黑騎士 傳奇 /1
+(10–20) 最大生命
(10–15)% 法術傷害格擋率
+(100–150) 保護
-10% 最大攻擊傷害格擋率
-10% 最大法術傷害格擋率
格擋率很幸運
格擋時觸發 1 個插槽中的元素法術,冷卻時間為 0.25
shield trigger a socketed skill on block [1]
(最大攻擊傷害格擋率可提高至 90%)
(最大法術傷害格擋率可提高至 90%)
(幸運令各種隨機數值計算兩次,並取高值做為結果。)
黑騎士
人形
地區: 星殞坑洞
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
不能被擊退
移除所有能量護盾
monster gain base ward equal to total maximum life % [5]
The Black Knight
幽魂N
地區星殞坑洞
標籤法術, fast_movement, human, humanoid, not_int, ranged, red_blood
生命
3345%
生命轉為保護
5%
護甲
+100%
閃避
+50%
異常狀態臨界值
600%
抗性
50 50 50 30
傷害
300%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
300%
Model Size
100%
類型
KalguurVerisiumGuardBoss
Metadata
VerisiumGuardBoss
等級
83
生命
84,767,374
護甲
92,477
閃避
7,860
能量護盾
0
傷害
3,077
法術傷害
4,592
命中
0
攻擊間隔
1.33665
經驗值
216,678
異常狀態臨界值
7,146,308
冰緩
22,597
感電
22,597
易碎
127,840
焦灼
22,597
殘喘
62,430
VerisiumGuardBossMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 4886–7329
暴擊率: 5%
攻擊傷害: 55%
攻擊傷害: 55%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
造成 45% 更少攻擊傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionVerisiumGuardBossRuckus
法術
施放時間: 1 秒
VerisiumGuardBossPizzaSlam
攻擊, 傷害, 範圍
基本傷害: 4886–7329
暴擊率: 5%
攻擊傷害: 140%
攻擊傷害: 140%
攻擊間隔: 1.995 秒
冷卻時間: 14 秒
造成 40% 更多攻擊傷害
40% 物理傷害轉化至冰冷傷害
減少 40% 範圍效果
25% 更少攻擊速度
爆發 +20
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
VerisiumGuardBossAbyssSlam
攻擊, 傷害, 範圍, 可觸發
基本傷害: 4886–7329
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 14 秒
造成 83% 更少傷害
75% 物理傷害轉化至冰冷傷害
25% 更少攻擊速度
爆發 +14
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
VerisiumGuardBossPizzaSlice
攻擊, 傷害, 範圍, 投射物, 投射物速度, 範圍攻擊
基本傷害: 4886–7329
暴擊率: 5%
攻擊傷害: 115%
攻擊傷害: 115%
攻擊間隔: 1.995 秒
冷卻時間: 8 秒
投射物穿透全部目標
造成 15% 更多攻擊傷害
60% 物理傷害轉化至冰冷傷害
25% 更少攻擊速度
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
VerisiumGuardBossProjectileShield
法術, 可觸發, 引導
施放時間: 2 秒
冷卻時間: 40 秒
不能被擊退
不會被暈眩
action attack or cast time uses animation length [1]
VerisiumGuardBossVaalDash
攻擊, 近戰, 位移, 快行
迴旋之刃
基本傷害: 4886–7329
暴擊率: 5%
攻擊傷害: 50%
攻擊傷害: 50%
攻擊間隔: 1.995 秒
冷卻時間: 3 秒
迅速穿越敵人並同時造成武器傷害。如果雙持武器攻擊,會使用兩把武器打出一次性傷害。限定匕首、爪以及單手劍。
造成 50% 更少攻擊傷害
40% 物理傷害轉化至冰冷傷害
60% 更少攻擊速度
擊中時造成癱瘓
cast time overrides attack duration [1]
ignores proximity shield [1]
VerisiumGuardBossCleave1
可觸發, 攻擊
基本傷害: 4886–7329
暴擊率: 5%
攻擊傷害: 110%
攻擊傷害: 110%
攻擊間隔: 1.995 秒
造成 10% 更多攻擊傷害
40% 物理傷害轉化至冰冷傷害
200% 更多冰緩效果
action attack or cast time uses animation length [1]
is area damage [1]
VerisiumGuardBossCleave2
可觸發, 攻擊
基本傷害: 4886–7329
暴擊率: 5%
攻擊傷害: 110%
攻擊傷害: 110%
攻擊間隔: 1.995 秒
造成 10% 更多攻擊傷害
40% 物理傷害轉化至冰冷傷害
200% 更多冰緩效果
action attack or cast time uses animation length [1]
is area damage [1]
EAKalguurGuardSummonPillars
攻擊
基本傷害: 4886–7329
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 14 秒
25% 更少攻擊速度
+0.8 米近戰打擊距離
action attack or cast time uses animation length [1]
GTKalguurGuardSummonPillar
可觸發, 法術
SOKalguurGuardSpawnPillar
可觸發, 法術
施放時間: 1 秒
GTKalguurGuardSummonPillarSecond
可觸發, 法術
EAKalguurGuardStartRage
攻擊
基本傷害: 4886–7329
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 14 秒
25% 更少攻擊速度
action attack or cast time uses animation length [1]
GTKalguurGuardSummonRock
可觸發, 法術
暴擊率: 5%
GSKalguurGuardSummonRock
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 23803570 物理傷害
is area damage [1]
GSKalguurGuardBeam
法術, 可觸發
施放時間: 1 秒
造成 486.5729.8 冰冷傷害
穿透 15% 冰冷抗性
is area damage [1]
SOKalguurGuardLaserPillar
可觸發, 法術
施放時間: 1 秒
GTKalguurGuardLaserSpires
可觸發, 法術
施放時間: 1 秒
GPSVerisiumGuardCleaveProj
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 8 秒
造成 15722357 物理傷害
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact direction [1]
projectile uses contact position [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueKalguur/VerisiumGuardBoss/VerisiumGuardBoss"] = {
    name = "The Black Knight",
    life = 33.45,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "GPSVerisiumGuardCleaveProj",
        "GSKalguurGuardSummonRock",
        "SOKalguurGuardLaserPillar",
        "GTKalguurGuardSummonPillarSecond",
        "GTKalguurGuardSummonRock",
        "GTKalguurGuardLaserSpires",
        "VerisiumGuardBossMelee",
        "EmptyActionVerisiumGuardBossRuckus",
        "VerisiumGuardBossPizzaSlam",
        "VerisiumGuardBossAbyssSlam",
        "VerisiumGuardBossPizzaSlice",
        "VerisiumGuardBossProjectileShield",
        "VerisiumGuardBossVaalDash",
        "VerisiumGuardBossCleave1",
        "VerisiumGuardBossCleave2",
        "EAKalguurGuardSummonPillars",
        "GTKalguurGuardSummonPillar",
        "SOKalguurGuardSpawnPillar",
        "EAKalguurGuardStartRage",
        "GSKalguurGuardBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSVerisiumGuardCleaveProj"] = {
    name = "GPSVerisiumGuardCleaveProj",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSKalguurGuardSummonRock"] = {
    name = "GSKalguurGuardSummonRock",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOKalguurGuardLaserPillar"] = {
    name = "SOKalguurGuardLaserPillar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardSummonPillarSecond"] = {
    name = "GTKalguurGuardSummonPillarSecond",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardSummonRock"] = {
    name = "GTKalguurGuardSummonRock",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardLaserSpires"] = {
    name = "GTKalguurGuardLaserSpires",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionVerisiumGuardBossRuckus"] = {
    name = "EmptyActionVerisiumGuardBossRuckus",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossPizzaSlam"] = {
    name = "VerisiumGuardBossPizzaSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "upheaval_number_of_spikes",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_area_of_effect_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 20, 0, 40, -25, -40, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossAbyssSlam"] = {
    name = "VerisiumGuardBossAbyssSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "upheaval_number_of_spikes",
        "main_hand_base_maximum_attack_distance",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 14, 50, 75, -83, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossPizzaSlice"] = {
    name = "VerisiumGuardBossPizzaSlice",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 60, 0, 100, -25, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossProjectileShield"] = {
    name = "VerisiumGuardBossProjectileShield",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "base_cannot_be_stunned",
        "cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossVaalDash"] = {
    name = "Whirling Blades",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.644,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "maim_on_hit_%",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-60, 40, 100, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossCleave1"] = {
    name = "VerisiumGuardBossCleave1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 200, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VerisiumGuardBossCleave2"] = {
    name = "VerisiumGuardBossCleave2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 200, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAKalguurGuardSummonPillars"] = {
    name = "EAKalguurGuardSummonPillars",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, 8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTKalguurGuardSummonPillar"] = {
    name = "GTKalguurGuardSummonPillar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOKalguurGuardSpawnPillar"] = {
    name = "SOKalguurGuardSpawnPillar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAKalguurGuardStartRage"] = {
    name = "EAKalguurGuardStartRage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSKalguurGuardBeam"] = {
    name = "GSKalguurGuardBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_reduce_enemy_cold_resistance_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    IdMonsterAttackBlock20Bypass20
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 移除所有能量護盾
    monster gain base ward equal to total maximum life % [5]
    IdMonsterGainLifeAsWardBoss
    FamilyMonsterGainLifeAsWard
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 全域
  • monster gain base ward equal to total maximum life % Min: 5 Max: 5 全域
  • 黑騎士 Topic /1
    NPC名字
    召募者.勞爾夫傳說中的黑騎士就在{這裡?}在這片被遺棄的大陸上?我從小就聽著有關他神秘外貌的故事長大……據說他已經存在好幾個世紀了。哦,我一定得和他搭上線。如果能僱用到他,肯定能為我的家族衣缽增添一個寶藏符文!但什麼樣的工作才不會有損{黑騎士}的聲望?肯定不會是礦工,也不是農民。冶煉師?不,破幻師?嗯……不對。我猜他應該不會工程相關的技能。還是說召募人員?哈哈,等等,不,那是{我的}工作!他可以保護我們的運送航線。沒錯!如果黑騎士本人就在公海上,那絕對沒有人敢打金司馬區貨物的主意!那麼,像他這樣的人物會想要什麼報酬呢?嗯……每個人都有自己的價碼……
    黑騎士 Text Audio /59
    名字
    只有具備資格者可以通過!
    TheBlackKnight_Emerge_Random
    只有具備資格者可以通過!
    TheBlackKnight_Emerge_2
    證明你自己,戰士!
    TheBlackKnight_Emerge_3
    證明你自己,戰士!
    TheBlackKnight_Emerge_4
    魔符技藝不會隨便向任何人揭示自己!
    TheBlackKnight_Emerge_5
    魔符技藝不會隨便向任何人揭示自己!
    TheBlackKnight_Emerge_6
    看招!
    TheBlackKnight_Cleave_Random
    看招!
    TheBlackKnight_Cleave_2
    看招!
    TheBlackKnight_Cleave_3
    看招!
    TheBlackKnight_Cleave_4
    保持戒備!
    TheBlackKnight_Dash_Random
    保持戒備!
    TheBlackKnight_Dash_2
    保持戒備!
    TheBlackKnight_Dash_3
    面對我!
    TheBlackKnight_Dash_4
    面對我!
    TheBlackKnight_Dash_5
    讓我看看你要怎麼應對這個!
    TheBlackKnight_Deflection_Start_Random
    讓我看看你要怎麼應對這個!
    TheBlackKnight_Deflection_Start_2
    讓我看看你要怎麼應對這個!
    TheBlackKnight_Deflection_Start_3
    讓我看看你的本事!
    TheBlackKnight_Deflection_Start_4
    讓我看看你的本事!
    TheBlackKnight_Deflection_Start_5
    讓我看看你的本事!
    TheBlackKnight_Deflection_Start_6
    不錯嘛!
    TheBlackKnight_Deflection_End_Random
    不錯嘛!
    TheBlackKnight_Deflection_End_2
    不錯嘛!
    TheBlackKnight_Deflection_End_3
    了不起!
    TheBlackKnight_Deflection_End_4
    了不起!
    TheBlackKnight_Deflection_End_5
    了不起!
    TheBlackKnight_Deflection_End_6
    抬頭挺胸!
    TheBlackKnight_GroundSlam_Random
    抬頭挺胸!
    TheBlackKnight_GroundSlam_2
    抬頭挺胸!
    TheBlackKnight_GroundSlam_3
    勇敢面對這個!
    TheBlackKnight_GroundSlam_4
    勇敢面對這個!
    TheBlackKnight_GroundSlam_5
    勇敢面對這個!
    TheBlackKnight_GroundSlam_6
    我想你會很欣賞這個……
    TheBlackKnight_GroundSlam_Epic_Start_Random
    我想你會很欣賞這個……
    TheBlackKnight_GroundSlam_Epic_Start_2
    沒有多少人能活著看到這個招數……
    TheBlackKnight_GroundSlam_Epic_Start_3
    沒有多少人能活著看到這個招數……
    TheBlackKnight_GroundSlam_Epic_Start_4
    喝啊!
    TheBlackKnight_GroundSlam_Epic_End_Random
    致命一擊!
    TheBlackKnight_GroundSlam_Epic_End_2
    致命一擊!
    TheBlackKnight_GroundSlam_Epic_End_3
    來測試你的決心吧。
    TheBlackKnight_Raise_Onto_Platform_Start_Random
    來測試你的決心吧。
    TheBlackKnight_Raise_Onto_Platform_Start_2
    下定決心吧,戰士!
    TheBlackKnight_Raise_Onto_Platform_Start_3
    下定決心吧,戰士!
    TheBlackKnight_Raise_Onto_Platform_Start_4
    哈,跟你戰鬥的時候我才能拿出真正的實力!
    TheBlackKnight_Raise_Onto_Platform_End_Random
    哈,跟你戰鬥的時候我才能拿出真正的實力!
    TheBlackKnight_Raise_Onto_Platform_End_2
    我終於能好好享受了!
    TheBlackKnight_Raise_Onto_Platform_End_3
    我終於能好好享受了!
    TheBlackKnight_Raise_Onto_Platform_End_4
    你要如何應對以寡擊眾的局面?
    TheBlackKnight_Minion_Phase_Start_Random
    情況對你很不利!
    TheBlackKnight_Minion_Phase_Start_2
    情況對你很不利!
    TheBlackKnight_Minion_Phase_Start_3
    有時候,一個人就能抵百人的戰力!
    TheBlackKnight_Minion_Phase_End_Random
    有時候,一個人就能抵百人的戰力!
    TheBlackKnight_Minion_Phase_End_2
    如群星般閃耀!
    TheBlackKnight_Minion_Phase_End_3
    如群星般閃耀!
    TheBlackKnight_Minion_Phase_End_4
    你打得很好。收下這份賞心吧!
    TheBlackKnight_Death_Random
    真是滿足!下次見了,戰士!
    TheBlackKnight_Death_2
    你已經證明了自身的價值。
    TheBlackKnight_Death_3
    戰士,你無時無刻都在被審視。別讓人失望了。
    TheBlackKnight_Glyph
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.