Matriarche araignée parfaite
Cadavre
Type du monstre: Bête
Invoque des Araignées
Les Araignées alliées inflige des Dégâts de chaos supplémentaires avec les attaques
Le propriétaire gagne 20% d'Augmentation de l'Effet de Flétrissure
Effectuez un clic droit sur cet objet pour créer ce cadavre.
Perfect Spider Matriarch
Matriarche araignée parfaite SpiderLeaderHigh /8
NomDescriptions détaillées
DropLevel 46
BaseType Perfect Spider Matriarch
BaseType Matriarche araignée parfaite
Class Cadavres
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/SpiderLeaderHigh
IconArt/2DItems/Currency/Azmeri/BlackDeathBossCorpse
ReferenceCommunity Wiki
Matriarche araignée parfaite
Bête
Perfect Spider Matriarch
SpectreY
Tagsanimal_claw_weapon, beast, chaos_affinity, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, large_model, melee, not_int, physical_affinity, small_height, spider
Vie
173%
Armure
+50%
Évasion
+50%
Ailment Threshold
173%
Résistance
0 0 0 75
Damage
173%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 13
Attack Time
0.945 Second
Damage Spread
±20%
Expérience
150%
Model Size
150%
Type
AzmeriSpiderLeader
Metadata
SpiderLeaderHigh_
Niveau
68
Vie
11,130
Armure
43,185
Évasion
7,109
Bouclier d'énergie
0
Damage
646
Dégâts des sorts
646
Précision
290
Attack Time
0.945
Expérience
15,383
Ailment Threshold
11,130
Chill
35
Shock
35
Brittle
199
Scorch
35
Sap
97
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 517–775
Chances de coup critique: 5%
Attack Time: 0.945 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterViperStrikeAtAnimationSpeed
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Morsure de vipère
Base Damage: 517–775
Chances de coup critique: 5%
Attack Time: 0.945 sec.
Frappe un ennemi en convertissant une partie de vos dégâts physiques sous forme de dégâts de chaos. Inflige également un poison dont la durée est affecté par vos modificateurs de durée des aptitudes. Si vous maniez deux armes, vous attaquerez avec vos deux armes simultanément. Ne fonctionne qu'avec les dagues, les épées et les griffes.
La Durée de base est de 4 secondes
Rajoutez 25% de vos Dégâts physiques sous forme de Dégâts de chaos
Empoisonne au Toucher
action attack or cast time uses animation length [1]
poison duration is skill duration [1]
visual hit effect chaos is green [1]
AzmeriSpiderLeaderMortar
Spell, Projectile, Multicastable, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
Inflige 465.5 à 698.2 Dégâts de chaos
Tire 3 Projectiles supplémentaires
active skill area of effect radius +% final [-35]
alternate minion [184]
base is projectile [1]
monster projectile variation [1]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
ABTTAzmeriSpiderLeaderAura
Buff, Duration, Spell, Triggerable
Temps d'incantation: 1 sec.
107.5 à 155.3 Dégâts de chaos supplémentaires

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/SpiderLeaderHigh_"] = {
    name = "Perfect Spider Matriarch",
    life = 1.73,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 75,
    damage = 1.73,
    damageSpread = 0.2,
    attackTime = 0.945,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterViperStrikeAtAnimationSpeed",
        "AzmeriSpiderLeaderMortar",
        "ABTTAzmeriSpiderLeaderAura",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterViperStrikeAtAnimationSpeed"] = {
    name = "Viper Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Duration] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_chaos",
        "base_chance_to_poison_on_hit_%",
        "base_skill_effect_duration",
        "poison_duration_is_skill_duration",
        "visual_hit_effect_chaos_is_green",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {25, 100, 4000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriSpiderLeaderMortar"] = {
    name = "AzmeriSpiderLeaderMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "projectile_minimum_range",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "active_skill_area_of_effect_radius_+%_final",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 184, 15, 1, 20, 3, -35, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ABTTAzmeriSpiderLeaderAura"] = {
    name = "ABTTAzmeriSpiderLeaderAura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_chaos_damage",
        "attack_maximum_added_chaos_damage",
    },
    levels = {
        [1] = {0.89999997615814, 1.2999999523163, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
Edit

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