Unvollkommenes Runenskelett
Leiche
Monsterkategorie: Untot
20% erhöhter physischer Waffenschaden pro 10 Stärke
Rechtsklicke auf diesen Gegenstand, um diese Leiche zu erzeugen.
Imperfect Runic Skeleton
Unvollkommenes Runenskelett MegaSkeletonLow /8
NameVollständige Beschreibung zeigen
DropLevel 68
BaseType Imperfect Runic Skeleton
BaseType Unvollkommenes Runenskelett
Class Leichen
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/MegaSkeletonLow
IconArt/2DItems/Currency/Azmeri/SwordSkeletonCorpse
ReferenceCommunity Wiki
Unvollkommenes Runenskelett
Untot
20% erhöhter physischer Waffenschaden pro 10 Stärke
Imperfect Runic Skeleton
SpectreY
Tagsbones, is_unarmed, medium_movement, melee, metal_armour, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead, ward_armour
Leben
375%
Rüstung
+80%
Ailment Threshold
375%
Widerstand
20 20 20 0
Damage
180%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
115%
Type
AzmeriMegaSkeleton
Metadata
MegaSkeletonLow
Stufe
68
Leben
24,125
Rüstung
51,822
Ausweichen
4,739
Energieschild
0
Damage
672
Zauberschaden
672
Genauigkeit
290
Attack Time
1.5
Erfahrung
15,383
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 538–807
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriMegaSkeletonHeavyMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 538–807
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Angriffsschaden: 150%
Attack Time: 1.5 Sek.
Abklingzeit: 4 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 50% mehr Angriffsschaden
+3 Meter zur Nahkampfschlagreichweite
action attack or cast time uses animation length [1]
attack repeat offset left of target [8]
skill can fire arrows [1]
skill can fire wand projectiles [1]
AzmeriMegaSkeletonCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 538–807
Kritische Trefferchance: 5%
Angriffsschaden: 115%
Angriffsschaden: 115%
Attack Time: 1.5 Sek.
Abklingzeit: 5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 15% mehr Angriffsschaden
action attack or cast time uses animation length [1]
main hand base maximum attack distance [13]
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/MegaSkeletonLow"] = {
    name = "Imperfect Runic Skeleton",
    life = 3.75,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeed",
        "AzmeriMegaSkeletonHeavyMelee",
        "AzmeriMegaSkeletonCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriMegaSkeletonHeavyMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "attack_repeat_offset_left_of_target",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, 8, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriMegaSkeletonCleave"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {13, baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
20% erhöhter physischer Waffenschaden pro 10 Stärke
IdAzmeriMegaSkeletonWeaponPhysicalDamagePerStrength
FamilyMonsterWeaponPhysicalDamagePerStrength
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • physical weapon damage +% per 10 str Min: 20 Max: 20 Global
  • Edit

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