黑騎士 傳奇 /1 ⍟
+(10–20) 最大生命
(10–15)% 法術傷害格擋率
+(100–150) 保護
-10% 最大攻擊傷害格擋率
-10% 最大法術傷害格擋率
格擋率很幸運
格擋時觸發 1 個插槽中的元素法術,冷卻時間為 0.25
shield trigger a socketed skill on block [1]
(最大攻擊傷害格擋率可提高至 90%)
(最大法術傷害格擋率可提高至 90%)
(幸運令各種隨機數值計算兩次,並取高值做為結果。)
黑騎士
人形
地區: 星殞坑洞
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
不能被擊退
移除所有能量護盾
monster gain base ward equal to total maximum life % [5]
The Black Knight
幽魂N
地區星殞坑洞
標籤法術, fast_movement, human, humanoid, not_int, ranged, red_blood
生命
3345%
生命轉為保護
5%
護甲
+100%
閃避
+50%
異常狀態臨界值
600%
抗性
50 50 50 30
傷害
300%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
300%
Model Size
100%
類型
KalguurVerisiumGuardBoss
Metadata
VerisiumGuardBoss
等級
83
生命
84,767,374
護甲
184,954
閃避
11,790
能量護盾
0
傷害
3,077
法術傷害
4,592
命中
518
攻擊間隔
1.33665
經驗值
216,678
異常狀態臨界值
7,146,308
冰緩
22,597
感電
22,597
易碎
127,840
焦灼
22,597
殘喘
62,430
VerisiumGuardBossMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 4886–7329
暴擊率: 5%
攻擊傷害: 55%
攻擊傷害: 55%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
造成 45% 更少攻擊傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionVerisiumGuardBossRuckus
法術
施放時間: 1 秒
VerisiumGuardBossPizzaSlam
攻擊, 傷害, 範圍
基本傷害: 4886–7329
暴擊率: 5%
攻擊傷害: 140%
攻擊傷害: 140%
攻擊間隔: 1.995 秒
冷卻時間: 14 秒
造成 40% 更多攻擊傷害
40% 物理傷害轉化至冰冷傷害
減少 40% 範圍效果
25% 更少攻擊速度
爆發 +20
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
VerisiumGuardBossAbyssSlam
攻擊, 傷害, 範圍, 可觸發
基本傷害: 4886–7329
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 14 秒
造成 83% 更少傷害
75% 物理傷害轉化至冰冷傷害
25% 更少攻擊速度
爆發 +14
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
VerisiumGuardBossPizzaSlice
攻擊, 傷害, 範圍, 投射物, 投射物速度, 範圍攻擊
基本傷害: 4886–7329
暴擊率: 5%
攻擊傷害: 115%
攻擊傷害: 115%
攻擊間隔: 1.995 秒
冷卻時間: 8 秒
投射物穿透全部目標
造成 15% 更多攻擊傷害
60% 物理傷害轉化至冰冷傷害
25% 更少攻擊速度
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
VerisiumGuardBossProjectileShield
法術, 可觸發, 引導
施放時間: 2 秒
冷卻時間: 40 秒
不能被擊退
不會被暈眩
action attack or cast time uses animation length [1]
VerisiumGuardBossVaalDash
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 4886–7329
暴擊率: 5%
攻擊傷害: 50%
攻擊傷害: 50%
攻擊間隔: 1.995 秒
冷卻時間: 3 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
造成 50% 更少攻擊傷害
40% 物理傷害轉化至冰冷傷害
60% 更少攻擊速度
擊中時造成癱瘓
cast time overrides attack duration [1]
ignores proximity shield [1]
VerisiumGuardBossCleave1
可觸發, 攻擊
基本傷害: 4886–7329
暴擊率: 5%
攻擊傷害: 110%
攻擊傷害: 110%
攻擊間隔: 1.995 秒
造成 10% 更多攻擊傷害
40% 物理傷害轉化至冰冷傷害
200% 更多冰緩效果
action attack or cast time uses animation length [1]
is area damage [1]
VerisiumGuardBossCleave2
可觸發, 攻擊
基本傷害: 4886–7329
暴擊率: 5%
攻擊傷害: 110%
攻擊傷害: 110%
攻擊間隔: 1.995 秒
造成 10% 更多攻擊傷害
40% 物理傷害轉化至冰冷傷害
200% 更多冰緩效果
action attack or cast time uses animation length [1]
is area damage [1]
EAKalguurGuardSummonPillars
攻擊
基本傷害: 4886–7329
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 14 秒
25% 更少攻擊速度
+0.8 米近戰打擊距離
action attack or cast time uses animation length [1]
GTKalguurGuardSummonPillar
可觸發, 法術
SOKalguurGuardSpawnPillar
可觸發, 法術
施放時間: 1 秒
GTKalguurGuardSummonPillarSecond
可觸發, 法術
EAKalguurGuardStartRage
攻擊
基本傷害: 4886–7329
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 14 秒
25% 更少攻擊速度
action attack or cast time uses animation length [1]
GTKalguurGuardSummonRock
可觸發, 法術
暴擊率: 5%
GSKalguurGuardSummonRock
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 23803570 物理傷害
is area damage [1]
GSKalguurGuardBeam
法術, 可觸發
施放時間: 1 秒
造成 486.5729.8 冰冷傷害
穿透 15% 冰冷抗性
is area damage [1]
SOKalguurGuardLaserPillar
可觸發, 法術
施放時間: 1 秒
GTKalguurGuardLaserSpires
可觸發, 法術
施放時間: 1 秒
GPSVerisiumGuardCleaveProj
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 8 秒
造成 15722357 物理傷害
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueKalguur/VerisiumGuardBoss/VerisiumGuardBoss"] = {
    name = "The Black Knight",
    life = 33.45,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "GPSVerisiumGuardCleaveProj",
        "GSKalguurGuardSummonRock",
        "SOKalguurGuardLaserPillar",
        "GTKalguurGuardSummonPillarSecond",
        "GTKalguurGuardSummonRock",
        "GTKalguurGuardLaserSpires",
        "VerisiumGuardBossMelee",
        "EmptyActionVerisiumGuardBossRuckus",
        "VerisiumGuardBossPizzaSlam",
        "VerisiumGuardBossAbyssSlam",
        "VerisiumGuardBossPizzaSlice",
        "VerisiumGuardBossProjectileShield",
        "VerisiumGuardBossVaalDash",
        "VerisiumGuardBossCleave1",
        "VerisiumGuardBossCleave2",
        "EAKalguurGuardSummonPillars",
        "GTKalguurGuardSummonPillar",
        "SOKalguurGuardSpawnPillar",
        "EAKalguurGuardStartRage",
        "GSKalguurGuardBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSVerisiumGuardCleaveProj"] = {
    name = "GPSVerisiumGuardCleaveProj",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSKalguurGuardSummonRock"] = {
    name = "GSKalguurGuardSummonRock",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOKalguurGuardLaserPillar"] = {
    name = "SOKalguurGuardLaserPillar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardSummonPillarSecond"] = {
    name = "GTKalguurGuardSummonPillarSecond",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardSummonRock"] = {
    name = "GTKalguurGuardSummonRock",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardLaserSpires"] = {
    name = "GTKalguurGuardLaserSpires",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionVerisiumGuardBossRuckus"] = {
    name = "EmptyActionVerisiumGuardBossRuckus",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossPizzaSlam"] = {
    name = "VerisiumGuardBossPizzaSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "upheaval_number_of_spikes",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_area_of_effect_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 20, 0, 40, -25, -40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossAbyssSlam"] = {
    name = "VerisiumGuardBossAbyssSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "upheaval_number_of_spikes",
        "main_hand_base_maximum_attack_distance",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 14, 50, 75, -83, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossPizzaSlice"] = {
    name = "VerisiumGuardBossPizzaSlice",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 60, 0, 100, -25, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossProjectileShield"] = {
    name = "VerisiumGuardBossProjectileShield",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossVaalDash"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.644,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "maim_on_hit_%",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-60, 40, 100, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossCleave1"] = {
    name = "VerisiumGuardBossCleave1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 200, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossCleave2"] = {
    name = "VerisiumGuardBossCleave2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 200, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAKalguurGuardSummonPillars"] = {
    name = "EAKalguurGuardSummonPillars",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, 8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardSummonPillar"] = {
    name = "GTKalguurGuardSummonPillar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOKalguurGuardSpawnPillar"] = {
    name = "SOKalguurGuardSpawnPillar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAKalguurGuardStartRage"] = {
    name = "EAKalguurGuardStartRage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSKalguurGuardBeam"] = {
    name = "GSKalguurGuardBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_reduce_enemy_cold_resistance_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 移除所有能量護盾
    monster gain base ward equal to total maximum life % [5]
    IdMonsterGainLifeAsWardBoss
    FamilyMonsterGainLifeAsWard
    DomainsMonster (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 全域
  • monster gain base ward equal to total maximum life % Min: 5 Max: 5 全域
  • 黑騎士 Topic /1 ⍟
    NPC名字
    召募者.勞爾夫傳說中的黑騎士就在{這裡?}在這片被遺棄的大陸上?我從小就聽著有關他神秘外貌的故事長大……據說他已經存在好幾個世紀了。哦,我一定得和他搭上線。如果能僱用到他,肯定能為我的家族衣缽增添一個寶藏符文!但什麼樣的工作才不會有損{黑騎士}的聲望?肯定不會是礦工,也不是農民。冶煉師?不,破幻師?嗯……不對。我猜他應該不會工程相關的技能。還是說召募人員?哈哈,等等,不,那是{我的}工作!他可以保護我們的運送航線。沒錯!如果黑騎士本人就在公海上,那絕對沒有人敢打金司馬區貨物的主意!那麼,像他這樣的人物會想要什麼報酬呢?嗯……每個人都有自己的價碼……
    黑騎士 Text Audio /59 ⍟
    名字
    只有具備資格者可以通過!
    TheBlackKnight_Emerge_Random
    只有具備資格者可以通過!
    TheBlackKnight_Emerge_2
    證明你自己,戰士!
    TheBlackKnight_Emerge_3
    證明你自己,戰士!
    TheBlackKnight_Emerge_4
    魔符技藝不會隨便向任何人揭示自己!
    TheBlackKnight_Emerge_5
    魔符技藝不會隨便向任何人揭示自己!
    TheBlackKnight_Emerge_6
    看招!
    TheBlackKnight_Cleave_Random
    看招!
    TheBlackKnight_Cleave_2
    看招!
    TheBlackKnight_Cleave_3
    看招!
    TheBlackKnight_Cleave_4
    保持戒備!
    TheBlackKnight_Dash_Random
    保持戒備!
    TheBlackKnight_Dash_2
    保持戒備!
    TheBlackKnight_Dash_3
    面對我!
    TheBlackKnight_Dash_4
    面對我!
    TheBlackKnight_Dash_5
    讓我看看你要怎麼應對這個!
    TheBlackKnight_Deflection_Start_Random
    讓我看看你要怎麼應對這個!
    TheBlackKnight_Deflection_Start_2
    讓我看看你要怎麼應對這個!
    TheBlackKnight_Deflection_Start_3
    讓我看看你的本事!
    TheBlackKnight_Deflection_Start_4
    讓我看看你的本事!
    TheBlackKnight_Deflection_Start_5
    讓我看看你的本事!
    TheBlackKnight_Deflection_Start_6
    不錯嘛!
    TheBlackKnight_Deflection_End_Random
    不錯嘛!
    TheBlackKnight_Deflection_End_2
    不錯嘛!
    TheBlackKnight_Deflection_End_3
    了不起!
    TheBlackKnight_Deflection_End_4
    了不起!
    TheBlackKnight_Deflection_End_5
    了不起!
    TheBlackKnight_Deflection_End_6
    抬頭挺胸!
    TheBlackKnight_GroundSlam_Random
    抬頭挺胸!
    TheBlackKnight_GroundSlam_2
    抬頭挺胸!
    TheBlackKnight_GroundSlam_3
    勇敢面對這個!
    TheBlackKnight_GroundSlam_4
    勇敢面對這個!
    TheBlackKnight_GroundSlam_5
    勇敢面對這個!
    TheBlackKnight_GroundSlam_6
    我想你會很欣賞這個……
    TheBlackKnight_GroundSlam_Epic_Start_Random
    我想你會很欣賞這個……
    TheBlackKnight_GroundSlam_Epic_Start_2
    沒有多少人能活著看到這個招數……
    TheBlackKnight_GroundSlam_Epic_Start_3
    沒有多少人能活著看到這個招數……
    TheBlackKnight_GroundSlam_Epic_Start_4
    喝啊!
    TheBlackKnight_GroundSlam_Epic_End_Random
    致命一擊!
    TheBlackKnight_GroundSlam_Epic_End_2
    致命一擊!
    TheBlackKnight_GroundSlam_Epic_End_3
    來測試你的決心吧。
    TheBlackKnight_Raise_Onto_Platform_Start_Random
    來測試你的決心吧。
    TheBlackKnight_Raise_Onto_Platform_Start_2
    下定決心吧,戰士!
    TheBlackKnight_Raise_Onto_Platform_Start_3
    下定決心吧,戰士!
    TheBlackKnight_Raise_Onto_Platform_Start_4
    哈,跟你戰鬥的時候我才能拿出真正的實力!
    TheBlackKnight_Raise_Onto_Platform_End_Random
    哈,跟你戰鬥的時候我才能拿出真正的實力!
    TheBlackKnight_Raise_Onto_Platform_End_2
    我終於能好好享受了!
    TheBlackKnight_Raise_Onto_Platform_End_3
    我終於能好好享受了!
    TheBlackKnight_Raise_Onto_Platform_End_4
    你要如何應對以寡擊眾的局面?
    TheBlackKnight_Minion_Phase_Start_Random
    情況對你很不利!
    TheBlackKnight_Minion_Phase_Start_2
    情況對你很不利!
    TheBlackKnight_Minion_Phase_Start_3
    有時候,一個人就能抵百人的戰力!
    TheBlackKnight_Minion_Phase_End_Random
    有時候,一個人就能抵百人的戰力!
    TheBlackKnight_Minion_Phase_End_2
    如群星般閃耀!
    TheBlackKnight_Minion_Phase_End_3
    如群星般閃耀!
    TheBlackKnight_Minion_Phase_End_4
    你打得很好。收下這份賞心吧!
    TheBlackKnight_Death_Random
    真是滿足!下次見了,戰士!
    TheBlackKnight_Death_2
    你已經證明了自身的價值。
    TheBlackKnight_Death_3
    戰士,你無時無刻都在被審視。別讓人失望了。
    TheBlackKnight_Glyph