Seigneur de guerre parfait
Cadavre
Type du monstre: Humanoïde
Utilise Bond percutant
Utilise Balayage
Utilise Cri d'endurance
Utilise Clameur d'immortalité
Utilise Vitalité
Partage les Charges d'endurance avec les alliés
Utilise Balayage
Utilise Cri d'endurance
Utilise Clameur d'immortalité
Utilise Vitalité
Partage les Charges d'endurance avec les alliés
Effectuez un clic droit sur cet objet pour créer ce cadavre.
Perfect Warlord
Seigneur de guerre parfait OakHigh /8
Nom | Descriptions détaillées |
---|---|
DropLevel | 81 |
BaseType | Perfect Warlord |
BaseType | Seigneur de guerre parfait |
Class | Cadavres |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/OakHigh |
Icon | Art/2DItems/Currency/Azmeri/OakCorpse |
Reference | Community Wiki |
Seigneur de guerre parfait
Humanoïde
Perfect Warlord
Spectre | Y |
---|---|
Tags | human, humanoid, medium_movement, not_int, red_blood |
Vie
300%
Armure
+80%
Évasion
+40%
Ailment Threshold
300%
Résistance
20 20 20 0
Damage
173%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
AzmeriOak
Metadata
OakHigh
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
19,300
Armure
51,822
Évasion
6,635
Bouclier d'énergie
0
Damage
646
Dégâts des sorts
646
Précision
290
Attack Time
1.5
Expérience
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 517–775
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriOakSweep
Attack, Area, Multistrikeable, Melee
Balayage
Base Damage: 517–775
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Un coup circulaire avec une arme à deux mains qui repousse les monstres se trouvant autour du personnage.
20% Davantage de Dégâts physiques
30% de Réduction du Seuil d'Étourdissement de l'Ennemi
100% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis
cast time overrides attack duration [1]
is area damage [1]
30% de Réduction du Seuil d'Étourdissement de l'Ennemi
100% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis
cast time overrides attack duration [1]
is area damage [1]
AzmeriOakImmortalCall
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
Clameur d'immortalité
Temps d'incantation: 0.85 sec.
Temps de recharge: 8 sec.
Un sort qui consomme toutes les charges d'endurance et rend l'utilisateur invulnérable aux dégâts physiques pour une courte durée, proportionnelle au nombre de charges d'endurances ainsi dépensées.
La Durée de base est de 1 secondes
+0.5 secondes à la Durée de base par Charge d'endurance retirée
+0.5 secondes à la Durée de base par Charge d'endurance retirée
AzmeriOakEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Cri d'endurance
Temps de recharge: 8 sec.
Un cri de guerre qui provoque les ennemis à proximité, les poussant à attaquer l'utilisateur, et qui octroie un effet bénéfique à l'utilisateur et aux alliés à proximité. L'utilisateur et les alliés à proximités gagnent également des charges d'endurance.
La Durée de base est de 1 secondes
40% de Vie Régénérée par seconde
Octroie 3 Charges d'endurance supplémentaires
40% de Vie Régénérée par seconde
Octroie 3 Charges d'endurance supplémentaires
AzmeriOakLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Bond percutant
Base Damage: 517–775
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres.
50% Davantage de Dégâts
30% de Réduction du Seuil d'Étourdissement de l'Ennemi
100% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis
Le Rayon de base est de 1.5 mètres
cast time overrides attack duration [1]
is area damage [1]
30% de Réduction du Seuil d'Étourdissement de l'Ennemi
100% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis
Le Rayon de base est de 1.5 mètres
cast time overrides attack duration [1]
is area damage [1]
AzmeriOakVitality
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Vitalité
Temps d'incantation: 1 sec.
Temps de recharge: 0.5 sec.
Une aura qui augmente la régénération de vie, affectant le lanceur et ses alliés.
Vous et vos Alliés à proximité Régénérez 54 de Vie par seconde
active skill area of effect radius +% final [50]
active skill area of effect radius +% final [50]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/OakHigh"] = { name = "Perfect Warlord", life = 3, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "AzmeriOakSweep", "AzmeriOakEnduringCry", "AzmeriOakImmortalCall", "MeleeAtAnimationSpeed", "AzmeriOakLeapSlam", "AzmeriOakVitality", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriOakSweep"] = { name = "Sweep", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Swings a two handed melee weapon in a circle, knocking back monsters around the character.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.15, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_physical_damage_+%_final", "base_stun_threshold_reduction_+%", "base_stun_duration_+%", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {20, 30, 100, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOakEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {3, 1000, 2400, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOakImmortalCall"] = { name = "Immortal Call", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Instant] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_buff_duration_ms_+_per_removable_endurance_charge", "base_skill_effect_duration", }, levels = { [1] = {500, 1000, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOakLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "base_stun_threshold_reduction_+%", "base_stun_duration_+%", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 15, 30, 100, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOakVitality"] = { name = "Vitality", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants life regeneration to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_life_regeneration_rate_per_minute", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.2301000058651, 50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.