Der Schwarze Ritter Einzigartig /1
+(10–20) zu maximalem Leben
(10–15)% Chance, Zauberschaden zu blocken
+(100–150) zum Schutz
-10% zu maximaler Chance, Angriffsschaden zu blocken
-10% zu maximaler Chance, Zauberschaden zu blocken
Chance, zu blocken, ist 'Günstig'
Löst einen eingefassten Elementarzauber beim Blocken aus, mit einer Abklingzeit von 0.25 Sekunden
shield trigger a socketed skill on block [1]
(Maximale Chance, Angriffsschaden zu blocken, kann nicht über 90% erhöht werden)
(Maximale Chance, Zauberschaden zu blocken, kann nicht über 90% erhöht werden)
(Günstig heißt, dass eine Zahl zweimal ausgewürfelt und das bessere Resultat gewählt wird.)
Der Schwarze Ritter
Humanoid
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Kann nicht zurückgestoßen werden
Entfernt gesamten Energieschild
monster gain base ward equal to total maximum life % [5]
The Black Knight
SpectreN
AreaSternschnuppenkrater
TagsZauberer, fast_movement, human, humanoid, not_int, ranged, red_blood
Leben
3345%
Ward From Life
5%
Rüstung
+100%
Ausweichen
+50%
Ailment Threshold
600%
Widerstand
50 50 50 30
Damage
300%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
100%
Type
KalguurVerisiumGuardBoss
Metadata
VerisiumGuardBoss
Stufe
83
Leben
84,767,374
Rüstung
184,954
Ausweichen
11,790
Energieschild
0
Damage
3,077
Zauberschaden
4,592
Genauigkeit
518
Attack Time
1.33665
Erfahrung
216,678
Ailment Threshold
7,146,308
Chill
22,597
Shock
22,597
Brittle
127,840
Scorch
22,597
Sap
62,430
VerisiumGuardBossMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 4886–7329
Kritische Trefferchance: 5%
Angriffsschaden: 55%
Angriffsschaden: 55%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 45% weniger Angriffsschaden
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionVerisiumGuardBossRuckus
Spell
Zauberzeit: 1 Sek.
VerisiumGuardBossPizzaSlam
Attack, Damage, Area
Base Damage: 4886–7329
Kritische Trefferchance: 5%
Angriffsschaden: 140%
Angriffsschaden: 140%
Attack Time: 1.995 Sek.
Abklingzeit: 14 Sek.
Verursacht 40% mehr Angriffsschaden
40% des physischen Schadens werden in Kälteschaden umgewandelt
40% verkleinerter Wirkungsbereich
25% weniger Angriffsgeschwindigkeit
Erzeugt +20 Explosionen
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
VerisiumGuardBossAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 4886–7329
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 14 Sek.
Verursacht 83% weniger Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
Erzeugt +14 Explosionen
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
VerisiumGuardBossPizzaSlice
Attack, Damage, Area, Projectile, ProjectileSpeed, RangedAttack
Base Damage: 4886–7329
Kritische Trefferchance: 5%
Angriffsschaden: 115%
Angriffsschaden: 115%
Attack Time: 1.995 Sek.
Abklingzeit: 8 Sek.
Projektile durchbohren alle Ziele
Verursacht 15% mehr Angriffsschaden
60% des physischen Schadens werden in Kälteschaden umgewandelt
25% weniger Angriffsgeschwindigkeit
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
VerisiumGuardBossProjectileShield
Spell, Triggerable, Channel
Zauberzeit: 2 Sek.
Abklingzeit: 40 Sek.
Kann nicht zurückgestoßen werden
Kann nicht betäubt werden
action attack or cast time uses animation length [1]
VerisiumGuardBossVaalDash
Attack, Melee, Movement, Travel
Wirbelnde Klingen
Base Damage: 4886–7329
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Angriffsschaden: 50%
Attack Time: 1.995 Sek.
Abklingzeit: 3 Sek.
Ihr bewegt Euch durch Gegner hindurch und verursacht Waffenschaden. Beim Tragen zweier Waffen wird mit beiden Waffen angegriffen und der Schaden von beiden in einem einzigen Treffer verursacht. Funktioniert nur mit Dolchen, Klauen oder Einhandschwertern.
Verursacht 50% weniger Angriffsschaden
40% des physischen Schadens werden in Kälteschaden umgewandelt
60% weniger Angriffsgeschwindigkeit
Verstümmeln bei Treffer
cast time overrides attack duration [1]
ignores proximity shield [1]
VerisiumGuardBossCleave1
Triggerable, Attack
Base Damage: 4886–7329
Kritische Trefferchance: 5%
Angriffsschaden: 110%
Angriffsschaden: 110%
Attack Time: 1.995 Sek.
Verursacht 10% mehr Angriffsschaden
40% des physischen Schadens werden in Kälteschaden umgewandelt
200% mehr Unterkühlungswirkung
action attack or cast time uses animation length [1]
is area damage [1]
VerisiumGuardBossCleave2
Triggerable, Attack
Base Damage: 4886–7329
Kritische Trefferchance: 5%
Angriffsschaden: 110%
Angriffsschaden: 110%
Attack Time: 1.995 Sek.
Verursacht 10% mehr Angriffsschaden
40% des physischen Schadens werden in Kälteschaden umgewandelt
200% mehr Unterkühlungswirkung
action attack or cast time uses animation length [1]
is area damage [1]
EAKalguurGuardSummonPillars
Attack
Base Damage: 4886–7329
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 14 Sek.
25% weniger Angriffsgeschwindigkeit
+0.8 Meter zur Nahkampfschlagreichweite
action attack or cast time uses animation length [1]
GTKalguurGuardSummonPillar
Triggerable, Spell
SOKalguurGuardSpawnPillar
Triggerable, Spell
Zauberzeit: 1 Sek.
GTKalguurGuardSummonPillarSecond
Triggerable, Spell
EAKalguurGuardStartRage
Attack
Base Damage: 4886–7329
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 14 Sek.
25% weniger Angriffsgeschwindigkeit
action attack or cast time uses animation length [1]
GTKalguurGuardSummonRock
Triggerable, Spell
Kritische Trefferchance: 5%
GSKalguurGuardSummonRock
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 2380 bis 3570 physischen Schaden
is area damage [1]
GSKalguurGuardBeam
Spell, Triggerable
Zauberzeit: 1 Sek.
Verursacht 486.5 bis 729.8 Kälteschaden
Durchdringt 15% Kältewiderstand
is area damage [1]
SOKalguurGuardLaserPillar
Triggerable, Spell
Zauberzeit: 1 Sek.
GTKalguurGuardLaserSpires
Triggerable, Spell
Zauberzeit: 1 Sek.
GPSVerisiumGuardCleaveProj
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 8 Sek.
Verursacht 1572 bis 2357 physischen Schaden
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueKalguur/VerisiumGuardBoss/VerisiumGuardBoss"] = {
    name = "The Black Knight",
    life = 33.45,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "GPSVerisiumGuardCleaveProj",
        "GSKalguurGuardSummonRock",
        "SOKalguurGuardLaserPillar",
        "GTKalguurGuardSummonPillarSecond",
        "GTKalguurGuardSummonRock",
        "GTKalguurGuardLaserSpires",
        "VerisiumGuardBossMelee",
        "EmptyActionVerisiumGuardBossRuckus",
        "VerisiumGuardBossPizzaSlam",
        "VerisiumGuardBossAbyssSlam",
        "VerisiumGuardBossPizzaSlice",
        "VerisiumGuardBossProjectileShield",
        "VerisiumGuardBossVaalDash",
        "VerisiumGuardBossCleave1",
        "VerisiumGuardBossCleave2",
        "EAKalguurGuardSummonPillars",
        "GTKalguurGuardSummonPillar",
        "SOKalguurGuardSpawnPillar",
        "EAKalguurGuardStartRage",
        "GSKalguurGuardBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSVerisiumGuardCleaveProj"] = {
    name = "GPSVerisiumGuardCleaveProj",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSKalguurGuardSummonRock"] = {
    name = "GSKalguurGuardSummonRock",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOKalguurGuardLaserPillar"] = {
    name = "SOKalguurGuardLaserPillar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardSummonPillarSecond"] = {
    name = "GTKalguurGuardSummonPillarSecond",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardSummonRock"] = {
    name = "GTKalguurGuardSummonRock",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardLaserSpires"] = {
    name = "GTKalguurGuardLaserSpires",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionVerisiumGuardBossRuckus"] = {
    name = "EmptyActionVerisiumGuardBossRuckus",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossPizzaSlam"] = {
    name = "VerisiumGuardBossPizzaSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "upheaval_number_of_spikes",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_area_of_effect_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 20, 0, 40, -25, -40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossAbyssSlam"] = {
    name = "VerisiumGuardBossAbyssSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "upheaval_number_of_spikes",
        "main_hand_base_maximum_attack_distance",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 14, 50, 75, -83, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossPizzaSlice"] = {
    name = "VerisiumGuardBossPizzaSlice",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 60, 0, 100, -25, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossProjectileShield"] = {
    name = "VerisiumGuardBossProjectileShield",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossVaalDash"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.644,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "maim_on_hit_%",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-60, 40, 100, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossCleave1"] = {
    name = "VerisiumGuardBossCleave1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 200, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossCleave2"] = {
    name = "VerisiumGuardBossCleave2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 200, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAKalguurGuardSummonPillars"] = {
    name = "EAKalguurGuardSummonPillars",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, 8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardSummonPillar"] = {
    name = "GTKalguurGuardSummonPillar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOKalguurGuardSpawnPillar"] = {
    name = "SOKalguurGuardSpawnPillar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAKalguurGuardStartRage"] = {
    name = "EAKalguurGuardStartRage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSKalguurGuardBeam"] = {
    name = "GSKalguurGuardBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_reduce_enemy_cold_resistance_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • 20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schadens von geblockten Treffern
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Kann nicht zurückgestoßen werden
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Entfernt gesamten Energieschild
    monster gain base ward equal to total maximum life % [5]
    IdMonsterGainLifeAsWardBoss
    FamilyMonsterGainLifeAsWard
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 Global
  • monster gain base ward equal to total maximum life % Min: 5 Max: 5 Global
  • Der Schwarze Ritter Topic /1
    NPCName
    Raulf der RekrutiererDer legendäre Schwarze Ritter ist {hier}? Auf diesem gottverlassenen Kontinent? Ich bin mit den Geschichten über sein mysteriöses Erscheinen aufgewachsen... Er soll schon Jahrhunderte umherwandern. Oh, ich muss ihn einfach kontaktieren. Ihn zu rekrutieren wäre eine schöne Kopfjäger-Rune auf dem Mantel meiner Familie! Aber welche Arbeit wäre für den {Schwarzen Ritter} angemessen? Sicher nicht die eines Bergmanns oder Bauerns. Schmelzer? Nein. Entzauberer? Hm... nein. Ich bezweifle, dass er ein fähiger Ingenieur ist. Vielleicht als Anwerber? Haha, halt, das ist {mein} Job! Er wird unsere Handelsrouten bewachen müssen. Ja! Niemand würde es wagen, eine Schiff unter der Flagge von Königsmark anzugreifen, wenn der Schwarze Ritter höchstselbst die Meere befahren würde! Aber was würde eine Legende wie er wohl als Lohn verlangen? Hmm... jeder hat einen Preis...
    Der schwarze Ritter Text Audio /59
    Name
    Nur die, die würdig sind, dürfen passieren!
    TheBlackKnight_Emerge_Random
    Nur die, die würdig sind, dürfen passieren!
    TheBlackKnight_Emerge_2
    {Beweist Euch, Krieger!}{Beweist Euch, Kriegerin!}
    TheBlackKnight_Emerge_3
    {Beweist Euch, Krieger!}{Beweist Euch, Kriegerin!}
    TheBlackKnight_Emerge_4
    Die Runenkünste offenbaren sich nicht jedem!
    TheBlackKnight_Emerge_5
    Die Runenkünste offenbaren sich nicht jedem!
    TheBlackKnight_Emerge_6
    Nehmt das!
    TheBlackKnight_Cleave_Random
    Nehmt das!
    TheBlackKnight_Cleave_2
    Nehmt das!
    TheBlackKnight_Cleave_3
    Nehmt das!
    TheBlackKnight_Cleave_4
    En garde!
    TheBlackKnight_Dash_Random
    En garde!
    TheBlackKnight_Dash_2
    En garde!
    TheBlackKnight_Dash_3
    Stellt Euch!
    TheBlackKnight_Dash_4
    Stellt Euch!
    TheBlackKnight_Dash_5
    Was habt Ihr entgegenzusetzen?
    TheBlackKnight_Deflection_Start_Random
    Was habt Ihr entgegenzusetzen?
    TheBlackKnight_Deflection_Start_2
    Was habt Ihr entgegenzusetzen?
    TheBlackKnight_Deflection_Start_3
    Zeigt mir, was Ihr könnt!
    TheBlackKnight_Deflection_Start_4
    Zeigt mir, was Ihr könnt!
    TheBlackKnight_Deflection_Start_5
    Zeigt mir, was Ihr könnt!
    TheBlackKnight_Deflection_Start_6
    Nicht schlecht!
    TheBlackKnight_Deflection_End_Random
    Nicht schlecht!
    TheBlackKnight_Deflection_End_2
    Nicht schlecht!
    TheBlackKnight_Deflection_End_3
    Beeindruckend!
    TheBlackKnight_Deflection_End_4
    Beeindruckend!
    TheBlackKnight_Deflection_End_5
    Beeindruckend!
    TheBlackKnight_Deflection_End_6
    Bleibt standhaft!
    TheBlackKnight_GroundSlam_Random
    Bleibt standhaft!
    TheBlackKnight_GroundSlam_2
    Bleibt standhaft!
    TheBlackKnight_GroundSlam_3
    Seid mutig!
    TheBlackKnight_GroundSlam_4
    Seid mutig!
    TheBlackKnight_GroundSlam_5
    Seid mutig!
    TheBlackKnight_GroundSlam_6
    Ich glaube, dies wird Euch gefallen...
    TheBlackKnight_GroundSlam_Epic_Start_Random
    Ich glaube, dies wird Euch gefallen...
    TheBlackKnight_GroundSlam_Epic_Start_2
    Nicht viele leben lange genug, um diese Technik zu sehen...
    TheBlackKnight_GroundSlam_Epic_Start_3
    Nicht viele leben lange genug, um diese Technik zu sehen...
    TheBlackKnight_GroundSlam_Epic_Start_4
    Haaaaa!
    TheBlackKnight_GroundSlam_Epic_End_Random
    Gnadenstoß!
    TheBlackKnight_GroundSlam_Epic_End_2
    Gnadenstoß!
    TheBlackKnight_GroundSlam_Epic_End_3
    Testen wir Eure Willenskraft!
    TheBlackKnight_Raise_Onto_Platform_Start_Random
    Testen wir Eure Willenskraft!
    TheBlackKnight_Raise_Onto_Platform_Start_2
    {Wappnet Euch, Krieger!}{Wappnet Euch, Kriegerin!}
    TheBlackKnight_Raise_Onto_Platform_Start_3
    {Wappnet Euch, Krieger!}{Wappnet Euch, Kriegerin!}
    TheBlackKnight_Raise_Onto_Platform_Start_4
    Hah, ich kann mit meiner vollen Kraft gegen Euch kämpfen!
    TheBlackKnight_Raise_Onto_Platform_End_Random
    Hah, ich kann mit meiner vollen Kraft gegen Euch kämpfen!
    TheBlackKnight_Raise_Onto_Platform_End_2
    Endlich macht mir etwas Spaß!
    TheBlackKnight_Raise_Onto_Platform_End_3
    Endlich macht mir etwas Spaß!
    TheBlackKnight_Raise_Onto_Platform_End_4
    Wie geht Ihr mit einer Überzahl um?
    TheBlackKnight_Minion_Phase_Start_Random
    Eure Chancen stehen schlecht!
    TheBlackKnight_Minion_Phase_Start_2
    Eure Chancen stehen schlecht!
    TheBlackKnight_Minion_Phase_Start_3
    {Manchmal ist Einer soviel wert wie einhundert!}{Manchmal ist Eine soviel wert wie einhundert!}
    TheBlackKnight_Minion_Phase_End_Random
    {Manchmal ist Einer soviel wert wie einhundert!}{Manchmal ist Eine soviel wert wie einhundert!}
    TheBlackKnight_Minion_Phase_End_2
    Funkelt wie die Sterne!
    TheBlackKnight_Minion_Phase_End_3
    Funkelt wie die Sterne!
    TheBlackKnight_Minion_Phase_End_4
    Ihr kämpft gut. Habt Teil an der Belohnung!
    TheBlackKnight_Death_Random
    {Zufriedenstellend! Bis zum nächsten Mal, Krieger!}{Zufriedenstellend! Bis zum nächsten Mal, Kriegerin!}
    TheBlackKnight_Death_2
    Ihr habt Euch als würdig erwiesen.
    TheBlackKnight_Death_3
    {Ihr werdet ständig beobachtet und beurteilt, Krieger. Wagt es nicht, zu enttäuschen.}{Ihr werdet ständig beobachtet und beurteilt, Kriegerin. Wagt es nicht, zu enttäuschen.}
    TheBlackKnight_Glyph
    Edit

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