Tortue gardienne
Cadavre
Type du monstre: Bête
Octroie au propriétaire l'Effet bénéfique Bienfait de Rongokurai
Le propriétaire gagne 3% de Réduction des Dégâts physiques
Effectuez un clic droit sur cet objet pour créer ce cadavre.
Guardian Turtle
Tortue gardienne TurtleMid /8
NomDescriptions détaillées
DropLevel 24
BaseType Guardian Turtle
BaseType Tortue gardienne
Class Cadavres
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/TurtleMid
IconArt/2DItems/Currency/Azmeri/RongokuraiSpiritTortoiseCorpse
ReferenceCommunity Wiki
Tortue gardienne
Bête
Guardian Turtle
SpectreY
Tagsbeast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement
Vie
450%
Armure
+300%
Ailment Threshold
450%
Résistance
20 20 20 0
Damage
173%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 19
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
150%
Model Size
80%
Type
AzmeriTurtle
Metadata
TurtleMid_
Niveau
68
Vie
28,950
Armure
115,160
Évasion
4,739
Bouclier d'énergie
0
Damage
646
Dégâts des sorts
646
Précision
290
Attack Time
1.5
Expérience
15,383
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 517–775
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ABTTAzmeriTurtleInvulnerability
Buff, Duration, Spell
Temps d'incantation: 1 sec.
Temps de recharge: 30 sec.
La Durée de base est de 2 secondes
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TurtleMid_"] = {
    name = "Guardian Turtle",
    life = 4.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.73,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 19,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "ABTTAzmeriTurtleInvulnerability",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ABTTAzmeriTurtleInvulnerability"] = {
    name = "ABTTAzmeriTurtleInvulnerability",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "base_skill_effect_duration",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-80, 2000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}