O Cavaleiro Negro Único /1 ⍟
+(10–20) de Vida máxima
(10–15)% de Chance de Bloquear o Dano Mágico
+(100–150) de Proteção
-10% à Chance máxima de Bloquear o Dano de Ataques
-10% à Chance máxima de Bloquear Dano Mágico
Chance de Bloquear é Sortuda
Ativa uma Magia Elemental Encaixada ao Bloquear, com 0.25 segundo de Recarga
shield trigger a socketed skill on block [1]
(A Chance máxima de Bloquear Dano de Ataque não pode ser aumentada acima de 90%)
(A Chance máxima de Bloquear Dano Mágico não pode ser aumentada acima de 90%)
(Coisas Sortudas são calculadas duas vezes e o melhor resultado é usado)
+(100–150) de Proteção
-10% à Chance máxima de Bloquear o Dano de Ataques
-10% à Chance máxima de Bloquear Dano Mágico
Chance de Bloquear é Sortuda
Ativa uma Magia Elemental Encaixada ao Bloquear, com 0.25 segundo de Recarga
shield trigger a socketed skill on block [1]
(A Chance máxima de Bloquear Dano de Ataque não pode ser aumentada acima de 90%)
(A Chance máxima de Bloquear Dano Mágico não pode ser aumentada acima de 90%)
(Coisas Sortudas são calculadas duas vezes e o melhor resultado é usado)
O Cavaleiro Negro
![](/image/affliction/humanoid.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconFire.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconCold.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconLightning.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconChaos.webp)
Área: Cratera de Starfall
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Não Pode ser Empurrado
Remove todo Escudo Mágico
monster gain base ward equal to total maximum life % [5]
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Não Pode ser Empurrado
Remove todo Escudo Mágico
monster gain base ward equal to total maximum life % [5]
The Black Knight
Spectre | N |
---|---|
Area | Cratera de Starfall |
Tags | Conjurador, fast_movement, human, humanoid, not_int, ranged, red_blood |
Vida
3345%
Ward From Life
5%
Armadura
+100%
Evasão
+50%
Ailment Threshold
600%
Resistência
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconFire.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconCold.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconLightning.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconChaos.webp)
Damage
300%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
300%
Model Size
100%
Type
KalguurVerisiumGuardBoss
Metadata
VerisiumGuardBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
83
Vida
84,767,374
Armadura
184,954
Evasão
11,790
Escudo de Energia
0
Damage
3,077
Dano Mágico
4,592
Precisão
518
Attack Time
1.33665
Experiência
216,678
Ailment Threshold
7,146,308
Chill
22,597
Shock
22,597
Brittle
127,840
Scorch
22,597
Sap
62,430
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VerisiumGuardBossMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 4886–7329
Chance de Crítico: 5%
Dano de Ataque: 55%
Dano de Ataque: 55%
Attack Time: 1.995 seg
Abate seus inimigos com um golpe poderoso.
Causa 45% menos Dano de Ataque
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
![](https://cdn.poedb.tw/protected/image/Art/2DArt/SkillIcons/iconbasicattack.webp)
EmptyActionVerisiumGuardBossRuckus
Spell
Tempo de Conjuração: 1 seg
VerisiumGuardBossPizzaSlam
Attack, Damage, Area
Base Damage: 4886–7329
Chance de Crítico: 5%
Dano de Ataque: 140%
Dano de Ataque: 140%
Attack Time: 1.995 seg
Recarga: 14 seg
Causa 40% mais Dano de Ataque
40% do Dano Físico Convertido para Dano de Gelo
Área de Efeito reduzida em 40%
25% menos Velocidade de Ataque
Causa +20 Explosões
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
40% do Dano Físico Convertido para Dano de Gelo
Área de Efeito reduzida em 40%
25% menos Velocidade de Ataque
Causa +20 Explosões
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
VerisiumGuardBossAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 4886–7329
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 14 seg
Causa 83% menos Dano
75% do Dano Físico Convertido para Dano de Gelo
25% menos Velocidade de Ataque
Causa +14 Explosões
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
75% do Dano Físico Convertido para Dano de Gelo
25% menos Velocidade de Ataque
Causa +14 Explosões
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
VerisiumGuardBossPizzaSlice
Attack, Damage, Area, Projectile, ProjectileSpeed, RangedAttack
Base Damage: 4886–7329
Chance de Crítico: 5%
Dano de Ataque: 115%
Dano de Ataque: 115%
Attack Time: 1.995 seg
Recarga: 8 seg
Projéteis Perfuram todos Alvos
Causa 15% mais Dano de Ataque
60% do Dano Físico Convertido para Dano de Gelo
25% menos Velocidade de Ataque
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
Causa 15% mais Dano de Ataque
60% do Dano Físico Convertido para Dano de Gelo
25% menos Velocidade de Ataque
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
VerisiumGuardBossProjectileShield
Spell, Triggerable, Channel
Tempo de Conjuração: 2 seg
Recarga: 40 seg
Não Pode ser Empurrado
Não Pode ser Atordoado
action attack or cast time uses animation length [1]
Não Pode ser Atordoado
action attack or cast time uses animation length [1]
VerisiumGuardBossVaalDash
Attack, Melee, Movement, Travel
Lâminas Giratórias
Base Damage: 4886–7329
Chance de Crítico: 5%
Dano de Ataque: 50%
Dano de Ataque: 50%
Attack Time: 1.995 seg
Recarga: 3 seg
Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
Causa 50% menos Dano de Ataque
40% do Dano Físico Convertido para Dano de Gelo
60% menos Velocidade de Ataque
Mutila ao Acertar
cast time overrides attack duration [1]
ignores proximity shield [1]
40% do Dano Físico Convertido para Dano de Gelo
60% menos Velocidade de Ataque
Mutila ao Acertar
cast time overrides attack duration [1]
ignores proximity shield [1]
![](https://cdn.poedb.tw/protected/image/Art/2DArt/SkillIcons/iconbladeflurry.webp)
VerisiumGuardBossCleave1
Triggerable, Attack
Base Damage: 4886–7329
Chance de Crítico: 5%
Dano de Ataque: 110%
Dano de Ataque: 110%
Attack Time: 1.995 seg
Causa 10% mais Dano de Ataque
40% do Dano Físico Convertido para Dano de Gelo
200% mais Efeito de Resfriamento
action attack or cast time uses animation length [1]
is area damage [1]
40% do Dano Físico Convertido para Dano de Gelo
200% mais Efeito de Resfriamento
action attack or cast time uses animation length [1]
is area damage [1]
VerisiumGuardBossCleave2
Triggerable, Attack
Base Damage: 4886–7329
Chance de Crítico: 5%
Dano de Ataque: 110%
Dano de Ataque: 110%
Attack Time: 1.995 seg
Causa 10% mais Dano de Ataque
40% do Dano Físico Convertido para Dano de Gelo
200% mais Efeito de Resfriamento
action attack or cast time uses animation length [1]
is area damage [1]
40% do Dano Físico Convertido para Dano de Gelo
200% mais Efeito de Resfriamento
action attack or cast time uses animation length [1]
is area damage [1]
EAKalguurGuardSummonPillars
Attack
Base Damage: 4886–7329
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 14 seg
25% menos Velocidade de Ataque
+0.8 metros ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
+0.8 metros ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
GTKalguurGuardSummonPillar
Triggerable, Spell
SOKalguurGuardSpawnPillar
Triggerable, Spell
Tempo de Conjuração: 1 seg
GTKalguurGuardSummonPillarSecond
Triggerable, Spell
EAKalguurGuardStartRage
Attack
Base Damage: 4886–7329
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 14 seg
25% menos Velocidade de Ataque
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
GTKalguurGuardSummonRock
Triggerable, Spell
Chance de Crítico: 5%
GSKalguurGuardSummonRock
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 2380 a 3570 de Dano Físico
is area damage [1]
is area damage [1]
GSKalguurGuardBeam
Spell, Triggerable
Tempo de Conjuração: 1 seg
Causa 486.5 a 729.8 de Dano de Gelo
Penetra 15% da Resistência a Frio
is area damage [1]
Penetra 15% da Resistência a Frio
is area damage [1]
SOKalguurGuardLaserPillar
Triggerable, Spell
Tempo de Conjuração: 1 seg
GTKalguurGuardLaserSpires
Triggerable, Spell
Tempo de Conjuração: 1 seg
GPSVerisiumGuardCleaveProj
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 8 seg
Causa 1572 a 2357 de Dano Físico
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueKalguur/VerisiumGuardBoss/VerisiumGuardBoss"] = { name = "The Black Knight", life = 33.45, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 3, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "GPSVerisiumGuardCleaveProj", "GSKalguurGuardSummonRock", "SOKalguurGuardLaserPillar", "GTKalguurGuardSummonPillarSecond", "GTKalguurGuardSummonRock", "GTKalguurGuardLaserSpires", "VerisiumGuardBossMelee", "EmptyActionVerisiumGuardBossRuckus", "VerisiumGuardBossPizzaSlam", "VerisiumGuardBossAbyssSlam", "VerisiumGuardBossPizzaSlice", "VerisiumGuardBossProjectileShield", "VerisiumGuardBossVaalDash", "VerisiumGuardBossCleave1", "VerisiumGuardBossCleave2", "EAKalguurGuardSummonPillars", "GTKalguurGuardSummonPillar", "SOKalguurGuardSpawnPillar", "EAKalguurGuardStartRage", "GSKalguurGuardBeam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GPSVerisiumGuardCleaveProj"] = { name = "GPSVerisiumGuardCleaveProj", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_is_projectile", "projectile_uses_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSKalguurGuardSummonRock"] = { name = "GSKalguurGuardSummonRock", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOKalguurGuardLaserPillar"] = { name = "SOKalguurGuardLaserPillar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTKalguurGuardSummonPillarSecond"] = { name = "GTKalguurGuardSummonPillarSecond", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTKalguurGuardSummonRock"] = { name = "GTKalguurGuardSummonRock", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTKalguurGuardLaserSpires"] = { name = "GTKalguurGuardLaserSpires", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VerisiumGuardBossMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionVerisiumGuardBossRuckus"] = { name = "EmptyActionVerisiumGuardBossRuckus", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VerisiumGuardBossPizzaSlam"] = { name = "VerisiumGuardBossPizzaSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "upheaval_number_of_spikes", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_skill_area_of_effect_+%", "is_area_damage", }, levels = { [1] = {-25, 20, 0, 40, -25, -40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VerisiumGuardBossAbyssSlam"] = { name = "VerisiumGuardBossAbyssSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "upheaval_number_of_spikes", "main_hand_base_maximum_attack_distance", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-25, 14, 50, 75, -83, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VerisiumGuardBossPizzaSlice"] = { name = "VerisiumGuardBossPizzaSlice", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.RangedAttack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "always_pierce", "base_is_projectile", }, levels = { [1] = {-25, 60, 0, 100, -25, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VerisiumGuardBossProjectileShield"] = { name = "VerisiumGuardBossProjectileShield", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "base_cannot_be_stunned", "cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VerisiumGuardBossVaalDash"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.644, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "maim_on_hit_%", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {-60, 40, 100, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VerisiumGuardBossCleave1"] = { name = "VerisiumGuardBossCleave1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_effect_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, 200, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VerisiumGuardBossCleave2"] = { name = "VerisiumGuardBossCleave2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_effect_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, 200, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAKalguurGuardSummonPillars"] = { name = "EAKalguurGuardSummonPillars", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, 8, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTKalguurGuardSummonPillar"] = { name = "GTKalguurGuardSummonPillar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOKalguurGuardSpawnPillar"] = { name = "SOKalguurGuardSpawnPillar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAKalguurGuardStartRage"] = { name = "EAKalguurGuardStartRage", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSKalguurGuardBeam"] = { name = "GSKalguurGuardBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_reduce_enemy_cold_resistance_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock20Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Não Pode ser Empurrado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
Remove todo Escudo Mágico
monster gain base ward equal to total maximum life % [5]
Id | MonsterGainLifeAsWardBoss |
---|---|
Family | MonsterGainLifeAsWard |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
O Cavaleiro Sombrio Topic /1 ⍟
NPC | Nome |
---|---|
Raulf, o Recrutador | O lendário Cavaleiro Sombrio está {aqui?} Neste continente abandonado? Eu cresci ouvindo histórias sobre suas misteriosas aparições... ele supostamente existe há séculos. Ah, eu preciso entrar em contato. Fazer esse tipo de contratação certamente seria uma Runa de Recompensa no manto da minha família! Mas que trabalho é prestigioso o suficiente para o {Cavaleiro Sombrio?} Certamente não é um mineiro, nem um fazendeiro. Ferreiror? Não. Desencantador? Hum... não. Duvido que ele tenha habilidades de engenharia. Talvez um recrutador? Haha, pera, não, esse é o meu trabalho! Ele terá que proteger nossas rotas marítimas. Sim! Ninguém ousaria interferir com um carregamento de Kingsmarch se o próprio Cavaleiro Sombrio estivesse em alto mar! Agora, como uma figura como ele gostaria de ser pago? Hmm... todo mundo tem um preço... |