Marionete Sombria
Cadáver
Categoria do Monstro: Construto
É Reformado após ser morto
Explode ao morrer, causando 5% da vida como Dano Físico, Fogo e Raio.
Clique com o botão direito neste item para criar seu cadáver.
Dark Marionette
Marionete Sombria MannequinMid /8
NomeExibir Descrições Completas
DropLevel 24
BaseType Dark Marionette
BaseType Marionete Sombria
Class Patuá
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/MannequinMid
IconArt/2DItems/Currency/Azmeri/RobotMannequinCorpse
ReferenceCommunity Wiki
Marionete Sombria
Construto
Espectro Convocado é Re-Convocado 1 segundo após ser Morto
Dark Marionette
SpectreY
Tagsconstruct, humanoid, medium_movement, not_dex, not_int
Vida
288%
Armadura
+100%
Ailment Threshold
288%
Resistência
20 20 20 0
Damage
125%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
125%
Model Size
100%
Type
AzmeriCorpseMannequin
Metadata
MannequinMid
Nível
68
Vida
18,528
Armadura
57,580
Evasão
4,739
Escudo de Energia
0
Damage
467
Dano Mágico
467
Precisão
290
Attack Time
1.5
Experiência
12,819
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 374–560
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Mannequin/MannequinMid"] = {
    name = "Dark Marionette",
    life = 2.88,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Espectro Convocado é Re-Convocado 1 segundo após ser Morto
IdAzmeriMannequinReviveAfterTime
FamilyMonsterReviveAfterTime
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • revive spectre if killed by enemies ms Min: 1000 Max: 1000 Global
  • Edit

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