黑暗木偶
灵柩
怪物类型: 构造体
被击败后重塑
被击败时爆炸,造成相当于 5% 生命的物理、火焰和闪电伤害
右键点击该物品以产生灵柩。
Dark Marionette
黑暗木偶 MannequinMid /8
名字显示物品素质
DropLevel 24
BaseType Dark Marionette
BaseType 黑暗木偶
Class 灵柩
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/MannequinMid
IconArt/2DItems/Currency/Azmeri/RobotMannequinCorpse
ReferenceCommunity Wiki
黑暗木偶
构造体
召唤的灵体被击败 1 秒后重新召唤
Dark Marionette
幽魂Y
标签construct, humanoid, medium_movement, not_dex, not_int
生命
288%
护甲
+100%
异常状态临界值
288%
抗性
20 20 20 0
伤害
125%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.5 秒
伤害分布
±20%
经验值
125%
Model Size
100%
类型
AzmeriCorpseMannequin
Metadata
MannequinMid
等级
68
生命
18,528
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
467
法术伤害
467
命中
290
攻击间隔
1.5
经验值
12,819
异常状态临界值
18,528
冰缓
59
Shock
59
Brittle
331
Scorch
59
Sap
162
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 374–560
攻击暴击率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Mannequin/MannequinMid"] = {
    name = "Dark Marionette",
    life = 2.88,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
召唤的灵体被击败 1 秒后重新召唤
IdAzmeriMannequinReviveAfterTime
FamilyMonsterReviveAfterTime
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • revive spectre if killed by enemies ms Min: 1000 Max: 1000 全域
  • Edit

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