守護野龜
屍體
怪物種類: 野獸
持有者被隆格庫萊的恩賜增益
持有者獲得 3% 物理傷害減免
右鍵點擊此物品來製造屍體。
Guardian Turtle
守護野龜 TurtleMid /8
名字顯示物品素質
DropLevel 24
BaseType Guardian Turtle
BaseType 守護野龜
Class 屍體
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/TurtleMid
IconArt/2DItems/Currency/Azmeri/RongokuraiSpiritTortoiseCorpse
ReferenceCommunity Wiki
守護野龜
野獸
Guardian Turtle
幽魂Y
標籤beast, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, reptile_beast, very_slow_movement
生命
450%
護甲
+300%
異常狀態臨界值
450%
抗性
20 20 20 0
傷害
173%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 19
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
150%
Model Size
80%
類型
AzmeriTurtle
Metadata
TurtleMid_
等級
68
生命
28,950
護甲
28,790
閃避
4,739
能量護盾
0
傷害
646
法術傷害
646
命中
0
攻擊間隔
1.5
經驗值
15,383
異常狀態臨界值
28,950
冰緩
92
感電
92
易碎
518
焦灼
92
殘喘
253
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 517–775
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ABTTAzmeriTurtleInvulnerability
增益, 持續時間, 法術
施放時間: 1 秒
冷卻時間: 30 秒
+2 秒基礎持續時間
action attack or cast time uses animation length [1]
spell maximum action distance +% [-80]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TurtleMid_"] = {
    name = "Guardian Turtle",
    life = 4.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.73,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 19,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "ABTTAzmeriTurtleInvulnerability",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ABTTAzmeriTurtleInvulnerability"] = {
    name = "ABTTAzmeriTurtleInvulnerability",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "base_skill_effect_duration",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-80, 2000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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