审判之魂
灵柩
怪物类型: 亡灵
召唤魔侍
发射炮击
产生混沌奉献
产生火焰奉献
友军魔侍的攻击额外造成火焰和混沌伤害
右键点击该物品以产生灵柩。
Judgemental Spirit
审判之魂 GoddessMid /8
名字显示物品素质
DropLevel 81
BaseType Judgemental Spirit
BaseType 审判之魂
Class 灵柩
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/GoddessMid
IconArt/2DItems/Currency/Azmeri/GoddessOfJusticeCorpse
ReferenceCommunity Wiki
审判之魂
亡灵
Judgemental Spirit
幽魂Y
标签施法, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, large_height, medium_movement, non_unique_map_boss, not_dex, not_str, ranged, undead
生命
203%
生命转为护盾
100%
异常状态临界值
203%
抗性
20 20 20 0
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
130%
类型
AzmeriGoddess
Metadata
GoddessMid
等级
68
生命
13,060
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
560
法术伤害
560
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
13,060
冰缓
41
Shock
41
Brittle
234
Scorch
41
Sap
114
AzmeriGoddessSpiritMortar
投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
造成 572.2 - 858.3 火焰伤害
发射投射物 +5
施法速度减慢 25%
base is projectile [1]
distribute projectiles over contact points [1]
ignite art variation [2]
is area damage [1]
monster projectile variation [1]
projectile minimum range [15]
projectile spread radius [20]
AzmeriGoddessSummonSkeletonGhostflame
法术, 投射物, 法术可重复, 可触发
施放间隔: 0.25 秒
冷却时间: 20 秒
技能可重复施放 3
造成 180.5 - 270.7 火焰伤害
active skill area of effect radius +% final [-25]
alternate minion [76]
base is projectile [1]
number of monsters to summon [1]
number of projectiles override [1]
projectile minimum range [25]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
AzmeriGoddessOfferingOfJudgement
法术, 范围, 持续时间, 伤害, 范围法术, 可触发
施放间隔: 1 秒
冷却时间: 5 秒
每秒造成 2045.9 基础火焰伤害
基础持续时间为 6
base is projectile [1]
is area damage [1]
AzmeriGoddessOfferingOfJudgementChaos
法术, 范围, 持续时间, 伤害, 范围法术, 可触发
施放间隔: 1 秒
冷却时间: 5 秒
每秒造成 545.6 基础混沌伤害
基础持续时间为 6
base is projectile [1]
is area damage [1]
AzmeriGoddessBeam
法术, 范围, 伤害, 范围法术
女神光束
施放间隔: 1 秒
冷却时间: 18 秒
每秒造成 2045.9 基础火焰伤害
基础持续时间为 3
disable skill repeats [1]
is area damage [1]
ABTTAzmeriGoddessAura
增益, 持续时间, 法术, 可触发
施放间隔: 1 秒
附加 143.4239 点混沌伤害
附加 191.2286.7 点火焰伤害

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
}

Animated
{
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
}

Targetable
{
}

Render
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/GoddessMid"] = {
    name = "Judgemental Spirit",
    life = 2.03,
    energyShield = 1,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "AzmeriGoddessSpiritMortar",
        "AzmeriGoddessOfferingOfJudgement",
        "AzmeriGoddessOfferingOfJudgementChaos",
        "AzmeriGoddessSummonSkeletonGhostflame",
        "AzmeriGoddessBeam",
        "ABTTAzmeriGoddessAura",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGoddessSpiritMortar"] = {
    name = "AzmeriGoddessSpiritMortar",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "base_cast_speed_+%",
        "projectile_minimum_range",
        "ignite_art_variation",
        "monster_projectile_variation",
        "base_number_of_projectiles",
        "is_area_damage",
        "base_is_projectile",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, -25, 15, 2, 1, 5, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGoddessOfferingOfJudgement"] = {
    name = "AzmeriGoddessOfferingOfJudgement",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGoddessOfferingOfJudgementChaos"] = {
    name = "AzmeriGoddessOfferingOfJudgementChaos",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGoddessSummonSkeletonGhostflame"] = {
    name = "AzmeriGoddessSummonSkeletonGhostflame",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "projectile_minimum_range",
        "skill_repeat_count",
        "active_skill_area_of_effect_radius_+%_final",
        "number_of_projectiles_override",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 76, 25, 3, -25, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGoddessBeam"] = {
    name = "Goddess Beam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
        "disable_skill_repeats",
    },
    levels = {
        [1] = {1, 3000, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ABTTAzmeriGoddessAura"] = {
    name = "ABTTAzmeriGoddessAura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_fire_damage",
        "attack_maximum_added_fire_damage",
        "attack_minimum_added_chaos_damage",
        "attack_maximum_added_chaos_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0.60000002384186, 1, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}