!
    TheBlackKnight_Minion_Phase_Start_3
    ¡A veces, uno vale por cien!
    TheBlackKnight_Minion_Phase_End_Random
    ¡A veces, uno vale por cien!
    TheBlackKnight_Minion_Phase_End_2
    ¡Brilla como las estrellas!
    TheBlackKnight_Minion_Phase_End_3
    ¡Brilla como las estrellas!
    TheBlackKnight_Minion_Phase_End_4
    Peleas bien. ¡Disfruta de este botín!
    TheBlackKnight_Death_Random
    {¡Satisfactorio! ¡Hasta la próxima, guerrero!}{¡Satisfactorio! ¡Hasta la próxima, guerrera!}
    TheBlackKnight_Death_2
    Has demostrado ser digno.
    TheBlackKnight_Death_3
    Siempre te están vigilando y juzgando, guerrero. No decepciones.
    TheBlackKnight_Glyph
    Edit

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