Vollkommenes unheilvolles Auge
Leiche
Monsterkategorie: Unheimlich
Zaubert kanalisierenden Lichtstrahl
Kann kein Schock anwenden
Entfernt bei Treffer Schock und löst Blitzexplosion aus
Zaubert Reinheit des Blitzes
Rechtsklicke auf diesen Gegenstand, um diese Leiche zu erzeugen.
Perfect Eldritch Eye
Vollkommenes unheilvolles Auge TentacleMinionHigh /8
NameVollständige Beschreibung zeigen
DropLevel 81
BaseType Perfect Eldritch Eye
BaseType Vollkommenes unheilvolles Auge
Class Leichen
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/TentacleMinionHigh
IconArt/2DItems/Currency/Azmeri/ElderTentacleMinionLargeCorpse
ReferenceCommunity Wiki
Vollkommenes unheilvolles Auge
Unheimlich
Euer Blitzschaden kann nicht schocken
Perfect Eldritch Eye
SpectreY
TagsZauberer, construct, elder_monster, eldritch, extra_large_height, flesh_armour, influence_monster, is_unarmed, lightning_affinity, medium_movement, not_dex, not_str, ranged, red_blood
Leben
150%
Energy Shield From Life
50%
Ailment Threshold
150%
Widerstand
0 0 40 0
Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
90%
Type
AzmeriTentacleMinion
Metadata
TentacleMinionHigh
Stufe
68
Leben
9,650
Rüstung
28,790
Ausweichen
4,739
Energieschild
3,064
Damage
467
Zauberschaden
467
Genauigkeit
290
Attack Time
1.5
Erfahrung
12,819
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
ElderTentacleMinionProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.17 Sek.
Verursacht 380.7 bis 1142 Blitzschaden
60% Chance, Gegner zu schocken
base is projectile [1]
monster projectile variation [44]
projectile uses contact position [1]
skill visual scale +% [50]
ElderTentacleMinionProjectileEpic
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 3 Sek.
Abklingzeit: 5 Sek.
Verursacht 2592 bis 7777 Blitzschaden
100% Chance, Gegner zu schocken
base is projectile [1]
monster projectile variation [48]
projectile uses contact position [1]
skill visual scale +% [100]
GSAzmeriTentacleMonsterChannel
Spell, Triggerable, Channel
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
base deal no damage [1]
GSAzmeriTentacleMonsterBeam
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 191.1 bis 573.4 Blitzschaden
is area damage [1]
GSAzmeriTentacleMonsterShockExplode
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 0.1 Sek.
Verursacht 660.3 bis 1981 Blitzschaden
is area damage [1]
AzmeriTentacleMinionLightningResistAura
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, Triggerable, AreaSpell, Cooldown
Zauberzeit: 1 Sek.
Abklingzeit: 0.5 Sek.
+0.84810126582278% zu maximalem Blitzwiderstand
+29.33% zu Blitzwiderstand
+4.544 Meter zum Radius
base deal no damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TentacleMinionHigh"] = {
    name = "Perfect Eldritch Eye",
    life = 1.5,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "ElderTentacleMinionProjectile",
        "ElderTentacleMinionProjectileEpic",
        "AzmeriTentacleMinionLightningResistAura",
        "GSAzmeriTentacleMonsterChannel",
        "GSAzmeriTentacleMonsterBeam",
        "GSAzmeriTentacleMonsterShockExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderTentacleMinionProjectile"] = {
    name = "ElderTentacleMinionProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "base_chance_to_shock_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.5, 1.5, 44, 50, 60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderTentacleMinionProjectileEpic"] = {
    name = "ElderTentacleMinionProjectileEpic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "base_chance_to_shock_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.5, 1.5, 48, 100, 100, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.5, 1.5, 48, 100, 100, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriTentacleMinionLightningResistAura"] = {
    name = "AzmeriTentacleMinionLightningResistAura",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Lightning] = true,
        [SkillType.Instant] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_lightning_damage_resistance_%",
        "base_maximum_lightning_damage_resistance_%",
        "active_skill_base_radius_+",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {20, 0, 20, levelRequirement = 1, statInterpolation = {2, 2, 2},  cost = { }, },
        [2] = {31, 1, 50, levelRequirement = 80, statInterpolation = {2, 2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriTentacleMonsterChannel"] = {
    name = "GSAzmeriTentacleMonsterChannel",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriTentacleMonsterBeam"] = {
    name = "GSAzmeriTentacleMonsterBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriTentacleMonsterShockExplode"] = {
    name = "GSAzmeriTentacleMonsterShockExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
Euer Blitzschaden kann nicht schocken
IdMonsterCannotShock
FamilyCannotShock
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • lightning damage cannot shock Min: 1 Max: 1 Global
  • Edit

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