完美黑暗死神
灵柩
怪物类型: 亡灵
造成流血
周围敌人的生命回复速度降低 50%
可以对一个敌人造成最多 16 次流血
当敌人移动时,流血无法造成额外伤害
右键点击该物品以产生灵柩。
Perfect Dark Reaper
完美黑暗死神 ReaperHigh /8
名字显示物品素质
DropLevel 81
BaseType Perfect Dark Reaper
BaseType 完美黑暗死神
Class 灵柩
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/ReaperHigh
IconArt/2DItems/Currency/Azmeri/ReaperBossCorpse
ReferenceCommunity Wiki
完美黑暗死神
亡灵
攻击导致流血
life mastery nearby enemy life regeneration rate +% [-50]
你可以对 1 个敌人造成最多 16 次流血
当敌人移动时,你的流血无法造成额外伤害
Perfect Dark Reaper
幽魂Y
标签bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour
生命
188%
护甲
+70%
闪避值
+70%
异常状态临界值
188%
抗性
0 0 0 0
伤害
173%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
8 ~ 18
攻击间隔
1.455 秒
伤害分布
±20%
经验值
150%
Model Size
130%
类型
AzmeriReaper
Metadata
ReaperHigh
等级
68
生命
12,095
护甲
48,943
闪避值
8,056
能量护盾
0
伤害
646
法术伤害
646
命中
290
攻击间隔
1.455
经验值
15,383
异常状态临界值
12,095
冰缓
38
Shock
38
Brittle
216
Scorch
38
Sap
106
AzmeriReaperMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 517–775
暴击几率: 5%
攻击伤害: 60%
攻击间隔: 1.455 秒
对你的敌人无情痛击。
击中时击退敌人
攻击伤害总降 40%
击退距离缩短 50%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
GAAzmeriReaperLacerate
可触发, 攻击
基本伤害: 517–775
暴击几率: 5%
攻击伤害: 175%
攻击间隔: 1.455 秒
攻击伤害总增 75%
is area damage [1]
GAAzmeriReaperComboLeftSlash
可触发, 攻击
基本伤害: 517–775
暴击几率: 5%
攻击伤害: 45%
攻击间隔: 1.455 秒
击中时击退敌人
攻击伤害总降 55%
determine knockback direction from melee pattern [1]
is area damage [1]
GAAzmeriReaperComboRightSlash
可触发, 攻击
基本伤害: 517–775
暴击几率: 5%
攻击伤害: 45%
攻击间隔: 1.455 秒
击中时击退敌人
攻击伤害总降 55%
determine knockback direction from melee pattern [1]
is area damage [1]
GAAzmeriReaperDash
可触发, 攻击
基本伤害: 517–775
暴击几率: 5%
攻击间隔: 1.455 秒
is area damage [1]
GAAzmeriReaperDashImpactSlash
可触发, 攻击
基本伤害: 517–775
暴击几率: 5%
攻击间隔: 1.455 秒
击中时击退敌人
determine knockback direction from melee pattern [1]
is area damage [1]
GAAzmeriReaperCycloneImpact
可触发, 攻击
基本伤害: 517–775
暴击几率: 5%
攻击伤害: 40%
攻击间隔: 1.455 秒
击中时击退敌人
攻击伤害总降 60%
is area damage [1]
GAAzmeriReaperComboWhirl
可触发, 攻击
基本伤害: 517–775
暴击几率: 5%
攻击伤害: 60%
攻击间隔: 1.455 秒
击中时击退敌人
攻击伤害总降 40%
is area damage [1]
EAAAzmeriReaperCyclone
攻击
基本伤害: 517–775
暴击几率: 5%
攻击间隔: 1.455 秒
冷却时间: 14 秒
近战打击范围 +4
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAAAzmeriReaperDualStrike
攻击
基本伤害: 517–775
暴击几率: 5%
攻击间隔: 1.455 秒
冷却时间: 12 秒
近战打击范围 +5
cast time overrides attack duration [1]
EAAAzmeriReaperComboAttack
攻击
基本伤害: 517–775
暴击几率: 5%
攻击间隔: 1.455 秒
冷却时间: 6 秒
近战打击范围 +0.3
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DTTAzmeriReaper
法术, 位移
施放间隔: 1.5 秒
冷却时间: 5 秒
leap slam minimum distance [40]
walk emerge extra distance [-9]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	animated_object = "Metadata/Monsters/LeagueExpedition/ReaperBoss/ReaperBoss.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/ReaperHigh"] = {
    name = "Perfect Dark Reaper",
    life = 1.88,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.73,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "AzmeriReaperMelee",
        "GAAzmeriReaperLacerate",
        "GAAzmeriReaperComboLeftSlash",
        "GAAzmeriReaperComboRightSlash",
        "GAAzmeriReaperDash",
        "GAAzmeriReaperDashImpactSlash",
        "GAAzmeriReaperCycloneImpact",
        "GAAzmeriReaperComboWhirl",
        "EAAAzmeriReaperCyclone",
        "EAAAzmeriReaperDualStrike",
        "EAAAzmeriReaperComboAttack",
        "DTTAzmeriReaper",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriReaperMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {300, -50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperLacerate"] = {
    name = "GAAzmeriReaperLacerate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperComboLeftSlash"] = {
    name = "GAAzmeriReaperComboLeftSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {baseMultiplier = 0.45, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperComboRightSlash"] = {
    name = "GAAzmeriReaperComboRightSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {baseMultiplier = 0.45, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperDash"] = {
    name = "GAAzmeriReaperDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperDashImpactSlash"] = {
    name = "GAAzmeriReaperDashImpactSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperCycloneImpact"] = {
    name = "GAAzmeriReaperCycloneImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperComboWhirl"] = {
    name = "GAAzmeriReaperComboWhirl",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAzmeriReaperCyclone"] = {
    name = "EAAAzmeriReaperCyclone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAzmeriReaperDualStrike"] = {
    name = "EAAAzmeriReaperDualStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAzmeriReaperComboAttack"] = {
    name = "EAAAzmeriReaperComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTAzmeriReaper"] = {
    name = "DTTAzmeriReaper",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
    },
    levels = {
        [1] = {-9, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
攻击导致流血
IdMonsterBleedImplicit
FamilyMonsterDamage
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • physical damage +% Min: 0 Max: 0 全域
  • global bleed on hit Min: 1 Max: 1 全域
  • Craft Tagsphysical_damage bleed damage physical attack ailment
    life mastery nearby enemy life regeneration rate +% [-50]
    IdMonsterNearbyEnemyLifeRegenReduced50
    FamilyMonsterNearbyEnemyLifeRegen
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • life mastery nearby enemy life regeneration rate +% Min: -50 Max: -50 全域
  • 你可以对 1 个敌人造成最多 16 次流血
    当敌人移动时,你的流血无法造成额外伤害
    IdMonsterBleedingStacksAzmeriReaper
    FamilyMonsterBleedingStacks
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • bleeding stacks up to x times Min: 16 Max: 16 全域