Démon de sang parfait
Cadavre
Type du monstre: Démon
Vomi du Sang
Applique Sang corrompu
Absorbe le Sang corrompu puis le fait exploser, infligeant des Dégâts physiques basés sur les Dégâts de Sang corrompu
Utilise Fierté
Effectuez un clic droit sur cet objet pour créer ce cadavre.
Perfect Blood Demon
Démon de sang parfait DemonBossHigh /8
NomDescriptions détaillées
DropLevel 81
BaseType Perfect Blood Demon
BaseType Démon de sang parfait
Class Cadavres
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/DemonBossHigh
IconArt/2DItems/Currency/Azmeri/HellscapeDemonBossCorpse
ReferenceCommunity Wiki
Démon de sang parfait
Démon
Perfect Blood Demon
SpectreY
Tagsbeyond_demon, Lanceur de sorts, cleaving_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, hellscape_demon_boss, large_model, melee, not_dex, not_int, ranged, red_blood, very_fast_movement
Vie
420%
Armure
+100%
Ailment Threshold
420%
Résistance
20 20 20 0
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 24
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
AzmeriDemonBoss
Metadata
DemonBossHigh
Niveau
68
Vie
27,020
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
560
Dégâts des sorts
560
Précision
290
Attack Time
1.5
Expérience
15,383
Ailment Threshold
27,020
Chill
85
Shock
85
Brittle
483
Scorch
85
Sap
236
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 448–672
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
25% de Perte de Dégâts d'Attaque
150.3% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriDemonTeethShot
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.5 sec.
Inflige 217.2 à 325.8 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
30% de Perte de Dégâts d'Attaque
30% de Perte de Dégâts
40% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
corrupted blood on hit % average damage to deal per minute per stack [80]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
monster projectile variation [208]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
DTTAzmeriDemonLeap
Spell, Movement
Temps d'incantation: 1.2 sec.
Temps de recharge: 6 sec.
leap slam minimum distance [75]
skill maximum travel distance [98]
walk emerge extra distance [-23]
GAAzmeriDemonLeapSlamDamage
Triggerable, Attack
Base Damage: 448–672
Chances de coup critique: 5%
Dégâts d'Attaque: 130%
Dégâts d'Attaque: 200%
Attack Time: 1.5 sec.
100% Davantage de Dégâts d'Attaque
30% de Perte de Dégâts
40% des Dégâts physiques sont Convertis en Dégâts de feu
corrupted blood on hit % average damage to deal per minute per stack [80]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [3]
is area damage [1]
GTAzmeriDemonTeethShot
Triggerable, Spell
Temps d'incantation: 1.733 sec.
Temps de recharge: 3 sec.
MMSAzmeriDemonBloodVomitSmall
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 1.5 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 218.3 à 327.4 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
40% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
MMSAzmeriDemonBloodVomitMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 1.5 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 442.1 à 663.2 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
40% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
MMSAzmeriDemonBloodVomitLarge
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 1.5 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 462.4 à 693.7 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
40% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
GAAzmeriDemonMeleeMiniSlam1
Triggerable, Attack
Base Damage: 448–672
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.5 sec.
50% Davantage de Dégâts d'Attaque
30% de Perte de Dégâts
40% des Dégâts physiques sont Convertis en Dégâts de feu
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
GAAzmeriDemonMeleeMiniSlam2
Triggerable, Attack
Base Damage: 448–672
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.5 sec.
50% Davantage de Dégâts d'Attaque
30% de Perte de Dégâts
40% des Dégâts physiques sont Convertis en Dégâts de feu
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [1]
is area damage [1]
GSAzmeriDemonKnockback
Spell, Triggerable
Temps d'incantation: 1 sec.
Inflige 22.42 à 33.63 Dégâts physiques
AzmeriDemonVomitSpraySmall
Triggerable, Spell
Temps d'incantation: 0.7 sec.
AzmeriDemonVomitSprayMedium
Triggerable, Spell
Temps d'incantation: 0.7 sec.
AzmeriDemonVomitSprayLarge
Triggerable, Spell
Temps d'incantation: 0.7 sec.
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
GSAzmeriDemonBossCorruptExplode
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 0.5 sec.
Inflige 22.42 à 33.63 Dégâts physiques
is area damage [1]
AzmeriDemonPhysicalDamageAura
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, Physical, AuraAffectsEnemies, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Fierté
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
Une aura qui augmente les dégâts physiques subis par les ennemis à proximité.
Les Ennemis à proximité ont au moins 23.48% Davantage de Dégâts physiques subis,
ce montant atteignant jusqu'à 46.96% s'ils restent dans l'Aura pendant 4 secondes
active skill area of effect radius +% final [50]
base deal no damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk );"
}

Actor
{
	on_end_or_destroy_Melee =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_01_telegraph.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_02_telegraph.epk );
	"

	on_end_or_destroy_HellscapeDemonBossFissureSlam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );"
}

Animated
{

	on_attack_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_01_telegraph.epk );"
	on_attack_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_02_telegraph.epk );"
	on_blood_geyser_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );"
	on_event_slam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/DemonBossHigh"] = {
    name = "Perfect Blood Demon",
    life = 4.2,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 24,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeedFire",
        "GAAzmeriDemonLeapSlamDamage",
        "AzmeriDemonTeethShot",
        "MMSAzmeriDemonBloodVomitSmall",
        "MMSAzmeriDemonBloodVomitMedium",
        "MMSAzmeriDemonBloodVomitLarge",
        "GAAzmeriDemonMeleeMiniSlam1",
        "GAAzmeriDemonMeleeMiniSlam2",
        "GSAzmeriDemonKnockback",
        "GSAzmeriDemonBossCorruptExplode",
        "AzmeriDemonVomitSpraySmall",
        "AzmeriDemonVomitSprayMedium",
        "AzmeriDemonVomitSprayLarge",
        "GTAzmeriDemonTeethShot",
        "DTTAzmeriDemonLeap",
        "AzmeriDemonPhysicalDamageAura",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriDemonLeapSlamDamage"] = {
    name = "GAAzmeriDemonLeapSlamDamage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_num_stacks",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 40, 80, 4000, 3, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriDemonTeethShot"] = {
    name = "AzmeriDemonTeethShot",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_projectiles_override",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_num_stacks",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, 208, 40, 1, 80, 4000, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSAzmeriDemonBloodVomitSmall"] = {
    name = "MMSAzmeriDemonBloodVomitSmall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSAzmeriDemonBloodVomitMedium"] = {
    name = "MMSAzmeriDemonBloodVomitMedium",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSAzmeriDemonBloodVomitLarge"] = {
    name = "MMSAzmeriDemonBloodVomitLarge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriDemonMeleeMiniSlam1"] = {
    name = "GAAzmeriDemonMeleeMiniSlam1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_num_stacks",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 40, 100, 4000, 1, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriDemonMeleeMiniSlam2"] = {
    name = "GAAzmeriDemonMeleeMiniSlam2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_num_stacks",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 40, 100, 4000, 1, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriDemonKnockback"] = {
    name = "GSAzmeriDemonKnockback",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAzmeriDemonBossCorruptExplode"] = {
    name = "GSAzmeriDemonBossCorruptExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriDemonVomitSpraySmall"] = {
    name = "AzmeriDemonVomitSpraySmall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriDemonVomitSprayMedium"] = {
    name = "AzmeriDemonVomitSprayMedium",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriDemonVomitSprayLarge"] = {
    name = "AzmeriDemonVomitSprayLarge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTAzmeriDemonTeethShot"] = {
    name = "GTAzmeriDemonTeethShot",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.733,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTAzmeriDemonLeap"] = {
    name = "DTTAzmeriDemonLeap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
    },
    levels = {
        [1] = {-23, 75, 98, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriDemonPhysicalDamageAura"] = {
    name = "Pride",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that causes nearby enemies to take more physical damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.AuraAffectsEnemies] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_aura_nearby_enemies_physical_damage_taken_+%",
        "physical_damage_aura_nearby_enemies_physical_damage_taken_+%_max",
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {15, 30, 50, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
        [2] = {25, 50, 50, levelRequirement = 80, statInterpolation = {2, 2},  cost = { }, },
    },
}
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