Senhor da Guerra Perfeito
Cadáver
Categoria do Monstro:
Humanóide
![](/image/settlers/humanoid.webp)
Usa Salto Impactante
Usa Arrastão
Usa Clamor Tolerante
Usa Chamado Imortal
Conjura Vitalidade
Compartilha Cargas de Tolerância com aliados
Clique com o botão direito neste item para criar seu cadáver.
Perfect Warlord
![](https://cdn.poedb.tw/protected/image/Art/2DItems/Currency/Azmeri/OakCorpse.webp)
Senhor da Guerra Perfeito OakHigh /8
Nome | Exibir Descrições Completas |
---|---|
DropLevel | 81 |
BaseType | Perfect Warlord |
BaseType | Senhor da Guerra Perfeito |
Class | Patuá |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/OakHigh |
Icon | Art/2DItems/Currency/Azmeri/OakCorpse |
Reference | Community Wiki |
Senhor da Guerra Perfeito
![](/image/settlers/humanoid.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconFire.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconCold.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconLightning.webp)
Perfect Warlord
Spectre | Y |
---|---|
Tags | human, humanoid, medium_movement, not_int, red_blood |
Vida
300%
Armadura
+80%
Evasão
+40%
Ailment Threshold
300%
Resistência
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconFire.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconCold.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconLightning.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconChaos.webp)
Damage
173%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
AzmeriOak
Metadata
OakHigh
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Selecionar Nível dos Monstros
Nível
68
Vida
19,300
Armadura
51,822
Evasão
6,635
Damage
646
Dano Mágico
646
Precisão
580
Attack Time
1.5
Experiência
15,383
Minion Life
4,186
Minion Damage
516
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 517–775
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
![](https://cdn.poedb.tw/image/Art/2DArt/SkillIcons/iconbasicattack.webp)
AzmeriOakSweep
Attack, Area, Multistrikeable, Melee
Arrastão
Base Damage: 517–775
Chance de Crítico: 5%
Attack Time: 1.5 seg
Gira uma arma de duas mãos em um círculo, empurrando alguns monstros em volta do personagem.
Causa 20% mais Dano Físico
Ponto de Atordoamento Inimigo reduzido em 30%
Duração do Atordoamento em inimigos aumentada em 100%
cast time overrides attack duration [1]
is area damage [1]
![](https://cdn.poedb.tw/image/Art/2DArt/SkillIcons/sweep.webp)
AzmeriOakImmortalCall
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
Chamado Imortal
Tempo de Conjuração: 0.85 seg
Recarga: 8 seg
Consome Cargas de Tolerância, tornando o personagem invulnerável a dano físico por um curto período, proporcional a quantas cargas de tolerância foram gastas.
Duração base é de 1 segundos
+0.5 segundos à Duração Base por Carga de Tolerância removida
![](https://cdn.poedb.tw/image/Art/2DArt/SkillIcons/immortalcall.webp)
AzmeriOakEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Clamor Fortalecedor
Recarga: 8 seg
Executa um clamor, provocando todos os inimigos ao redor à atacar o usuário e concedendo um buff ao usuário e aos aliados próximos. O usuário e jogadores aliados também ganham cargas de tolerância.
Duração base é de 1 segundos
Regenera 40% da Vida por segundo
Concede 3 Cargas de Tolerância adicionais
![](https://cdn.poedb.tw/image/Art/2DArt/SkillIcons/WarCryEnduring.webp)
AzmeriOakLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 517–775
Chance de Crítico: 5%
Attack Time: 1.5 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
Causa 50% mais Dano
Ponto de Atordoamento Inimigo reduzido em 30%
Duração do Atordoamento em inimigos aumentada em 100%
O raio Base é de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
![](https://cdn.poedb.tw/image/Art/2DArt/SkillIcons/iconleapslam.webp)
AzmeriOakVitality
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Vitalidade
Tempo de Conjuração: 1 seg
Recarga: 0.5 seg
Conjura uma aura que concede regeneração de vida a você e seus aliados.
Você e Aliados próximos Regeneram 54 de Vida por segundo
active skill area of effect radius +% final [50]
![](https://cdn.poedb.tw/image/Art/2DArt/SkillIcons/auraregen.webp)
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/OakHigh"] = { name = "Perfect Warlord", life = 3, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "AzmeriOakSweep", "AzmeriOakEnduringCry", "AzmeriOakImmortalCall", "MeleeAtAnimationSpeed", "AzmeriOakLeapSlam", "AzmeriOakVitality", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriOakSweep"] = { name = "Sweep", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Swings a two handed melee weapon in a circle, knocking back monsters around the character.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.15, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_physical_damage_+%_final", "base_stun_threshold_reduction_+%", "base_stun_duration_+%", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {20, 30, 100, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOakEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {3, 1000, 2400, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOakImmortalCall"] = { name = "Immortal Call", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Instant] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_buff_duration_ms_+_per_removable_endurance_charge", "base_skill_effect_duration", }, levels = { [1] = {500, 1000, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOakLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "base_stun_threshold_reduction_+%", "base_stun_duration_+%", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 15, 30, 100, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriOakVitality"] = { name = "Vitality", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants life regeneration to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_life_regeneration_rate_per_minute", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.2301000058651, 50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.