Vollkommener dunkler Schnitter
Leiche
Monsterkategorie: Untot
Verursacht Bluten
Gegner im Umkreis haben 50% verringerte Lebensregenerations-Rate
Kann beim Gegner bis zu 16 Mal Bluten verursachen
Bluten fügt Gegner bei Bewegung keinen extra Schaden zu
Rechtsklicke auf diesen Gegenstand, um diese Leiche zu erzeugen.
Perfect Dark Reaper
Vollkommener dunkler Schnitter ReaperHigh /8
NameVollständige Beschreibung zeigen
DropLevel 81
BaseType Perfect Dark Reaper
BaseType Vollkommener dunkler Schnitter
Class Leichen
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/ReaperHigh
IconArt/2DItems/Currency/Azmeri/ReaperBossCorpse
ReferenceCommunity Wiki
Vollkommener dunkler Schnitter
Untot
Angriffe verursachen Bluten
life mastery nearby enemy life regeneration rate +% [-50]
Ihr könnt bei einem Gegner bis zu 16 Mal Bluten verursachen
Euer verursachtes Bluten fügt Gegnern bei Bewegung keinen extra Schaden zu
Perfect Dark Reaper
SpectreY
Tagsbones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour
Leben
188%
Rüstung
+70%
Ausweichen
+70%
Ailment Threshold
188%
Widerstand
0 0 0 0
Damage
173%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
8 ~ 18
Attack Time
1.455 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
130%
Type
AzmeriReaper
Metadata
ReaperHigh
Stufe
68
Leben
12,095
Rüstung
48,943
Ausweichen
8,056
Energieschild
0
Damage
646
Zauberschaden
646
Genauigkeit
290
Attack Time
1.455
Erfahrung
15,383
Ailment Threshold
12,095
Chill
38
Shock
38
Brittle
216
Scorch
38
Sap
106
AzmeriReaperMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 517–775
Kritische Trefferchance: 5%
Angriffsschaden: 60%
Attack Time: 1.455 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Stößt Gegner bei Treffer zurück
Verursacht 40% weniger Angriffsschaden
50% verringerte Rückstoßdistanz
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
GAAzmeriReaperLacerate
Triggerable, Attack
Base Damage: 517–775
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Attack Time: 1.455 Sek.
Verursacht 75% mehr Angriffsschaden
is area damage [1]
GAAzmeriReaperComboLeftSlash
Triggerable, Attack
Base Damage: 517–775
Kritische Trefferchance: 5%
Angriffsschaden: 45%
Attack Time: 1.455 Sek.
Stößt Gegner bei Treffer zurück
Verursacht 55% weniger Angriffsschaden
determine knockback direction from melee pattern [1]
is area damage [1]
GAAzmeriReaperComboRightSlash
Triggerable, Attack
Base Damage: 517–775
Kritische Trefferchance: 5%
Angriffsschaden: 45%
Attack Time: 1.455 Sek.
Stößt Gegner bei Treffer zurück
Verursacht 55% weniger Angriffsschaden
determine knockback direction from melee pattern [1]
is area damage [1]
GAAzmeriReaperDash
Triggerable, Attack
Base Damage: 517–775
Kritische Trefferchance: 5%
Attack Time: 1.455 Sek.
is area damage [1]
GAAzmeriReaperDashImpactSlash
Triggerable, Attack
Base Damage: 517–775
Kritische Trefferchance: 5%
Attack Time: 1.455 Sek.
Stößt Gegner bei Treffer zurück
determine knockback direction from melee pattern [1]
is area damage [1]
GAAzmeriReaperCycloneImpact
Triggerable, Attack
Base Damage: 517–775
Kritische Trefferchance: 5%
Angriffsschaden: 40%
Attack Time: 1.455 Sek.
Stößt Gegner bei Treffer zurück
Verursacht 60% weniger Angriffsschaden
is area damage [1]
GAAzmeriReaperComboWhirl
Triggerable, Attack
Base Damage: 517–775
Kritische Trefferchance: 5%
Angriffsschaden: 60%
Attack Time: 1.455 Sek.
Stößt Gegner bei Treffer zurück
Verursacht 40% weniger Angriffsschaden
is area damage [1]
EAAAzmeriReaperCyclone
Attack
Base Damage: 517–775
Kritische Trefferchance: 5%
Attack Time: 1.455 Sek.
Abklingzeit: 14 Sek.
+4 Meter zur Nahkampfschlagreichweite
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAAAzmeriReaperDualStrike
Attack
Base Damage: 517–775
Kritische Trefferchance: 5%
Attack Time: 1.455 Sek.
Abklingzeit: 12 Sek.
+5 Meter zur Nahkampfschlagreichweite
cast time overrides attack duration [1]
EAAAzmeriReaperComboAttack
Attack
Base Damage: 517–775
Kritische Trefferchance: 5%
Attack Time: 1.455 Sek.
Abklingzeit: 6 Sek.
+0.3 Meter zur Nahkampfschlagreichweite
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DTTAzmeriReaper
Spell, Movement
Zauberzeit: 1.5 Sek.
Abklingzeit: 5 Sek.
leap slam minimum distance [40]
walk emerge extra distance [-9]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	animated_object = "Metadata/Monsters/LeagueExpedition/ReaperBoss/ReaperBoss.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/ReaperHigh"] = {
    name = "Perfect Dark Reaper",
    life = 1.88,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.73,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "AzmeriReaperMelee",
        "GAAzmeriReaperLacerate",
        "GAAzmeriReaperComboLeftSlash",
        "GAAzmeriReaperComboRightSlash",
        "GAAzmeriReaperDash",
        "GAAzmeriReaperDashImpactSlash",
        "GAAzmeriReaperCycloneImpact",
        "GAAzmeriReaperComboWhirl",
        "EAAAzmeriReaperCyclone",
        "EAAAzmeriReaperDualStrike",
        "EAAAzmeriReaperComboAttack",
        "DTTAzmeriReaper",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriReaperMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {300, -50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperLacerate"] = {
    name = "GAAzmeriReaperLacerate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperComboLeftSlash"] = {
    name = "GAAzmeriReaperComboLeftSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {baseMultiplier = 0.45, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperComboRightSlash"] = {
    name = "GAAzmeriReaperComboRightSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {baseMultiplier = 0.45, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperDash"] = {
    name = "GAAzmeriReaperDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperDashImpactSlash"] = {
    name = "GAAzmeriReaperDashImpactSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperCycloneImpact"] = {
    name = "GAAzmeriReaperCycloneImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriReaperComboWhirl"] = {
    name = "GAAzmeriReaperComboWhirl",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAzmeriReaperCyclone"] = {
    name = "EAAAzmeriReaperCyclone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAzmeriReaperDualStrike"] = {
    name = "EAAAzmeriReaperDualStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAAzmeriReaperComboAttack"] = {
    name = "EAAAzmeriReaperComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTAzmeriReaper"] = {
    name = "DTTAzmeriReaper",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
    },
    levels = {
        [1] = {-9, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Angriffe verursachen Bluten
IdMonsterBleedImplicit
FamilyMonsterDamage
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • physical damage +% Min: 0 Max: 0 Global
  • global bleed on hit Min: 1 Max: 1 Global
  • Craft Tagsphysical_damage bleed damage physical attack ailment
    life mastery nearby enemy life regeneration rate +% [-50]
    IdMonsterNearbyEnemyLifeRegenReduced50
    FamilyMonsterNearbyEnemyLifeRegen
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • life mastery nearby enemy life regeneration rate +% Min: -50 Max: -50 Global
  • Ihr könnt bei einem Gegner bis zu 16 Mal Bluten verursachen
    Euer verursachtes Bluten fügt Gegnern bei Bewegung keinen extra Schaden zu
    IdMonsterBleedingStacksAzmeriReaper
    FamilyMonsterBleedingStacks
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • bleeding stacks up to x times Min: 16 Max: 16 Global
  • Edit

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