Marionnette sombre
Cadavre
Type du monstre: Fabrication
Se reforme après avoir été tué
Explose lors de sa mort pour infligeant 5% de sa vie sous forme de dégâts physiques, de feu et de foudre
Explose lors de sa mort pour infligeant 5% de sa vie sous forme de dégâts physiques, de feu et de foudre
Effectuez un clic droit sur cet objet pour créer ce cadavre.
Dark Marionette
Marionnette sombre MannequinMid /8
Nom | Descriptions détaillées |
---|---|
DropLevel | 24 |
BaseType | Dark Marionette |
BaseType | Marionnette sombre |
Class | Cadavres |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/MannequinMid |
Icon | Art/2DItems/Currency/Azmeri/RobotMannequinCorpse |
Reference | Community Wiki |
Marionnette sombre
Fabrication
Le Spectre Invoqué est Réinvoqué 4 secondes après avoir été Tué
Dark Marionette
Spectre | Y |
---|---|
Tags | construct, humanoid, medium_movement, not_dex, not_int |
Vie
288%
Armure
+50%
Ailment Threshold
288%
Résistance
20 20 20 0
Damage
125%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
125%
Model Size
100%
Type
AzmeriCorpseMannequin
Metadata
MannequinMid
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
18,528
Armure
43,185
Évasion
4,739
Bouclier d'énergie
0
Damage
467
Dégâts des sorts
467
Précision
290
Attack Time
1.5
Expérience
12,819
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 374–560
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Mannequin/MannequinMid"] = { name = "Dark Marionette", life = 2.88, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Le Spectre Invoqué est Réinvoqué 4 secondes après avoir été Tué
Id | AzmeriMannequinReviveAfterTime |
---|---|
Family | MonsterReviveAfterTime |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |