Squelette runique imparfait
Cadavre
Type du monstre: Mort-vivant
20% d'Augmentation des Dégâts physiques de l'Arme tous les 10 de Force
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Imperfect Runic Skeleton
Squelette runique imparfait MegaSkeletonLow /8
Nom | Descriptions détaillées |
---|---|
DropLevel | 68 |
BaseType | Imperfect Runic Skeleton |
BaseType | Squelette runique imparfait |
Class | Cadavres |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/MegaSkeletonLow |
Icon | Art/2DItems/Currency/Azmeri/SwordSkeletonCorpse |
Reference | Community Wiki |
Squelette runique imparfait
Mort-vivant
20% d'Augmentation des Dégâts physiques avec les armes tous les 10 de Force
Imperfect Runic Skeleton
Spectre | Y |
---|---|
Tags | bones, is_unarmed, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, ward_armour |
Vie
371%
Armure
+80%
Ailment Threshold
371%
Résistance
20 20 20 0
Damage
180%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
150%
Model Size
115%
Type
AzmeriMegaSkeleton
Metadata
MegaSkeletonLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
23,868
Armure
51,822
Évasion
4,739
Bouclier d'énergie
0
Damage
672
Dégâts des sorts
672
Précision
290
Attack Time
1.5
Expérience
15,383
Ailment Threshold
23,868
Chill
75
Shock
75
Brittle
427
Scorch
75
Sap
209
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 538–807
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriMegaSkeletonHeavyMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 538–807
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Dégâts d'Attaque: 150%
Attack Time: 1.5 sec.
Temps de recharge: 4 sec.
Frappez vos ennemis d'un coup puissant.
50% Davantage de Dégâts d'Attaque
+3 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
attack repeat offset left of target [8]
skill can fire arrows [1]
skill can fire wand projectiles [1]
+3 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
attack repeat offset left of target [8]
skill can fire arrows [1]
skill can fire wand projectiles [1]
AzmeriMegaSkeletonCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 538–807
Chances de coup critique: 5%
Dégâts d'Attaque: 115%
Dégâts d'Attaque: 115%
Attack Time: 1.5 sec.
Temps de recharge: 5 sec.
Frappez vos ennemis d'un coup puissant.
15% Davantage de Dégâts d'Attaque
action attack or cast time uses animation length [1]
main hand base maximum attack distance [13]
skill can fire arrows [1]
skill can fire wand projectiles [1]
action attack or cast time uses animation length [1]
main hand base maximum attack distance [13]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/MegaSkeletonLow"] = { name = "Imperfect Runic Skeleton", life = 3.71, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "AzmeriMegaSkeletonHeavyMelee", "AzmeriMegaSkeletonCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriMegaSkeletonHeavyMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "attack_repeat_offset_left_of_target", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {30, 8, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriMegaSkeletonCleave"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {13, baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
20% d'Augmentation des Dégâts physiques avec les armes tous les 10 de Force
Id | AzmeriMegaSkeletonWeaponPhysicalDamagePerStrength |
---|---|
Family | MonsterWeaponPhysicalDamagePerStrength |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.