完美黑暗奪魂鐮
屍體
怪物種類: 不死
造成流血
附近敵人減少 50% 生命回復率
可以對敵人造成最多 16 次流血
敵人移動時,流血不會造成額外傷害
右鍵點擊此物品來製造屍體。
Perfect Dark Reaper
完美黑暗奪魂鐮 ReaperHigh /8
名字 | 顯示物品素質 |
---|---|
DropLevel | 81 |
BaseType | Perfect Dark Reaper |
BaseType | 完美黑暗奪魂鐮 |
Class | 屍體 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/ReaperHigh |
Icon | Art/2DItems/Currency/Azmeri/ReaperBossCorpse |
Reference | Community Wiki |
完美黑暗奪魂鐮
不死
攻擊造成流血
life mastery nearby enemy life regeneration rate +% [-50]
你可造成敵人流血,最多 16 次
當敵人移動時你的流血不能造成額外的傷害
life mastery nearby enemy life regeneration rate +% [-50]
你可造成敵人流血,最多 16 次
當敵人移動時你的流血不能造成額外的傷害
Perfect Dark Reaper
幽魂 | Y |
---|---|
標籤 | bones, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, melee, metal_armour, not_int, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement, ward_armour |
生命
188%
護甲
+70%
閃避
+70%
異常狀態臨界值
188%
抗性
0 0 0 0
傷害
173%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
8 ~ 18
攻擊間隔
1.455 秒
傷害分佈
±20%
經驗值
150%
Model Size
130%
類型
AzmeriReaper
Metadata
ReaperHigh
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,095
護甲
48,943
閃避
8,056
能量護盾
0
傷害
646
法術傷害
646
命中
290
攻擊間隔
1.455
經驗值
15,383
異常狀態臨界值
12,095
冰緩
38
感電
38
易碎
216
焦灼
38
殘喘
106
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AzmeriReaperMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 517–775
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 1.455 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 40% 更少攻擊傷害
減少 50% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
造成 40% 更少攻擊傷害
減少 50% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
GAAzmeriReaperLacerate
可觸發, 攻擊
基本傷害: 517–775
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1.455 秒
造成 75% 更多攻擊傷害
is area damage [1]
is area damage [1]
GAAzmeriReaperComboLeftSlash
可觸發, 攻擊
基本傷害: 517–775
暴擊率: 5%
攻擊傷害: 45%
攻擊間隔: 1.455 秒
擊中時擊退敵人
造成 55% 更少攻擊傷害
determine knockback direction from melee pattern [1]
is area damage [1]
造成 55% 更少攻擊傷害
determine knockback direction from melee pattern [1]
is area damage [1]
GAAzmeriReaperComboRightSlash
可觸發, 攻擊
基本傷害: 517–775
暴擊率: 5%
攻擊傷害: 45%
攻擊間隔: 1.455 秒
擊中時擊退敵人
造成 55% 更少攻擊傷害
determine knockback direction from melee pattern [1]
is area damage [1]
造成 55% 更少攻擊傷害
determine knockback direction from melee pattern [1]
is area damage [1]
GAAzmeriReaperDash
可觸發, 攻擊
基本傷害: 517–775
暴擊率: 5%
攻擊間隔: 1.455 秒
is area damage [1]
GAAzmeriReaperDashImpactSlash
可觸發, 攻擊
基本傷害: 517–775
暴擊率: 5%
攻擊間隔: 1.455 秒
擊中時擊退敵人
determine knockback direction from melee pattern [1]
is area damage [1]
determine knockback direction from melee pattern [1]
is area damage [1]
GAAzmeriReaperCycloneImpact
可觸發, 攻擊
基本傷害: 517–775
暴擊率: 5%
攻擊傷害: 40%
攻擊間隔: 1.455 秒
擊中時擊退敵人
造成 60% 更少攻擊傷害
is area damage [1]
造成 60% 更少攻擊傷害
is area damage [1]
GAAzmeriReaperComboWhirl
可觸發, 攻擊
基本傷害: 517–775
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 1.455 秒
擊中時擊退敵人
造成 40% 更少攻擊傷害
is area damage [1]
造成 40% 更少攻擊傷害
is area damage [1]
EAAAzmeriReaperCyclone
攻擊
基本傷害: 517–775
暴擊率: 5%
攻擊間隔: 1.455 秒
冷卻時間: 14 秒
+4 米近戰打擊距離
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EAAAzmeriReaperDualStrike
攻擊
基本傷害: 517–775
暴擊率: 5%
攻擊間隔: 1.455 秒
冷卻時間: 12 秒
+5 米近戰打擊距離
cast time overrides attack duration [1]
cast time overrides attack duration [1]
EAAAzmeriReaperComboAttack
攻擊
基本傷害: 517–775
暴擊率: 5%
攻擊間隔: 1.455 秒
冷卻時間: 6 秒
+0.3 米近戰打擊距離
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DTTAzmeriReaper
法術, 位移
施放時間: 1.5 秒
冷卻時間: 5 秒
leap slam minimum distance [40]
walk emerge extra distance [-9]
walk emerge extra distance [-9]
Object Type
version 2 extends "Metadata/Monsters/Monster" Animated { animated_object = "Metadata/Monsters/LeagueExpedition/ReaperBoss/ReaperBoss.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/ReaperHigh"] = { name = "Perfect Dark Reaper", life = 1.88, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.73, damageSpread = 0.2, attackTime = 1.455, attackRange = 18, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "AzmeriReaperMelee", "GAAzmeriReaperLacerate", "GAAzmeriReaperComboLeftSlash", "GAAzmeriReaperComboRightSlash", "GAAzmeriReaperDash", "GAAzmeriReaperDashImpactSlash", "GAAzmeriReaperCycloneImpact", "GAAzmeriReaperComboWhirl", "EAAAzmeriReaperCyclone", "EAAAzmeriReaperDualStrike", "EAAAzmeriReaperComboAttack", "DTTAzmeriReaper", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriReaperMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {300, -50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperLacerate"] = { name = "GAAzmeriReaperLacerate", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperComboLeftSlash"] = { name = "GAAzmeriReaperComboLeftSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {baseMultiplier = 0.45, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperComboRightSlash"] = { name = "GAAzmeriReaperComboRightSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {baseMultiplier = 0.45, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperDash"] = { name = "GAAzmeriReaperDash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperDashImpactSlash"] = { name = "GAAzmeriReaperDashImpactSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperCycloneImpact"] = { name = "GAAzmeriReaperCycloneImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", }, levels = { [1] = {baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriReaperComboWhirl"] = { name = "GAAzmeriReaperComboWhirl", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", }, levels = { [1] = {baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAAzmeriReaperCyclone"] = { name = "EAAAzmeriReaperCyclone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "cast_time_overrides_attack_duration", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAAzmeriReaperDualStrike"] = { name = "EAAAzmeriReaperDualStrike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAAzmeriReaperComboAttack"] = { name = "EAAAzmeriReaperComboAttack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "cast_time_overrides_attack_duration", }, levels = { [1] = {3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAzmeriReaper"] = { name = "DTTAzmeriReaper", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", }, levels = { [1] = {-9, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
攻擊造成流血
Id | MonsterBleedImplicit |
---|---|
Family | MonsterDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage bleed damage physical attack ailment |
life mastery nearby enemy life regeneration rate +% [-50]
Id | MonsterNearbyEnemyLifeRegenReduced50 |
---|---|
Family | MonsterNearbyEnemyLifeRegen |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
你可造成敵人流血,最多 16 次
當敵人移動時你的流血不能造成額外的傷害
Id | MonsterBleedingStacksAzmeriReaper |
---|---|
Family | MonsterBleedingStacks |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |