Vollkommener Kriegsherr
Leiche
Monsterkategorie: Humanoid
Nutzt Sprunghieb
Nutzt Rundumschlag
Nutzt Widerstandsschrei
Nutzt Schrei der Unsterblichkeit
Zaubert Vitalität
Teilt Widerstands-Ladungen mit Verbündeten
Rechtsklicke auf diesen Gegenstand, um diese Leiche zu erzeugen.
Perfect Warlord
Vollkommener Kriegsherr OakHigh /8
NameVollständige Beschreibung zeigen
DropLevel 81
BaseType Perfect Warlord
BaseType Vollkommener Kriegsherr
Class Leichen
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/OakHigh
IconArt/2DItems/Currency/Azmeri/OakCorpse
ReferenceCommunity Wiki
Vollkommener Kriegsherr
Humanoid
Perfect Warlord
SpectreY
Tagshuman, humanoid, medium_movement, not_int, red_blood
Leben
300%
Rüstung
+80%
Ausweichen
+40%
Ailment Threshold
300%
Widerstand
20 20 20 0
Damage
173%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
AzmeriOak
Metadata
OakHigh
Stufe
68
Leben
19,300
Rüstung
51,822
Ausweichen
6,635
Energieschild
0
Damage
646
Zauberschaden
646
Genauigkeit
290
Attack Time
1.5
Erfahrung
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 517–775
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriOakSweep
Attack, Area, Multistrikeable, Melee
Rundumschlag
Base Damage: 517–775
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Schwingt eine Zweihand-Nahkampfwaffe im Kreis, wodurch Monster im Umkreis des Charakters zurückgestoßen werden.
Verursacht 20% mehr physischen Schaden
30% verringerte gegnerische Betäubungsschwelle
100% verlängerte Betäubungsdauer bei Gegnern
cast time overrides attack duration [1]
is area damage [1]
AzmeriOakImmortalCall
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
Schrei der Unsterblichkeit
Zauberzeit: 0.85 Sek.
Abklingzeit: 8 Sek.
Entlädt alle Widerstands-Ladungen und macht den Charakter für eine kurze Zeit gegen physischen Schaden immun. Die Dauer ist proportional zur Anzahl an Widerstands-Ladungen, die verbraucht werden.
Basisdauer beträgt 1 Sekunden
+0.5 Sekunden zur Basisdauer pro verbrauchter Widerstands-Ladung
AzmeriOakEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Widerstandsschrei
Abklingzeit: 8 Sek.
Entfesselt einen Kriegsschrei, der alle Gegner im Umkreis verspottet, wodurch sie den Charakter angreifen, und gewährt ihm und Verbündeten im Umkreis eine Stärkung. Der Nutzer und verbündete Spieler erhalten auch Widerstands-Ladungen.
Basisdauer beträgt 1 Sekunden
Regeneriert 40% des Lebens pro Sekunde
Gewährt 3 zusätzliche Widerstands-Ladungen
AzmeriOakLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 517–775
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
Verursacht 50% mehr Schaden
30% verringerte gegnerische Betäubungsschwelle
100% verlängerte Betäubungsdauer bei Gegnern
Basisradius beträgt 1.5 Meter
cast time overrides attack duration [1]
is area damage [1]
AzmeriOakVitality
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Vitalität
Zauberzeit: 1 Sek.
Abklingzeit: 0.5 Sek.
Zaubert eine Aura, die Euch und Euren Verbündeten Lebensregeneration gewährt.
Ihr und Verbündete im Umkreis regenerieren 54 Leben pro Sekunde
active skill area of effect radius +% final [50]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/OakHigh"] = {
    name = "Perfect Warlord",
    life = 3,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.73,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "AzmeriOakSweep",
        "AzmeriOakEnduringCry",
        "AzmeriOakImmortalCall",
        "MeleeAtAnimationSpeed",
        "AzmeriOakLeapSlam",
        "AzmeriOakVitality",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakSweep"] = {
    name = "Sweep",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Swings a two handed melee weapon in a circle, knocking back monsters around the character.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.15,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_physical_damage_+%_final",
        "base_stun_threshold_reduction_+%",
        "base_stun_duration_+%",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {20, 30, 100, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {3, 1000, 2400, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakImmortalCall"] = {
    name = "Immortal Call",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
        [SkillType.Instant] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_buff_duration_ms_+_per_removable_endurance_charge",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {500, 1000, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_stun_threshold_reduction_+%",
        "base_stun_duration_+%",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, 15, 30, 100, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakVitality"] = {
    name = "Vitality",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants life regeneration to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_life_regeneration_rate_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0.2301000058651, 50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
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