Совершенный тёмный жнец
Труп
Категория монстра: Нежить
Вызывает кровотечение
Ближайшие враги имеют 50% снижение скорости регенерации здоровья
Может наложить на врагов кровотечение до 16 раз
Кровотечение не наносит дополнительный урон при передвижении врага
Щёлкните ПКМ по этому предмету, чтобы создать этот труп.
Perfect Dark Reaper
Совершенный тёмный жнец ReaperHigh /8
ИмяПоказывать полное описание
DropLevel 81
BaseType Perfect Dark Reaper
BaseType Совершенный тёмный жнец
Class Трупы
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/ReaperHigh
IconArt/2DItems/Currency/Azmeri/ReaperBossCorpse
ReferenceCommunity Wiki
Совершенный тёмный жнец
Нежить
Атаки вызывают кровотечение
life mastery nearby enemy life regeneration rate +% [-50]
Вы можете наложить вплоть до 16 зарядов кровотечения на врага
Ваше кровотечение не наносит дополнительного урона, пока цель передвигается
Perfect Dark Reaper
SpectreY
Tagsbones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour
Здоровье
188%
Броня
+70%
Уклонение
+70%
Ailment Threshold
188%
Сопротивление
0 0 0 0
Damage
173%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
8 ~ 18
Attack Time
1.455 Second
Damage Spread
±20%
Опыт
150%
Model Size
130%
Type
AzmeriReaper
Metadata
ReaperHigh
Уровень
68
Здоровье
12,095
Броня
48,943
Уклонение
8,056
Энергетический щит
0
Damage
646
Урон от чар
646
Точность
290
Attack Time
1.455
Опыт
15,383
Ailment Threshold
12,095
Chill
38
Shock
38
Brittle
216
Scorch
38
Sap
106
AzmeriReaperMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 517–775
Шанс критического удара: 5%
Урон от атаки: 60%
Attack Time: 1.455 сек.
Герой наносит обычный удар.
Отбрасывает врагов при нанесении удара
Наносит на 40% меньше урона атаками
50% уменьшение дистанции отбрасывания
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
GAAzmeriReaperLacerate
Triggerable, Attack
Base Damage: 517–775
Шанс критического удара: 5%
Урон от атаки: 175%
Attack Time: 1.455 сек.
Наносит на 75% больше урона атаками
is area damage [1]
GAAzmeriReaperComboLeftSlash
Triggerable, Attack
Base Damage: 517–775
Шанс критического удара: 5%
Урон от атаки: 45%
Attack Time: 1.455 сек.
Отбрасывает врагов при нанесении удара
Наносит на 55% меньше урона атаками
determine knockback direction from melee pattern [1]
is area damage [1]
GAAzmeriReaperComboRightSlash
Triggerable, Attack
Base Damage: 517–775
Шанс критического удара: 5%
Урон от атаки: 45%
Attack Time: 1.455 сек.
Отбрасывает врагов при нанесении удара
Наносит на 55% меньше урона атаками
determine knockback direction from melee pattern [1]
is area damage [1]
GAAzmeriReaperDash
Triggerable, Attack
Base Damage: 517–775
Шанс критического удара: 5%
Attack Time: 1.455 сек.
is area damage [1]
GAAzmeriReaperDashImpactSlash
Triggerable, Attack
Base Damage: 517–775
Шанс критического удара: 5%
Attack Time: 1.455 сек.
Отбрасывает врагов при нанесении удара
determine knockback direction from melee pattern [1]
is area damage [1]
GAAzmeriReaperCycloneImpact
Triggerable, Attack
Base Damage: 517–775
Шанс критического удара: 5%
Урон от атаки: 40%
Attack Time: 1.455 сек.
Отбрасывает врагов при нанесении удара
Наносит на 60% меньше урона атаками
is area damage [1]
GAAzmeriReaperComboWhirl
Triggerable, Attack
Base Damage: 517–775
Шанс критического удара: 5%
Урон от атаки: 60%
Attack Time: 1.455 сек.
Отбрасывает врагов при нанесении удара
Наносит на 40% меньше урона атаками
is area damage [1]
EAAAzmeriReaperCyclone
Attack
Base Damage: 517–775
Шанс критического удара: 5%
Attack Time: 1.455 сек.
Перезарядка: 14 сек.
+4 м к дальности ударов ближнего боя
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAAAzmeriReaperDualStrike
Attack
Base Damage: 517–775
Шанс критического удара: 5%
Attack Time: 1.455 сек.
Перезарядка: 12 сек.
+5 м к дальности ударов ближнего боя
cast time overrides attack duration [1]
EAAAzmeriReaperComboAttack
Attack
Base Damage: 517–775
Шанс критического удара: 5%
Attack Time: 1.455 сек.
Перезарядка: 6 сек.
+0.3 м к дальности ударов ближнего боя
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DTTAzmeriReaper
Spell, Movement
Время применения: 1.5 сек.
Перезарядка: 5 сек.
leap slam minimum distance [40]
walk emerge extra distance [-9]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	animated_object = "Metadata/Monsters/LeagueExpedition/ReaperBoss/ReaperBoss.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/ReaperHigh"] = {
    name = "Perfect Dark Reaper",
    life = 1.88,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.73,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "AzmeriReaperMelee",
        "GAAzmeriReaperLacerate",
        "GAAzmeriReaperComboLeftSlash",
        "GAAzmeriReaperComboRightSlash",
        "GAAzmeriReaperDash",
        "GAAzmeriReaperDashImpactSlash",
        "GAAzmeriReaperCycloneImpact",
        "GAAzmeriReaperComboWhirl",
        "EAAAzmeriReaperCyclone",
        "EAAAzmeriReaperDualStrike",
        "EAAAzmeriReaperComboAttack",
        "DTTAzmeriReaper",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriReaperMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {300, -50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperLacerate"] = {
    name = "GAAzmeriReaperLacerate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperComboLeftSlash"] = {
    name = "GAAzmeriReaperComboLeftSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {baseMultiplier = 0.45, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperComboRightSlash"] = {
    name = "GAAzmeriReaperComboRightSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {baseMultiplier = 0.45, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperDash"] = {
    name = "GAAzmeriReaperDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperDashImpactSlash"] = {
    name = "GAAzmeriReaperDashImpactSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperCycloneImpact"] = {
    name = "GAAzmeriReaperCycloneImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperComboWhirl"] = {
    name = "GAAzmeriReaperComboWhirl",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAzmeriReaperCyclone"] = {
    name = "EAAAzmeriReaperCyclone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAzmeriReaperDualStrike"] = {
    name = "EAAAzmeriReaperDualStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAzmeriReaperComboAttack"] = {
    name = "EAAAzmeriReaperComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTAzmeriReaper"] = {
    name = "DTTAzmeriReaper",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
    },
    levels = {
        [1] = {-9, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Атаки вызывают кровотечение
IdMonsterBleedImplicit
FamilyMonsterDamage
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • physical damage +% Min: 0 Max: 0 Global
  • global bleed on hit Min: 1 Max: 1 Global
  • Craft Tagsphysical_damage bleed damage physical attack ailment
    life mastery nearby enemy life regeneration rate +% [-50]
    IdMonsterNearbyEnemyLifeRegenReduced50
    FamilyMonsterNearbyEnemyLifeRegen
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • life mastery nearby enemy life regeneration rate +% Min: -50 Max: -50 Global
  • Вы можете наложить вплоть до 16 зарядов кровотечения на врага
    Ваше кровотечение не наносит дополнительного урона, пока цель передвигается
    IdMonsterBleedingStacksAzmeriReaper
    FamilyMonsterBleedingStacks
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • bleeding stacks up to x times Min: 16 Max: 16 Global
  • Edit

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