Guerrier serpent imparfait
Cadavre
Type du monstre: Surnaturel
Attaque avec des épées quand il n'est pas Défensif
Tire des Mortiers quand il est Défensif
Tire des Mortiers quand il est Défensif
Effectuez un clic droit sur cet objet pour créer ce cadavre.
Imperfect Serpent Warrior
Guerrier serpent imparfait BasaliskLow /8
Nom | Descriptions détaillées |
---|---|
DropLevel | 81 |
BaseType | Imperfect Serpent Warrior |
BaseType | Guerrier serpent imparfait |
Class | Cadavres |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/BasaliskLow |
Icon | Art/2DItems/Currency/Azmeri/AtlasExile3ApparitionCorpse |
Reference | Community Wiki |
Guerrier serpent imparfait
Surnaturel
Imperfect Serpent Warrior
Spectre | Y |
---|---|
Tags | Lanceur de sorts, chaos_affinity, eldritch, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, melee, not_dex, ranged, red_blood, slashing_weapon |
Vie
150%
Energy Shield From Life
100%
Armure
+100%
Ailment Threshold
150%
Résistance
0 0 0 75
Damage
135%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
10 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
AzmeriBasalisk
Metadata
BasaliskLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
9,650
Armure
57,580
Évasion
4,739
Bouclier d'énergie
6,127
Damage
504
Dégâts des sorts
504
Précision
290
Attack Time
1.995
Expérience
15,383
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 403–605
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Frappez vos ennemis d'un coup puissant.
25% des Dégâts physiques sont Convertis en Dégâts de chaos
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriBasiliskShoulderMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 270.4 à 405.7 Dégâts physiques
60% des Dégâts physiques sont Convertis en Dégâts de chaos
60% de chances d'Empoisonner au Toucher
100% d'Augmentation de la Durée du Poison
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [8]
projectile uses contact position [1]
visual hit effect chaos is green [1]
60% des Dégâts physiques sont Convertis en Dégâts de chaos
60% de chances d'Empoisonner au Toucher
100% d'Augmentation de la Durée du Poison
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [8]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AzmeriBasiliskComboThrust
Triggerable, Attack
Base Damage: 403–605
Chances de coup critique: 5%
Dégâts d'Attaque: 40%
Attack Time: 1.995 sec.
60% de Perte de Dégâts d'Attaque
40% des Dégâts physiques sont Convertis en Dégâts de chaos
40% de chances d'Empoisonner au Toucher
is area damage [1]
visual hit effect chaos is green [1]
40% des Dégâts physiques sont Convertis en Dégâts de chaos
40% de chances d'Empoisonner au Toucher
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskComboSlam
Triggerable, Attack
Base Damage: 403–605
Chances de coup critique: 5%
Dégâts d'Attaque: 162.5%
Attack Time: 1.995 sec.
62.5% Davantage de Dégâts d'Attaque
40% des Dégâts physiques sont Convertis en Dégâts de chaos
40% de chances d'Empoisonner au Toucher
is area damage [1]
visual hit effect chaos is green [1]
40% des Dégâts physiques sont Convertis en Dégâts de chaos
40% de chances d'Empoisonner au Toucher
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDecapitateRightToLeft
Triggerable, Attack
Base Damage: 403–605
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.995 sec.
25% de Perte de Dégâts d'Attaque
40% des Dégâts physiques sont Convertis en Dégâts de chaos
40% de chances d'Empoisonner au Toucher
50% d'Augmentation de la Durée du Poison
is area damage [1]
visual hit effect chaos is green [1]
40% des Dégâts physiques sont Convertis en Dégâts de chaos
40% de chances d'Empoisonner au Toucher
50% d'Augmentation de la Durée du Poison
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDecapitateLeftToRight
Triggerable, Attack
Base Damage: 403–605
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.995 sec.
25% de Perte de Dégâts d'Attaque
40% des Dégâts physiques sont Convertis en Dégâts de chaos
40% de chances d'Empoisonner au Toucher
50% d'Augmentation de la Durée du Poison
is area damage [1]
visual hit effect chaos is green [1]
40% des Dégâts physiques sont Convertis en Dégâts de chaos
40% de chances d'Empoisonner au Toucher
50% d'Augmentation de la Durée du Poison
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDecapThrust
Triggerable, Attack
Base Damage: 403–605
Chances de coup critique: 5%
Dégâts d'Attaque: 40%
Attack Time: 1.995 sec.
60% de Perte de Dégâts d'Attaque
40% des Dégâts physiques sont Convertis en Dégâts de chaos
40% de chances d'Empoisonner au Toucher
Mutile au Toucher
is area damage [1]
visual hit effect chaos is green [1]
40% des Dégâts physiques sont Convertis en Dégâts de chaos
40% de chances d'Empoisonner au Toucher
Mutile au Toucher
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskWyvernFlight
Attack, Triggerable
Base Damage: 403–605
Chances de coup critique: 5%
Dégâts d'Attaque: 145%
Attack Time: 1.995 sec.
Les Projectiles Transpercent toutes les cibles
45% Davantage de Dégâts d'Attaque
40% des Dégâts physiques sont Convertis en Dégâts de chaos
60% de chances d'Empoisonner au Toucher
100% d'Augmentation des Dégâts avec le Poison
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
45% Davantage de Dégâts d'Attaque
40% des Dégâts physiques sont Convertis en Dégâts de chaos
60% de chances d'Empoisonner au Toucher
100% d'Augmentation des Dégâts avec le Poison
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDualProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 403–605
Chances de coup critique: 5%
Dégâts d'Attaque: 20%
Attack Time: 1.995 sec.
Les Projectiles Transpercent toutes les cibles
80% de Perte de Dégâts d'Attaque
40% des Dégâts physiques sont Convertis en Dégâts de chaos
60% de chances d'Empoisonner au Toucher
base is projectile [1]
monster projectile variation [174]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
80% de Perte de Dégâts d'Attaque
40% des Dégâts physiques sont Convertis en Dégâts de chaos
60% de chances d'Empoisonner au Toucher
base is projectile [1]
monster projectile variation [174]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDualProjectileImpact
Triggerable, Attack
Base Damage: 403–605
Chances de coup critique: 5%
Attack Time: 1.995 sec.
40% des Dégâts physiques sont Convertis en Dégâts de chaos
60% de chances d'Empoisonner au Toucher
50% d'Augmentation de la Durée du Poison
Inflige le Saignement
is area damage [1]
visual hit effect chaos is green [1]
60% de chances d'Empoisonner au Toucher
50% d'Augmentation de la Durée du Poison
Inflige le Saignement
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDualProjectile2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 403–605
Chances de coup critique: 5%
Dégâts d'Attaque: 20%
Attack Time: 1.995 sec.
Les Projectiles Transpercent toutes les cibles
80% de Perte de Dégâts d'Attaque
40% des Dégâts physiques sont Convertis en Dégâts de chaos
60% de chances d'Empoisonner au Toucher
base is projectile [1]
monster projectile variation [175]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
80% de Perte de Dégâts d'Attaque
40% des Dégâts physiques sont Convertis en Dégâts de chaos
60% de chances d'Empoisonner au Toucher
base is projectile [1]
monster projectile variation [175]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AzmeriBasiliskWyvernGroundCollide
Triggerable, Attack
Base Damage: 403–605
Chances de coup critique: 5%
Dégâts d'Attaque: 125%
Attack Time: 1.995 sec.
25% Davantage de Dégâts d'Attaque
60% des Dégâts physiques sont Convertis en Dégâts de chaos
40% de chances d'Empoisonner au Toucher
is area damage [1]
visual hit effect chaos is green [1]
60% des Dégâts physiques sont Convertis en Dégâts de chaos
40% de chances d'Empoisonner au Toucher
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskShoulderMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 297.9 à 446.8 Dégâts physiques
60% des Dégâts physiques sont Convertis en Dégâts de chaos
60% de chances d'Empoisonner au Toucher
100% d'Augmentation de la Durée du Poison
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [13]
projectile uses contact position [1]
visual hit effect chaos is green [1]
60% des Dégâts physiques sont Convertis en Dégâts de chaos
60% de chances d'Empoisonner au Toucher
100% d'Augmentation de la Durée du Poison
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [13]
projectile uses contact position [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileBarrageAzmeri
Attack
Base Damage: 403–605
Chances de coup critique: 5%
Attack Time: 1.995 sec.
25% de Perte de Vitesse d'attaque
+10 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
+10 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri
Attack
Base Damage: 403–605
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 10 sec.
25% de Perte de Vitesse d'attaque
+10 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
+10 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskProjectileLargeAzmeri
Attack
Base Damage: 403–605
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 10 sec.
25% de Perte de Vitesse d'attaque
+10 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
+10 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskWyvernAzmeri
Attack
Base Damage: 403–605
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 20 sec.
25% de Perte de Vitesse d'attaque
+10 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
+10 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskDecapitateAzmeri
Attack
Base Damage: 403–605
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 15 sec.
25% de Perte de Vitesse d'attaque
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskSpinAttackAzmeri
Attack
Base Damage: 403–605
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Temps de recharge: 15 sec.
25% de Perte de Vitesse d'attaque
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance2Immediate" basic_action = "ChangeToStance1Immediate" } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/BasaliskLow"] = { name = "Imperfect Serpent Warrior", life = 1.5, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 1.35, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Dagger", skillList = { "MeleeAtAnimationSpeedChaos", "AzmeriBasiliskWyvernFlight", "AzmeriBasiliskDualProjectile", "AzmeriBasiliskDualProjectile2", "AzmeriBasiliskComboThrust", "AzmeriBasiliskDecapThrust", "AzmeriBasiliskComboSlam", "AzmeriBasiliskDecapitateRightToLeft", "AzmeriBasiliskDecapitateLeftToRight", "AzmeriBasiliskDualProjectileImpact", "AzmeriBasiliskWyvernGroundCollide", "EmptyActionAttackBasiliskProjectileBarrageAzmeri", "EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri", "EmptyActionAttackBasiliskProjectileLargeAzmeri", "EmptyActionAttackBasiliskWyvernAzmeri", "EmptyActionAttackBasiliskDecapitateAzmeri", "EmptyActionAttackBasiliskSpinAttackAzmeri", "AzmeriBasiliskShoulderMortar", "AzmeriBasiliskShoulderMortar2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedChaos"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskWyvernFlight"] = { name = "AzmeriBasiliskWyvernFlight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_damage_+%", "base_chance_to_poison_on_hit_%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, 100, 60, baseMultiplier = 1.45, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskDualProjectile"] = { name = "AzmeriBasiliskDualProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {174, 40, 60, baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskDualProjectile2"] = { name = "AzmeriBasiliskDualProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {175, 40, 60, baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskComboThrust"] = { name = "AzmeriBasiliskComboThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {40, 40, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskDecapThrust"] = { name = "AzmeriBasiliskDecapThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "is_area_damage", "global_maim_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {40, 40, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskComboSlam"] = { name = "AzmeriBasiliskComboSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {40, 40, baseMultiplier = 1.625, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskDecapitateRightToLeft"] = { name = "AzmeriBasiliskDecapitateRightToLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "base_chance_to_poison_on_hit_%", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {40, 50, 0, 40, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskDecapitateLeftToRight"] = { name = "AzmeriBasiliskDecapitateLeftToRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "base_chance_to_poison_on_hit_%", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {40, 50, 0, 40, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskDualProjectileImpact"] = { name = "AzmeriBasiliskDualProjectileImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_chance_to_poison_on_hit_%", "is_area_damage", "global_bleed_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {40, 50, 60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskWyvernGroundCollide"] = { name = "AzmeriBasiliskWyvernGroundCollide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {60, 40, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrageAzmeri"] = { name = "EmptyActionAttackBasiliskProjectileBarrageAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri"] = { name = "EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileLargeAzmeri"] = { name = "EmptyActionAttackBasiliskProjectileLargeAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskWyvernAzmeri"] = { name = "EmptyActionAttackBasiliskWyvernAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskDecapitateAzmeri"] = { name = "EmptyActionAttackBasiliskDecapitateAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskSpinAttackAzmeri"] = { name = "EmptyActionAttackBasiliskSpinAttackAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskShoulderMortar"] = { name = "AzmeriBasiliskShoulderMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_chance_to_poison_on_hit_%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 15, 60, 100, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskShoulderMortar2"] = { name = "AzmeriBasiliskShoulderMortar2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_chance_to_poison_on_hit_%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 13, 15, 60, 100, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.