Sombre faucheuse parfaite
Cadavre
Type du monstre: Mort-vivant
Inflige le Saignement
Les Ennemis à proximité ont 50% de réduction du taux de Régénération de Vie
Le Saignement n'inflige pas de Dégâts supplémentaires tant que l'ennemi est en mouvement
Les Ennemis à proximité ont 50% de réduction du taux de Régénération de Vie
Le Saignement n'inflige pas de Dégâts supplémentaires tant que l'ennemi est en mouvement
Effectuez un clic droit sur cet objet pour créer ce cadavre.
Perfect Dark Reaper
Sombre faucheuse parfaite ReaperHigh /8
Nom | Descriptions détaillées |
---|---|
DropLevel | 81 |
BaseType | Perfect Dark Reaper |
BaseType | Sombre faucheuse parfaite |
Class | Cadavres |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/ReaperHigh |
Icon | Art/2DItems/Currency/Azmeri/ReaperBossCorpse |
Reference | Community Wiki |
Sombre faucheuse parfaite
Mort-vivant
Les Attaques infligent le Saignement
life mastery nearby enemy life regeneration rate +% [-50]
Vous pouvez infliger le Saignement à un Ennemi jusqu'à 16 fois
Votre Saignement n'inflige pas de Dégâts accrus lorsque l'Ennemi se déplace
life mastery nearby enemy life regeneration rate +% [-50]
Vous pouvez infliger le Saignement à un Ennemi jusqu'à 16 fois
Votre Saignement n'inflige pas de Dégâts accrus lorsque l'Ennemi se déplace
Perfect Dark Reaper
Spectre | Y |
---|---|
Tags | bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
Vie
188%
Armure
+70%
Évasion
+70%
Ailment Threshold
188%
Résistance
0 0 0 0
Damage
173%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
8 ~ 18
Attack Time
1.455 Second
Damage Spread
±20%
Expérience
150%
Model Size
130%
Type
AzmeriReaper
Metadata
ReaperHigh
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
12,095
Armure
48,943
Évasion
8,056
Bouclier d'énergie
0
Damage
646
Dégâts des sorts
646
Précision
290
Attack Time
1.455
Expérience
15,383
Ailment Threshold
12,095
Chill
38
Shock
38
Brittle
216
Scorch
38
Sap
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriReaperMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 517–775
Chances de coup critique: 5%
Dégâts d'Attaque: 60%
Attack Time: 1.455 sec.
Frappez vos ennemis d'un coup puissant.
Repousse les Ennemis au Toucher
40% de Perte de Dégâts d'Attaque
50% de Réduction de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
40% de Perte de Dégâts d'Attaque
50% de Réduction de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
GAAzmeriReaperLacerate
Triggerable, Attack
Base Damage: 517–775
Chances de coup critique: 5%
Dégâts d'Attaque: 175%
Attack Time: 1.455 sec.
75% Davantage de Dégâts d'Attaque
is area damage [1]
is area damage [1]
GAAzmeriReaperComboLeftSlash
Triggerable, Attack
Base Damage: 517–775
Chances de coup critique: 5%
Dégâts d'Attaque: 45%
Attack Time: 1.455 sec.
Repousse les Ennemis au Toucher
55% de Perte de Dégâts d'Attaque
determine knockback direction from melee pattern [1]
is area damage [1]
55% de Perte de Dégâts d'Attaque
determine knockback direction from melee pattern [1]
is area damage [1]
GAAzmeriReaperComboRightSlash
Triggerable, Attack
Base Damage: 517–775
Chances de coup critique: 5%
Dégâts d'Attaque: 45%
Attack Time: 1.455 sec.
Repousse les Ennemis au Toucher
55% de Perte de Dégâts d'Attaque
determine knockback direction from melee pattern [1]
is area damage [1]
55% de Perte de Dégâts d'Attaque
determine knockback direction from melee pattern [1]
is area damage [1]
GAAzmeriReaperDash
Triggerable, Attack
Base Damage: 517–775
Chances de coup critique: 5%
Attack Time: 1.455 sec.
is area damage [1]
GAAzmeriReaperDashImpactSlash
Triggerable, Attack
Base Damage: 517–775
Chances de coup critique: 5%
Attack Time: 1.455 sec.
Repousse les Ennemis au Toucher
determine knockback direction from melee pattern [1]
is area damage [1]
determine knockback direction from melee pattern [1]
is area damage [1]
GAAzmeriReaperCycloneImpact
Triggerable, Attack
Base Damage: 517–775
Chances de coup critique: 5%
Dégâts d'Attaque: 40%
Attack Time: 1.455 sec.
Repousse les Ennemis au Toucher
60% de Perte de Dégâts d'Attaque
is area damage [1]
60% de Perte de Dégâts d'Attaque
is area damage [1]
GAAzmeriReaperComboWhirl
Triggerable, Attack
Base Damage: 517–775
Chances de coup critique: 5%
Dégâts d'Attaque: 60%
Attack Time: 1.455 sec.
Repousse les Ennemis au Toucher
40% de Perte de Dégâts d'Attaque
is area damage [1]
40% de Perte de Dégâts d'Attaque
is area damage [1]
EAAAzmeriReaperCyclone
Attack
Base Damage: 517–775
Chances de coup critique: 5%
Attack Time: 1.455 sec.
Temps de recharge: 14 sec.
+4 mètres d'Allonge en mêlée
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAAAzmeriReaperDualStrike
Attack
Base Damage: 517–775
Chances de coup critique: 5%
Attack Time: 1.455 sec.
Temps de recharge: 12 sec.
+5 mètres d'Allonge en mêlée
cast time overrides attack duration [1]
cast time overrides attack duration [1]
EAAAzmeriReaperComboAttack
Attack
Base Damage: 517–775
Chances de coup critique: 5%
Attack Time: 1.455 sec.
Temps de recharge: 6 sec.
+0.3 mètres d'Allonge en mêlée
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DTTAzmeriReaper
Spell, Movement
Temps d'incantation: 1.5 sec.
Temps de recharge: 5 sec.
leap slam minimum distance [40]
walk emerge extra distance [-9]
walk emerge extra distance [-9]
Object Type
version 2 extends "Metadata/Monsters/Monster" Animated { animated_object = "Metadata/Monsters/LeagueExpedition/ReaperBoss/ReaperBoss.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/ReaperHigh"] = { name = "Perfect Dark Reaper", life = 1.88, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.73, damageSpread = 0.2, attackTime = 1.455, attackRange = 18, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "AzmeriReaperMelee", "GAAzmeriReaperLacerate", "GAAzmeriReaperComboLeftSlash", "GAAzmeriReaperComboRightSlash", "GAAzmeriReaperDash", "GAAzmeriReaperDashImpactSlash", "GAAzmeriReaperCycloneImpact", "GAAzmeriReaperComboWhirl", "EAAAzmeriReaperCyclone", "EAAAzmeriReaperDualStrike", "EAAAzmeriReaperComboAttack", "DTTAzmeriReaper", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriReaperMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {300, -50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperLacerate"] = { name = "GAAzmeriReaperLacerate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperComboLeftSlash"] = { name = "GAAzmeriReaperComboLeftSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {baseMultiplier = 0.45, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperComboRightSlash"] = { name = "GAAzmeriReaperComboRightSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {baseMultiplier = 0.45, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperDash"] = { name = "GAAzmeriReaperDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperDashImpactSlash"] = { name = "GAAzmeriReaperDashImpactSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperCycloneImpact"] = { name = "GAAzmeriReaperCycloneImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", }, levels = { [1] = {baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperComboWhirl"] = { name = "GAAzmeriReaperComboWhirl", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", }, levels = { [1] = {baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAAzmeriReaperCyclone"] = { name = "EAAAzmeriReaperCyclone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "cast_time_overrides_attack_duration", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAAzmeriReaperDualStrike"] = { name = "EAAAzmeriReaperDualStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAAzmeriReaperComboAttack"] = { name = "EAAAzmeriReaperComboAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "cast_time_overrides_attack_duration", }, levels = { [1] = {3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAzmeriReaper"] = { name = "DTTAzmeriReaper", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", }, levels = { [1] = {-9, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Les Attaques infligent le Saignement
Id | MonsterBleedImplicit |
---|---|
Family | MonsterDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage bleed damage physical attack ailment |
life mastery nearby enemy life regeneration rate +% [-50]
Id | MonsterNearbyEnemyLifeRegenReduced50 |
---|---|
Family | MonsterNearbyEnemyLifeRegen |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Vous pouvez infliger le Saignement à un Ennemi jusqu'à 16 fois
Votre Saignement n'inflige pas de Dégâts accrus lorsque l'Ennemi se déplace
Id | MonsterBleedingStacksAzmeriReaper |
---|---|
Family | MonsterBleedingStacks |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |