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Marionete Sombria
Patuá
Categoria do Monstro: Construto
É Reformado após ser morto
Explode ao morrer, causando 5% da vida como Dano Físico, Fogo e Raio.
Clique com o botão direito neste item para criar seu cadáver.
Dark Marionette
DropLevel
24
BaseType
Dark Marionette
BaseType
Marionete Sombria
Class
Flags
AlwaysAllocate
Type
Metadata/Items/ItemisedCorpses/MannequinMid
Tags
itemisedcorpse_mid
Icon
Art/2DItems/Currency/Azmeri/RobotMannequinCorpse
Base.base_level
1
Base.tag
default
Base.description_text
ItemDescriptionItemisedCorpse
Usable.use_type
Usable
Usable.action
spawn_itemised_corpse
Marionete Sombria
Construto
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
Espectro Convocado é Re-Convocado 4 segundos após ser Morto
Dark Marionette
Spectre
Tagsconstruct, humanoid, medium_movement, not_dex, not_int
Vida
288%
Armadura
+50%
Ailment Threshold
288%
Resistência
IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
Damage
125%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
125%
Model Size
100%
Type
AzmeriCorpseMannequin
Metadata
MannequinMid
Nível
68
Vida
18,528
Armadura
43,185
Evasão
4,739
Damage
467
Dano Mágico
467
Precisão
580
Attack Time
1.5
Experiência
12,819
Minion Life
4,019
Minion Damage
373
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
Phys Convert Ele
240%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 374—560
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Mannequin/MannequinMid"] = {
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    name = "Dark Marionette",
    life = 2.88,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Espectro Convocado é Re-Convocado 4 segundos após ser Morto
FamilyMonsterReviveAfterTime
Domainsmonstro (3)
GenerationTypeÚnicos (3)
Stats
  • revive spectre if killed by enemies ms 4000 — 4000 Global
  • Edit

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