完美古灵之目
灵柩
怪物类型: 古灵
施放持续吟唱的闪电光线
无法施加感电
击中时移除感电并触发闪电爆炸
施放闪电净化
右键点击该物品以产生灵柩。
Perfect Eldritch Eye
完美古灵之目 TentacleMinionHigh /8
名字显示物品素质
DropLevel 81
BaseType Perfect Eldritch Eye
BaseType 完美古灵之目
Class 灵柩
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/TentacleMinionHigh
IconArt/2DItems/Currency/Azmeri/ElderTentacleMinionLargeCorpse
ReferenceCommunity Wiki
完美古灵之目
古灵
你的闪电伤害无法感电
Perfect Eldritch Eye
幽魂Y
标签施法, construct, elder_monster, eldritch, extra_large_height, flesh_armour, influence_monster, is_unarmed, lightning_affinity, medium_movement, not_dex, not_str, ranged, red_blood
生命
150%
生命转为护盾
50%
异常状态临界值
150%
抗性
0 0 40 0
伤害
125%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.5 秒
伤害分布
±20%
经验值
125%
Model Size
90%
类型
AzmeriTentacleMinion
Metadata
TentacleMinionHigh
等级
68
生命
9,650
护甲
28,790
闪避值
4,739
能量护盾
3,064
伤害
467
法术伤害
467
命中
290
攻击间隔
1.5
经验值
12,819
异常状态临界值
9,650
冰缓
31
Shock
31
Brittle
173
Scorch
31
Sap
84
ElderTentacleMinionProjectile
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1.17 秒
造成 380.7 - 1142 闪电伤害
60% 的几率使敌人感电
base is projectile [1]
monster projectile variation [44]
projectile uses contact position [1]
skill visual scale +% [50]
ElderTentacleMinionProjectileEpic
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 3 秒
冷却时间: 5 秒
造成 2592 - 7777 闪电伤害
100% 的几率使敌人感电
base is projectile [1]
monster projectile variation [48]
projectile uses contact position [1]
skill visual scale +% [100]
GSAzmeriTentacleMonsterChannel
法术, 可触发, 引导
施放间隔: 1 秒
冷却时间: 10 秒
base deal no damage [1]
GSAzmeriTentacleMonsterBeam
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 191.1 - 573.4 闪电伤害
is area damage [1]
GSAzmeriTentacleMonsterShockExplode
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 0.1 秒
造成 660.3 - 1981 闪电伤害
is area damage [1]
AzmeriTentacleMinionLightningResistAura
法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 闪电, 立即, 可触发, 范围法术, 冷却
施放间隔: 1 秒
冷却时间: 0.5 秒
+0.84810126582278% 闪电抗性上限
+29.33% 闪电抗性
范围 +4.544
base deal no damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TentacleMinionHigh"] = {
    name = "Perfect Eldritch Eye",
    life = 1.5,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "ElderTentacleMinionProjectile",
        "ElderTentacleMinionProjectileEpic",
        "AzmeriTentacleMinionLightningResistAura",
        "GSAzmeriTentacleMonsterChannel",
        "GSAzmeriTentacleMonsterBeam",
        "GSAzmeriTentacleMonsterShockExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderTentacleMinionProjectile"] = {
    name = "ElderTentacleMinionProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "base_chance_to_shock_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.5, 1.5, 44, 50, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderTentacleMinionProjectileEpic"] = {
    name = "ElderTentacleMinionProjectileEpic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "base_chance_to_shock_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.5, 1.5, 48, 100, 100, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.5, 1.5, 48, 100, 100, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTentacleMinionLightningResistAura"] = {
    name = "AzmeriTentacleMinionLightningResistAura",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Lightning] = true,
        [SkillType.Instant] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_resistance_%",
        "base_maximum_lightning_damage_resistance_%",
        "active_skill_base_radius_+",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {20, 0, 20, levelRequirement = 1, statInterpolation = {2, 2, 2},  cost = { }, },
        [2] = {31, 1, 50, levelRequirement = 80, statInterpolation = {2, 2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriTentacleMonsterChannel"] = {
    name = "GSAzmeriTentacleMonsterChannel",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriTentacleMonsterBeam"] = {
    name = "GSAzmeriTentacleMonsterBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriTentacleMonsterShockExplode"] = {
    name = "GSAzmeriTentacleMonsterShockExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
你的闪电伤害无法感电
IdMonsterCannotShock
FamilyCannotShock
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • lightning damage cannot shock Min: 1 Max: 1 全域