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완전한 전쟁군주
시신
몬스터 유형: 인간형
도약 강타 사용
휩쓸기 사용
인내의 함성 사용
불멸의 외침 사용
활력 시전
동료와 인내 충전 공유
이 아이템에 우클릭하여 이 시신을 생성할 수 있습니다.
Perfect Warlord
완전한 전쟁군주 OakHigh /9
이름상세 설명 표시
DropLevel 81
BaseType Perfect Warlord
BaseType 완전한 전쟁군주
Class 시신
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/OakHigh
Tagsitemisedcorpse_high
IconArt/2DItems/Currency/Azmeri/OakCorpse
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault
Base.description_textItemDescriptionItemisedCorpse
client.RenderItem
Usable.use_typeUsable
Usable.actionspawn_itemised_corpse
완전한 전쟁군주
인간형
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
Perfect Warlord
SpectreY
Tagshuman, humanoid, medium_movement, not_int, red_blood
생명력
300%
방어도
+80%
회피
+40%
Ailment Threshold
300%
저항
MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
Damage
173%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
경험치
150%
Model Size
100%
Type
AzmeriOak
Metadata
OakHigh
레벨
68
생명력
19,300
방어도
51,822
회피
6,635
Damage
646
주문 피해
646
정확도
580
Attack Time
1.5
경험치
15,383
Minion Life
4,186
Minion Damage
516
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
Phys Convert Ele
240%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 517—775
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
AzmeriOakSweep
Attack, Area, Multistrikeable, Melee, Lightning
신성한 휩쓸기
Base Damage: 517—775
치명타 확률: 5%
Attack Time: 1.5 초
양손 철퇴 또는 지팡이를 원형으로 휘둘러, 명중당한 적들에게 무작위로 신성한 망치를 떨어뜨립니다. 신성한 망치의 명중은 회피할 수 없습니다.
주는 물리 피해 20% 증폭
적 기절 한계치 30% 감소
적에게 적용되는 기절 지속시간 100% 증가
cast time overrides attack duration [1]
is area damage [1]
sweep
AzmeriOakImmortalCall
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
불멸의 외침
시전 속도: 0.85 초
재사용 대기시간: 8 초
인내 충전을 사용하여 잠시 동안 물리 피해 면역상태가 됩니다. 소모된 인내 충전의 수에 따라 지속시간이 증가합니다.
기본 지속시간 1
인내 충전을 소모할 때마다 기본 지속시간 +0.5초 증가
immortalcall
AzmeriOakEnduringCry
Buff, Area, Duration, Warcry, Cooldown
인내의 함성
재사용 대기시간: 8 초
함성을 질러 주변의 모든 적을 도발해 사용자를 공격하게 하고, 시전자와 주변 동료들에게 버프를 부여합니다. 사용자와 주변 동료들이 인내 충전도 획득합니다.
기본 지속시간 1
1초마다 생명력의 40% 재생
인내 충전 3개 추가 부여
WarCryEnduring
AzmeriOakLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
도약 강타
Base Damage: 517—775
치명타 확률: 5%
Attack Time: 1.5 초
공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀쳐 냅니다. 착지 지점의 적은 바깥으로 밀려납니다. 도끼나 철퇴, 셉터, 검, 지팡이가 필요합니다.
주는 피해 50% 증폭
적 기절 한계치 30% 감소
적에게 적용되는 기절 지속시간 100% 증가
기본 반경 1.5미터
cast time overrides attack duration [1]
is area damage [1]
iconleapslam
AzmeriOakVitality
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
활력
시전 속도: 1 초
재사용 대기시간: 0.5 초
플레이어와 동료들에게 생명력 재생을 부여하는 오라를 시전합니다.
자신 및 주변 동료들이 1초마다 생명력 54 재생
active skill area of effect radius +% final [50]
auraregen

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/OakHigh"] = {
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    name = "Perfect Warlord",
    life = 3,
    damage = 1.73,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "AzmeriOakSweep",
        "AzmeriOakEnduringCry",
        "AzmeriOakImmortalCall",
        "MeleeAtAnimationSpeed",
        "AzmeriOakLeapSlam",
        "AzmeriOakVitality",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakSweep"] = {
    name = "Holy Sweep",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Swings a two handed mace or a staff in a circle, calling down holy hammers to land randomly on a number of enemies struck. Hits from these holy hammers cannot be evaded.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.15,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_physical_damage_+%_final",
        "base_stun_threshold_reduction_+%",
        "base_stun_duration_+%",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {20, 30, 100, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakEnduringCry"] = {
    name = "Enduring Cry",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Warcry] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enduring_cry_grants_x_additional_endurance_charges",
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {3, 1000, 2400, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakImmortalCall"] = {
    name = "Immortal Call",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
        [SkillType.Instant] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_buff_duration_ms_+_per_removable_endurance_charge",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {500, 1000, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_stun_threshold_reduction_+%",
        "base_stun_duration_+%",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, 15, 30, 100, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakVitality"] = {
    name = "Vitality",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants life regeneration to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_life_regeneration_rate_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {0.2301000058651, 50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
Edit

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