Segador oscuro perfecto
Cadáver
Categoría de monstruo: No muerto
Aplica sangrado
Los enemigos cercanos tienen velocidad de regeneración de vida reducida un 50%
Puede aplicar sangrado a un enemigo hasta 16 veces
El sangrado no inflige daño extra mientras el enemigo está en movimiento
Los enemigos cercanos tienen velocidad de regeneración de vida reducida un 50%
Puede aplicar sangrado a un enemigo hasta 16 veces
El sangrado no inflige daño extra mientras el enemigo está en movimiento
Haz clic derecho en este objeto para crear este cadáver.
Perfect Dark Reaper
Segador oscuro perfecto ReaperHigh /8
Nombre | Mostrar descripciones completas |
---|---|
DropLevel | 81 |
BaseType | Perfect Dark Reaper |
BaseType | Segador oscuro perfecto |
Class | Cadáveres |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/ReaperHigh |
Icon | Art/2DItems/Currency/Azmeri/ReaperBossCorpse |
Reference | Community Wiki |
Segador oscuro perfecto
No muerto
Los ataques aplican sangrado
life mastery nearby enemy life regeneration rate +% [-50]
Puedes aplicarle sangrado a un enemigo hasta 16 veces
Tu sangrado no inflige daño extra mientras el enemigo esté en movimiento
life mastery nearby enemy life regeneration rate +% [-50]
Puedes aplicarle sangrado a un enemigo hasta 16 veces
Tu sangrado no inflige daño extra mientras el enemigo esté en movimiento
Perfect Dark Reaper
Spectre | Y |
---|---|
Tags | bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
Vida
188%
Armadura
+70%
Evasión
+70%
Ailment Threshold
188%
Resistencia
0 0 0 0
Damage
173%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
8 ~ 18
Attack Time
1.455 Second
Damage Spread
±20%
Experiencia
150%
Model Size
130%
Type
AzmeriReaper
Metadata
ReaperHigh
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
12,095
Armadura
48,943
Evasión
8,056
Escudo de energía
0
Damage
646
Daño de hechizos
646
Precisión
290
Attack Time
1.455
Experiencia
15,383
Ailment Threshold
12,095
Chill
38
Shock
38
Brittle
216
Scorch
38
Sap
106
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriReaperMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 517–775
Probabilidad de golpe crítico: 5%
Daño de ataque: 60%
Attack Time: 1.455 seg
Derriba a tus enemigos con un golpe poderoso.
Empuja a los enemigos con cada golpe
Inflige un 40% menos de daño de ataque
Distancia de empuje reducida un 50%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Inflige un 40% menos de daño de ataque
Distancia de empuje reducida un 50%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
GAAzmeriReaperLacerate
Triggerable, Attack
Base Damage: 517–775
Probabilidad de golpe crítico: 5%
Daño de ataque: 175%
Attack Time: 1.455 seg
Inflige un 75% más de daño de ataque
is area damage [1]
is area damage [1]
GAAzmeriReaperComboLeftSlash
Triggerable, Attack
Base Damage: 517–775
Probabilidad de golpe crítico: 5%
Daño de ataque: 45%
Attack Time: 1.455 seg
Empuja a los enemigos con cada golpe
Inflige un 55% menos de daño de ataque
determine knockback direction from melee pattern [1]
is area damage [1]
Inflige un 55% menos de daño de ataque
determine knockback direction from melee pattern [1]
is area damage [1]
GAAzmeriReaperComboRightSlash
Triggerable, Attack
Base Damage: 517–775
Probabilidad de golpe crítico: 5%
Daño de ataque: 45%
Attack Time: 1.455 seg
Empuja a los enemigos con cada golpe
Inflige un 55% menos de daño de ataque
determine knockback direction from melee pattern [1]
is area damage [1]
Inflige un 55% menos de daño de ataque
determine knockback direction from melee pattern [1]
is area damage [1]
GAAzmeriReaperDash
Triggerable, Attack
Base Damage: 517–775
Probabilidad de golpe crítico: 5%
Attack Time: 1.455 seg
is area damage [1]
GAAzmeriReaperDashImpactSlash
Triggerable, Attack
Base Damage: 517–775
Probabilidad de golpe crítico: 5%
Attack Time: 1.455 seg
Empuja a los enemigos con cada golpe
determine knockback direction from melee pattern [1]
is area damage [1]
determine knockback direction from melee pattern [1]
is area damage [1]
GAAzmeriReaperCycloneImpact
Triggerable, Attack
Base Damage: 517–775
Probabilidad de golpe crítico: 5%
Daño de ataque: 40%
Attack Time: 1.455 seg
Empuja a los enemigos con cada golpe
Inflige un 60% menos de daño de ataque
is area damage [1]
Inflige un 60% menos de daño de ataque
is area damage [1]
GAAzmeriReaperComboWhirl
Triggerable, Attack
Base Damage: 517–775
Probabilidad de golpe crítico: 5%
Daño de ataque: 60%
Attack Time: 1.455 seg
Empuja a los enemigos con cada golpe
Inflige un 40% menos de daño de ataque
is area damage [1]
Inflige un 40% menos de daño de ataque
is area damage [1]
EAAAzmeriReaperCyclone
Attack
Base Damage: 517–775
Probabilidad de golpe crítico: 5%
Attack Time: 1.455 seg
Tiempo de recarga: 14 seg
+4 metros al alcance de los golpes cuerpo a cuerpo
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAAAzmeriReaperDualStrike
Attack
Base Damage: 517–775
Probabilidad de golpe crítico: 5%
Attack Time: 1.455 seg
Tiempo de recarga: 12 seg
+5 metros al alcance de los golpes cuerpo a cuerpo
cast time overrides attack duration [1]
cast time overrides attack duration [1]
EAAAzmeriReaperComboAttack
Attack
Base Damage: 517–775
Probabilidad de golpe crítico: 5%
Attack Time: 1.455 seg
Tiempo de recarga: 6 seg
+0.3 metros al alcance de los golpes cuerpo a cuerpo
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DTTAzmeriReaper
Spell, Movement
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 5 seg
leap slam minimum distance [40]
walk emerge extra distance [-9]
walk emerge extra distance [-9]
Object Type
version 2 extends "Metadata/Monsters/Monster" Animated { animated_object = "Metadata/Monsters/LeagueExpedition/ReaperBoss/ReaperBoss.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/ReaperHigh"] = { name = "Perfect Dark Reaper", life = 1.88, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.73, damageSpread = 0.2, attackTime = 1.455, attackRange = 18, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "AzmeriReaperMelee", "GAAzmeriReaperLacerate", "GAAzmeriReaperComboLeftSlash", "GAAzmeriReaperComboRightSlash", "GAAzmeriReaperDash", "GAAzmeriReaperDashImpactSlash", "GAAzmeriReaperCycloneImpact", "GAAzmeriReaperComboWhirl", "EAAAzmeriReaperCyclone", "EAAAzmeriReaperDualStrike", "EAAAzmeriReaperComboAttack", "DTTAzmeriReaper", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriReaperMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {300, -50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperLacerate"] = { name = "GAAzmeriReaperLacerate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperComboLeftSlash"] = { name = "GAAzmeriReaperComboLeftSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {baseMultiplier = 0.45, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperComboRightSlash"] = { name = "GAAzmeriReaperComboRightSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {baseMultiplier = 0.45, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperDash"] = { name = "GAAzmeriReaperDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperDashImpactSlash"] = { name = "GAAzmeriReaperDashImpactSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperCycloneImpact"] = { name = "GAAzmeriReaperCycloneImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", }, levels = { [1] = {baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperComboWhirl"] = { name = "GAAzmeriReaperComboWhirl", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", }, levels = { [1] = {baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAAzmeriReaperCyclone"] = { name = "EAAAzmeriReaperCyclone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "cast_time_overrides_attack_duration", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAAzmeriReaperDualStrike"] = { name = "EAAAzmeriReaperDualStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAAzmeriReaperComboAttack"] = { name = "EAAAzmeriReaperComboAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "cast_time_overrides_attack_duration", }, levels = { [1] = {3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAzmeriReaper"] = { name = "DTTAzmeriReaper", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", }, levels = { [1] = {-9, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Los ataques aplican sangrado
Id | MonsterBleedImplicit |
---|---|
Family | MonsterDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage bleed damage physical attack ailment |
life mastery nearby enemy life regeneration rate +% [-50]
Id | MonsterNearbyEnemyLifeRegenReduced50 |
---|---|
Family | MonsterNearbyEnemyLifeRegen |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Puedes aplicarle sangrado a un enemigo hasta 16 veces
Tu sangrado no inflige daño extra mientras el enemigo esté en movimiento
Id | MonsterBleedingStacksAzmeriReaper |
---|---|
Family | MonsterBleedingStacks |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |