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Œil surnaturel parfait
Cadavres
Type du monstre: Surnaturel
Utilise un Rayon de foudre canalisé
Ne peut infliger l'Électrocution
Retire l'Électrocution au Toucher pour déclencher Explosion de foudre
Utilise Pureté de la foudre
Effectuez un clic droit sur cet objet pour créer ce cadavre.
Perfect Eldritch Eye
Œil surnaturel parfait TentacleMinionHigh /9
NomDescriptions détaillées
DropLevel 81
BaseType Perfect Eldritch Eye
BaseType Œil surnaturel parfait
Class Cadavres
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/TentacleMinionHigh
Tagsitemisedcorpse_high
IconArt/2DItems/Currency/Azmeri/ElderTentacleMinionLargeCorpse
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault
Base.description_textItemDescriptionItemisedCorpse
client.RenderItem
Usable.use_typeUsable
Usable.actionspawn_itemised_corpse
Œil surnaturel parfait
Surnaturel
IconEnemyResistanceLightning
Vos Dégâts de foudre ne peuvent plus Électrocuter
Perfect Eldritch Eye
Spectre
TagsLanceur de sorts, construct, elder_monster, eldritch, extra_large_height, flesh_armour, influence_monster, is_unarmed, lightning_affinity, medium_movement, not_dex, not_str, ranged, red_blood
Vie
150%
Energy Shield From Life
50%
Ailment Threshold
150%
Résistance
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning40% IconEnemyResistanceChaos0%
Damage
125%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
125%
Model Size
90%
Type
AzmeriTentacleMinion
Metadata
TentacleMinionHigh
Niveau
68
Vie
9,650
Armure
28,790
Score d'Évasion
4,739
Bouclier d'énergie
4,595
Damage
467
Dégâts des sorts
467
Précision
580
Attack Time
1.5
Expérience
12,819
Minion Life
2,093
Minion Energy Shield
997
Minion Damage
373
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
Phys Convert Ele
240%
ElderTentacleMinionProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.17 sec.
60% de chances d'Électrocuter les Ennemis
base is projectile [1]
monster projectile variation [44]
projectile uses contact position [1]
skill visual scale +% [50]
spell maximum base lightning damage [1142]
spell minimum base lightning damage [380.7]
ElderTentacleMinionProjectileEpic
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 3 sec.
Temps de recharge: 5 sec.
100% de chances d'Électrocuter les Ennemis
base is projectile [1]
monster projectile variation [48]
projectile uses contact position [1]
skill visual scale +% [100]
spell maximum base lightning damage [7777]
spell minimum base lightning damage [2592]
GSAzmeriTentacleMonsterChannel
Spell, Triggerable, Channel
Temps d'incantation: 1 sec.
Temps de recharge: 10 sec.
base deal no damage [1]
GSAzmeriTentacleMonsterBeam
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
is area damage [1]
spell maximum base lightning damage [573.4]
spell minimum base lightning damage [191.1]
GSAzmeriTentacleMonsterShockExplode
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 0.1 sec.
is area damage [1]
spell maximum base lightning damage [1981]
spell minimum base lightning damage [660.3]
AzmeriTentacleMinionLightningResistAura
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, Triggerable, AreaSpell, Cooldown
Temps d'incantation: 1 sec.
Temps de recharge: 0.5 sec.
+4.544 mètres de Rayon
base deal no damage [1]
base lightning damage resistance % [29.33]
base maximum lightning damage resistance % [0.8481012658227848]
auralightningresist

Object Type

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TentacleMinionHigh"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    name = "Perfect Eldritch Eye",
    life = 1.5,
    energyShield = 0.5,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "ElderTentacleMinionProjectile",
        "ElderTentacleMinionProjectileEpic",
        "AzmeriTentacleMinionLightningResistAura",
        "GSAzmeriTentacleMonsterChannel",
        "GSAzmeriTentacleMonsterBeam",
        "GSAzmeriTentacleMonsterShockExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderTentacleMinionProjectile"] = {
    name = "ElderTentacleMinionProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "base_chance_to_shock_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.5, 1.5, 44, 50, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderTentacleMinionProjectileEpic"] = {
    name = "ElderTentacleMinionProjectileEpic",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "base_chance_to_shock_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.5, 1.5, 48, 100, 100, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.5, 1.5, 48, 100, 100, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTentacleMinionLightningResistAura"] = {
    name = "AzmeriTentacleMinionLightningResistAura",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Lightning] = true,
        [SkillType.Instant] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_resistance_%",
        "base_maximum_lightning_damage_resistance_%",
        "active_skill_base_radius_+",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {20, 0, 20, levelRequirement = 1, statInterpolation = {2, 2, 2},  cost = { }, },
        [2] = {31, 1, 50, levelRequirement = 80, statInterpolation = {2, 2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriTentacleMonsterChannel"] = {
    name = "GSAzmeriTentacleMonsterChannel",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriTentacleMonsterBeam"] = {
    name = "GSAzmeriTentacleMonsterBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriTentacleMonsterShockExplode"] = {
    name = "GSAzmeriTentacleMonsterShockExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
Vos Dégâts de foudre ne peuvent plus Électrocuter
FamilyCannotShock
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • lightning damage cannot shock 1 1 Global — Valeur fixe
  • Edit

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