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The Black Knight Unique /1
LayeredBarrierShield
Requires Level 51, 123 Str
+(10—20) to maximum Life
(10—15)% Chance to Block Spell Damage
+(100—150) to Ward
-10% to maximum Chance to Block Attack Damage
-10% to maximum Chance to Block Spell Damage
Chance to Block is Lucky
Trigger a Socketed Elemental Spell on Block, with a 0.25 second Cooldown
shield trigger a socketed skill on block [1]
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
(Maximum Chance to Block Spell Damage cannot be raised above 90%)
(Lucky things are rolled twice and the best result used)
The Black Knight
Humanoid
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster dropped item rarity +% [0]
Cannot be Knocked Back
Removes all Energy Shield
monster gain base ward equal to total maximum life % [5]
Spectre
AreaStarfall Crater
TagsCaster, fast_movement, human, humanoid, not_int, ranged, red_blood
Life
3345%
Ward From Life
5%
Armour
+100%
Evasion
+50%
Ailment Threshold
600%
Resistance
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
Damage
300%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experience
300%
Model Size
100%
Type
KalguurVerisiumGuardBoss
Metadata
VerisiumGuardBoss
Level
83
Life
84,767,374
Armour
184,954
Evasion Rating
11,790
Damage
3,077
Spell Damage
4,592
Accuracy
1,036
Attack Time
1.33665
Experience
216,678
Minion Life
16,152,227
Minion Damage
2,599
Ailment Threshold
7,146,308
Chill
22,597
Shock
22,597
Brittle
127,840
Scorch
22,597
Sap
62,430
Phys Convert Ele
300%
VerisiumGuardBossMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 4886—7329
Critical Strike Chance: 5%
Attack Damage: 55%
Attack Damage: 55%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
Deals 45% less Attack Damage
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
EmptyActionVerisiumGuardBossRuckus
Spell
Cast Time: 1 sec
VerisiumGuardBossPizzaSlam
Attack, Damage, Area
Base Damage: 4886—7329
Critical Strike Chance: 5%
Attack Damage: 98%
Attack Time: 1.995 sec
Cooldown Time: 14 sec
Deals 2% less Attack Damage
40% of Physical Damage Converted to Cold Damage
40% reduced Area of Effect
25% less Attack Speed
Causes 20 Bursts
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
VerisiumGuardBossAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 4886—7329
Critical Strike Chance: 5%
Attack Damage: 43.75%
Attack Time: 1.995 sec
Cooldown Time: 14 sec
Deals 56.25% less Attack Damage
Deals 83% less Damage
75% of Physical Damage Converted to Cold Damage
25% less Attack Speed
Causes 14 Bursts
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
VerisiumGuardBossPizzaSlice
Attack, Damage, Area, Projectile, ProjectileSpeed, RangedAttack
Base Damage: 4886—7329
Critical Strike Chance: 5%
Attack Damage: 63.25%
Attack Time: 1.995 sec
Cooldown Time: 8 sec
Projectiles Pierce all Targets
Deals 36.75% less Attack Damage
60% of Physical Damage Converted to Cold Damage
25% less Attack Speed
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
VerisiumGuardBossProjectileShield
Spell, Triggerable, Channel
Cast Time: 2 sec
Cooldown Time: 40 sec
Cannot be Stunned
Cannot be Knocked Back
action attack or cast time uses animation length [1]
VerisiumGuardBossVaalDash
Attack, Melee, Movement, Travel
Whirling Blades
Base Damage: 4886—7329
Critical Strike Chance: 5%
Attack Damage: 35%
Attack Time: 1.995 sec
Cooldown Time: 3 sec
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
Deals 65% less Attack Damage
40% of Physical Damage Converted to Cold Damage
60% less Attack Speed
Maim on Hit
cast time overrides attack duration [1]
ignores proximity shield [1]
iconbladeflurry
VerisiumGuardBossCleave1
Triggerable, Attack
Base Damage: 4886—7329
Critical Strike Chance: 5%
Attack Damage: 77%
Attack Time: 1.995 sec
Deals 23% less Attack Damage
40% of Physical Damage Converted to Cold Damage
200% more Effect of Chill
action attack or cast time uses animation length [1]
is area damage [1]
VerisiumGuardBossCleave2
Triggerable, Attack
Base Damage: 4886—7329
Critical Strike Chance: 5%
Attack Damage: 77%
Attack Time: 1.995 sec
Deals 23% less Attack Damage
40% of Physical Damage Converted to Cold Damage
200% more Effect of Chill
action attack or cast time uses animation length [1]
is area damage [1]
EAKalguurGuardSummonPillars
Attack
Base Damage: 4886—7329
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 14 sec
25% less Attack Speed
+0.8 metres to Melee Strike Range
action attack or cast time uses animation length [1]
GTKalguurGuardSummonPillar
Triggerable, Spell
SOKalguurGuardSpawnPillar
Triggerable, Spell
Cast Time: 1 sec
GTKalguurGuardSummonPillarSecond
Triggerable, Spell
EAKalguurGuardStartRage
Attack
Base Damage: 4886—7329
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 14 sec
25% less Attack Speed
action attack or cast time uses animation length [1]
GTKalguurGuardSummonRock
Triggerable, Spell
Critical Strike Chance: 5%
GSKalguurGuardSummonRock
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 2380 to 3570 Physical Damage
is area damage [1]
GSKalguurGuardBeam
Spell, Triggerable
Cast Time: 1 sec
Deals 486.5 to 729.8 Cold Damage
Penetrates 15% Cold Resistance
is area damage [1]
SOKalguurGuardLaserPillar
Triggerable, Spell
Cast Time: 1 sec
GTKalguurGuardLaserSpires
Triggerable, Spell
Cast Time: 1 sec
GPSVerisiumGuardCleaveProj
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 8 sec
Deals 1572 to 2357 Physical Damage
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueKalguur/VerisiumGuardBoss/VerisiumGuardBoss"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "The Black Knight",
    life = 33.45,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "GPSVerisiumGuardCleaveProj",
        "GSKalguurGuardSummonRock",
        "SOKalguurGuardLaserPillar",
        "GTKalguurGuardSummonPillarSecond",
        "GTKalguurGuardSummonRock",
        "GTKalguurGuardLaserSpires",
        "VerisiumGuardBossMelee",
        "EmptyActionVerisiumGuardBossRuckus",
        "VerisiumGuardBossPizzaSlam",
        "VerisiumGuardBossAbyssSlam",
        "VerisiumGuardBossPizzaSlice",
        "VerisiumGuardBossProjectileShield",
        "VerisiumGuardBossVaalDash",
        "VerisiumGuardBossCleave1",
        "VerisiumGuardBossCleave2",
        "EAKalguurGuardSummonPillars",
        "GTKalguurGuardSummonPillar",
        "SOKalguurGuardSpawnPillar",
        "EAKalguurGuardStartRage",
        "GSKalguurGuardBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSVerisiumGuardCleaveProj"] = {
    name = "GPSVerisiumGuardCleaveProj",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSKalguurGuardSummonRock"] = {
    name = "GSKalguurGuardSummonRock",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOKalguurGuardLaserPillar"] = {
    name = "SOKalguurGuardLaserPillar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardSummonPillarSecond"] = {
    name = "GTKalguurGuardSummonPillarSecond",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardSummonRock"] = {
    name = "GTKalguurGuardSummonRock",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardLaserSpires"] = {
    name = "GTKalguurGuardLaserSpires",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionVerisiumGuardBossRuckus"] = {
    name = "EmptyActionVerisiumGuardBossRuckus",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossPizzaSlam"] = {
    name = "VerisiumGuardBossPizzaSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "upheaval_number_of_spikes",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_area_of_effect_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 20, 0, 40, -25, -40, baseMultiplier = 0.98, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossAbyssSlam"] = {
    name = "VerisiumGuardBossAbyssSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "upheaval_number_of_spikes",
        "main_hand_base_maximum_attack_distance",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 14, 50, 75, -83, -50, baseMultiplier = 0.4375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossPizzaSlice"] = {
    name = "VerisiumGuardBossPizzaSlice",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 60, 0, 100, -25, baseMultiplier = 0.6325, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossProjectileShield"] = {
    name = "VerisiumGuardBossProjectileShield",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossVaalDash"] = {
    name = "Whirling Blades",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.644,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "maim_on_hit_%",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-60, 40, 100, baseMultiplier = 0.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossCleave1"] = {
    name = "VerisiumGuardBossCleave1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 200, baseMultiplier = 0.77, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossCleave2"] = {
    name = "VerisiumGuardBossCleave2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 200, baseMultiplier = 0.77, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAKalguurGuardSummonPillars"] = {
    name = "EAKalguurGuardSummonPillars",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, 8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardSummonPillar"] = {
    name = "GTKalguurGuardSummonPillar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOKalguurGuardSpawnPillar"] = {
    name = "SOKalguurGuardSpawnPillar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAKalguurGuardStartRage"] = {
    name = "EAKalguurGuardStartRage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSKalguurGuardBeam"] = {
    name = "GSKalguurGuardBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_reduce_enemy_cold_resistance_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 10000 — 10000 Global
  • unique monster guarantee one rare 1 — 1 Global
  • Action Speed cannot be modified to below 50% of base value
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • hellscape boots action speed +% minimum value -50 — -50 Global
  • Craft TagsSpeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • cannot be stunned while stunned 1 — 1 Global — Unscalable Value
  • cannot be stunned for ms after stun finished 4000 — 4000 Global
  • 20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • monster base block % 20 — 20 Global
  • base block % damage taken 10 — 10 Global
  • Craft Tagsblock
    monster dropped item rarity +% [0]
    FamilyMonsterDroppedItemRarity
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • monster dropped item rarity +% 0 — 0 Global
  • Cannot be Knocked Back
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • cannot be knocked back 1 — 1 Global — Unscalable Value
  • Removes all Energy Shield
    monster gain base ward equal to total maximum life % [5]
    FamilyMonsterGainLifeAsWard
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Stats
  • no energy shield 1 — 1 Global
  • monster gain base ward equal to total maximum life % 5 — 5 Global
  • The Black Knight Topic /1
    NPCName
    Raulf, the RecruiterThe legendary Black Knight is {here?} On this forsaken continent? I grew up hearing tales of his mysterious appearances... he's supposedly been around for centuries. Oh, I simply must reach out. Pulling off that kind of hire would certainly be a Bounty Rune on my family mantle! But what job is prestigious enough for the {Black Knight?} Certainly not a miner, nor a farmer. Smelter? No. Disenchanter? Mm... no. I doubt he has engineering skills. Maybe a recruiter? Haha, wait, no, that's {my} job! He'll have to guard our shipping lanes. Yes! No one would dare interfere with a Kingsmarch shipment if the Black Knight himself was out there on the high seas! Now, what would a figure like him want for payment? Hmm... everyone's got a price...
    The Black Knight Text Audio /94
    Name
    Uor al-Nahm!
    DelveProtoVaalCityBossIntroRandom — The Black Knight
    Am-... amta...
    DelveProtoVaalCityBossDeathRandom — The Black Knight
    Uor al-Nahm!
    DelveProtoVaalCityBossIntro2 — The Black Knight
    Uor al-Nahm!
    DelveProtoVaalCityBossIntro3 — The Black Knight
    Uor al-Nahm!
    DelveProtoVaalCityBossIntro4 — The Black Knight
    Uor al-Nahm!
    DelveProtoVaalCityBossIntro5 — The Black Knight
    Habra Ahn!
    DelveProtoVaalCityBossIntro6 — The Black Knight
    Habra Ahn!
    DelveProtoVaalCityBossIntro7 — The Black Knight
    Habra Ahn!
    DelveProtoVaalCityBossIntro8 — The Black Knight
    Habra Ahn!
    DelveProtoVaalCityBossIntro9 — The Black Knight
    Utem Zazul!
    DelveProtoVaalCityBossIntro10 — The Black Knight
    Utem Zazul!
    DelveProtoVaalCityBossIntro11 — The Black Knight
    Utem Zazul!
    DelveProtoVaalCityBossIntro12 — The Black Knight
    Hatem ahk Aul!
    DelveProtoVaalCityBossIntro13 — The Black Knight
    Hatem ahk Aul!
    DelveProtoVaalCityBossIntro14 — The Black Knight
    Hatem ahk Aul!
    DelveProtoVaalCityBossIntro15 — The Black Knight
    Am-... amta...
    DelveProtoVaalCityBossDeath2 — The Black Knight
    Am-... amta...
    DelveProtoVaalCityBossDeath3 — The Black Knight
    Zurra... sha...
    DelveProtoVaalCityBossDeath4 — The Black Knight
    Zurra... sha...
    DelveProtoVaalCityBossDeath5 — The Black Knight
    Zurra... sha...
    DelveProtoVaalCityBossDeath6 — The Black Knight
    Ahkbo tel... zar.
    DelveProtoVaalCityBossDeath7 — The Black Knight
    Ahkbo tel... zar.
    DelveProtoVaalCityBossDeath8 — The Black Knight
    Hur-nak!
    DelveProtoVaalCityBossSkillARandom — The Black Knight
    Hur-nak!
    DelveProtoVaalCityBossSkillA2 — The Black Knight
    Hur-nak!
    DelveProtoVaalCityBossSkillA3 — The Black Knight
    Zem Zamarr!
    DelveProtoVaalCityBossSkillBRandom — The Black Knight
    Zem Zamarr!
    DelveProtoVaalCityBossSkillB2 — The Black Knight
    Zem Zamarr!
    DelveProtoVaalCityBossSkillB3 — The Black Knight
    Otemba!
    DelveProtoVaalCityBossSkillCRandom — The Black Knight
    Otemba!
    DelveProtoVaalCityBossSkillC2 — The Black Knight
    Otemba!
    DelveProtoVaalCityBossSkillC3 — The Black Knight
    Azu Azar!
    DelveProtoVaalCityBossSkillDRandom — The Black Knight
    Azu Azar!
    DelveProtoVaalCityBossSkillD2 — The Black Knight
    Azu Azar!
    DelveProtoVaalCityBossSkillD3 — The Black Knight
    Only the worthy may pass!
    TheBlackKnight_Emerge_Random — The Black Knight
    Only the worthy may pass!
    TheBlackKnight_Emerge_2 — The Black Knight
    Prove yourself, warrior!
    TheBlackKnight_Emerge_3 — The Black Knight
    Prove yourself, warrior!
    TheBlackKnight_Emerge_4 — The Black Knight
    The runic arts do not reveal themselves to just anyone!
    TheBlackKnight_Emerge_5 — The Black Knight
    The runic arts do not reveal themselves to just anyone!
    TheBlackKnight_Emerge_6 — The Black Knight
    Take this!
    TheBlackKnight_Cleave_Random — The Black Knight
    Take this!
    TheBlackKnight_Cleave_2 — The Black Knight
    Take this!
    TheBlackKnight_Cleave_3 — The Black Knight
    Take this!
    TheBlackKnight_Cleave_4 — The Black Knight
    En garde!
    TheBlackKnight_Dash_Random — The Black Knight
    En garde!
    TheBlackKnight_Dash_2 — The Black Knight
    En garde!
    TheBlackKnight_Dash_3 — The Black Knight
    Face me!
    TheBlackKnight_Dash_4 — The Black Knight
    Face me!
    TheBlackKnight_Dash_5 — The Black Knight
    Let's see you handle this!
    TheBlackKnight_Deflection_Start_Random — The Black Knight
    Let's see you handle this!
    TheBlackKnight_Deflection_Start_2 — The Black Knight
    Let's see you handle this!
    TheBlackKnight_Deflection_Start_3 — The Black Knight
    Show me what you've got!
    TheBlackKnight_Deflection_Start_4 — The Black Knight
    Show me what you've got!
    TheBlackKnight_Deflection_Start_5 — The Black Knight
    Show me what you've got!
    TheBlackKnight_Deflection_Start_6 — The Black Knight
    Not bad!
    TheBlackKnight_Deflection_End_Random — The Black Knight
    Not bad!
    TheBlackKnight_Deflection_End_2 — The Black Knight
    Not bad!
    TheBlackKnight_Deflection_End_3 — The Black Knight
    Impressive!
    TheBlackKnight_Deflection_End_4 — The Black Knight
    Impressive!
    TheBlackKnight_Deflection_End_5 — The Black Knight
    Impressive!
    TheBlackKnight_Deflection_End_6 — The Black Knight
    Stand tall!
    TheBlackKnight_GroundSlam_Random — The Black Knight
    Stand tall!
    TheBlackKnight_GroundSlam_2 — The Black Knight
    Stand tall!
    TheBlackKnight_GroundSlam_3 — The Black Knight
    Brave this!
    TheBlackKnight_GroundSlam_4 — The Black Knight
    Brave this!
    TheBlackKnight_GroundSlam_5 — The Black Knight
    Brave this!
    TheBlackKnight_GroundSlam_6 — The Black Knight
    I think you'll appreciate this one...
    TheBlackKnight_GroundSlam_Epic_Start_Random — The Black Knight
    I think you'll appreciate this one...
    TheBlackKnight_GroundSlam_Epic_Start_2 — The Black Knight
    Not many live to see this technique...
    TheBlackKnight_GroundSlam_Epic_Start_3 — The Black Knight
    Not many live to see this technique...
    TheBlackKnight_GroundSlam_Epic_Start_4 — The Black Knight
    Haaaaa!
    TheBlackKnight_GroundSlam_Epic_End_Random — The Black Knight
    Coup de grâce!
    TheBlackKnight_GroundSlam_Epic_End_2 — The Black Knight
    Coup de grâce!
    TheBlackKnight_GroundSlam_Epic_End_3 — The Black Knight
    Let's test your resolve.
    TheBlackKnight_Raise_Onto_Platform_Start_Random — The Black Knight
    Let's test your resolve.
    TheBlackKnight_Raise_Onto_Platform_Start_2 — The Black Knight
    Steel yourself, warrior!
    TheBlackKnight_Raise_Onto_Platform_Start_3 — The Black Knight
    Steel yourself, warrior!
    TheBlackKnight_Raise_Onto_Platform_Start_4 — The Black Knight
    Hah, I can truly fight at full strength against you!
    TheBlackKnight_Raise_Onto_Platform_End_Random — The Black Knight
    Hah, I can truly fight at full strength against you!
    TheBlackKnight_Raise_Onto_Platform_End_2 — The Black Knight
    I'm finally starting to enjoy myself!
    TheBlackKnight_Raise_Onto_Platform_End_3 — The Black Knight
    I'm finally starting to enjoy myself!
    TheBlackKnight_Raise_Onto_Platform_End_4 — The Black Knight
    How do you fare against numbers?
    TheBlackKnight_Minion_Phase_Start_Random — The Black Knight
    The odds are against you!
    TheBlackKnight_Minion_Phase_Start_2 — The Black Knight
    The odds are against you!
    TheBlackKnight_Minion_Phase_Start_3 — The Black Knight
    Sometimes, one is worth one hundred!
    TheBlackKnight_Minion_Phase_End_Random — The Black Knight
    Sometimes, one is worth one hundred!
    TheBlackKnight_Minion_Phase_End_2 — The Black Knight
    Shine like the stars!
    TheBlackKnight_Minion_Phase_End_3 — The Black Knight
    Shine like the stars!
    TheBlackKnight_Minion_Phase_End_4 — The Black Knight
    You fight well. Partake of this bounty!
    TheBlackKnight_Death_Random — The Black Knight
    Satisfactory! Until next time, warrior!
    TheBlackKnight_Death_2 — The Black Knight
    You have shown yourself to be worthy.
    TheBlackKnight_Death_3 — The Black Knight
    You are ever being watched and judged, warrior. Do not dare disappoint.
    TheBlackKnight_Glyph — The Black Knight
    Edit

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