Esprit moralisateur
Cadavre
Type du monstre: Mort-vivant
Invoque des squelettes
Tire des mortiers
Crée une Offrande de chaos
Crée une Offrande de feu
Les squelettes alliés inflige des Dégâts de feu et de chaos supplémentaires avec les attaques
Effectuez un clic droit sur cet objet pour créer ce cadavre.
Judgemental Spirit
Esprit moralisateur GoddessMid /8
NomDescriptions détaillées
DropLevel 81
BaseType Judgemental Spirit
BaseType Esprit moralisateur
Class Cadavres
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/GoddessMid
IconArt/2DItems/Currency/Azmeri/GoddessOfJusticeCorpse
ReferenceCommunity Wiki
Esprit moralisateur
Mort-vivant
Judgemental Spirit
SpectreY
TagsLanceur de sorts, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, large_height, medium_movement, non_unique_map_boss, not_dex, not_str, ranged, undead
Vie
203%
Energy Shield From Life
100%
Ailment Threshold
203%
Résistance
20 20 20 0
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
150%
Model Size
130%
Type
AzmeriGoddess
Metadata
GoddessMid
Niveau
68
Vie
13,060
Armure
28,790
Évasion
4,739
Bouclier d'énergie
6,127
Damage
560
Dégâts des sorts
560
Précision
290
Attack Time
1.5
Expérience
15,383
Ailment Threshold
13,060
Chill
41
Shock
41
Brittle
234
Scorch
41
Sap
114
AzmeriGoddessSpiritMortar
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 572.2 à 858.3 Dégâts de feu
Tire +5 Projectiles
25% de Réduction de la Vitesse d'incantation
base is projectile [1]
distribute projectiles over contact points [1]
ignite art variation [2]
is area damage [1]
monster projectile variation [1]
projectile minimum range [15]
projectile spread radius [20]
AzmeriGoddessSummonSkeletonGhostflame
Spell, Projectile, Multicastable, Triggerable
Temps d'incantation: 0.25 sec.
Temps de recharge: 20 sec.
Les Aptitudes se répètent 3 fois de plus
Inflige 180.5 à 270.7 Dégâts de feu
active skill area of effect radius +% final [-25]
alternate minion [76]
base is projectile [1]
number of monsters to summon [1]
number of projectiles override [1]
projectile minimum range [25]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
AzmeriGoddessOfferingOfJudgement
Spell, Area, Duration, Damage, AreaSpell, Triggerable
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
Inflige 2045.9 Dégâts de feu de base par seconde
La Durée de base est de 6 secondes
base is projectile [1]
is area damage [1]
AzmeriGoddessOfferingOfJudgementChaos
Spell, Area, Duration, Damage, AreaSpell, Triggerable
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
Inflige 545.6 Dégâts de chaos de base par seconde
La Durée de base est de 6 secondes
base is projectile [1]
is area damage [1]
AzmeriGoddessBeam
Spell, Area, Damage, AreaSpell
Rayon de la Déesse
Temps d'incantation: 1 sec.
Temps de recharge: 18 sec.
Inflige 2045.9 Dégâts de feu de base par seconde
La Durée de base est de 3 secondes
disable skill repeats [1]
is area damage [1]
ABTTAzmeriGoddessAura
Buff, Duration, Spell, Triggerable
Temps d'incantation: 1 sec.
143.4 à 239 Dégâts de chaos supplémentaires
191.2 à 286.7 Dégâts de feu supplémentaires

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
}

Animated
{
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
}

Targetable
{
}

Render
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/GoddessMid"] = {
    name = "Judgemental Spirit",
    life = 2.03,
    energyShield = 1,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "AzmeriGoddessSpiritMortar",
        "AzmeriGoddessOfferingOfJudgement",
        "AzmeriGoddessOfferingOfJudgementChaos",
        "AzmeriGoddessSummonSkeletonGhostflame",
        "AzmeriGoddessBeam",
        "ABTTAzmeriGoddessAura",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGoddessSpiritMortar"] = {
    name = "AzmeriGoddessSpiritMortar",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "base_cast_speed_+%",
        "projectile_minimum_range",
        "ignite_art_variation",
        "monster_projectile_variation",
        "base_number_of_projectiles",
        "is_area_damage",
        "base_is_projectile",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, -25, 15, 2, 1, 5, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGoddessOfferingOfJudgement"] = {
    name = "AzmeriGoddessOfferingOfJudgement",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGoddessOfferingOfJudgementChaos"] = {
    name = "AzmeriGoddessOfferingOfJudgementChaos",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGoddessSummonSkeletonGhostflame"] = {
    name = "AzmeriGoddessSummonSkeletonGhostflame",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "projectile_minimum_range",
        "skill_repeat_count",
        "active_skill_area_of_effect_radius_+%_final",
        "number_of_projectiles_override",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 76, 25, 3, -25, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGoddessBeam"] = {
    name = "Goddess Beam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
        "disable_skill_repeats",
    },
    levels = {
        [1] = {1, 3000, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ABTTAzmeriGoddessAura"] = {
    name = "ABTTAzmeriGoddessAura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_fire_damage",
        "attack_maximum_added_fire_damage",
        "attack_minimum_added_chaos_damage",
        "attack_maximum_added_chaos_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0.60000002384186, 1, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}