残次蠕蛇战士
灵柩
怪物类型: 古灵
非防御时挥剑攻击
防御时发射炮击
防御时发射炮击
右键点击该物品以产生灵柩。
Imperfect Serpent Warrior
残次蠕蛇战士 BasaliskLow /8
名字 | 显示物品素质 |
---|---|
DropLevel | 81 |
BaseType | Imperfect Serpent Warrior |
BaseType | 残次蠕蛇战士 |
Class | 灵柩 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/BasaliskLow |
Icon | Art/2DItems/Currency/Azmeri/AtlasExile3ApparitionCorpse |
Reference | Community Wiki |
残次蠕蛇战士
古灵
Imperfect Serpent Warrior
幽魂 | Y |
---|---|
标签 | 施法, chaos_affinity, eldritch, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, melee, not_dex, ranged, red_blood, slashing_weapon |
生命
150%
生命转为护盾
100%
护甲
+100%
异常状态临界值
150%
抗性
0 0 0 75
伤害
135%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
10 ~ 20
攻击间隔
1.995 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
AzmeriBasalisk
Metadata
BasaliskLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,650
护甲
57,580
闪避值
4,739
能量护盾
6,127
伤害
504
法术伤害
504
命中
290
攻击间隔
1.995
经验值
15,383
异常状态临界值
9,650
冰缓
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedChaos
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 403–605
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
将物理伤害的 25% 转化为混沌伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriBasiliskShoulderMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 270.4 - 405.7 物理伤害
将物理伤害的 60% 转化为混沌伤害
击中时有 60% 的几率使敌人中毒
中毒持续时间延长 100%
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [8]
projectile uses contact position [1]
visual hit effect chaos is green [1]
将物理伤害的 60% 转化为混沌伤害
击中时有 60% 的几率使敌人中毒
中毒持续时间延长 100%
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [8]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AzmeriBasiliskComboThrust
可触发, 攻击
基本伤害: 403–605
暴击几率: 5%
攻击伤害: 40%
攻击间隔: 1.995 秒
攻击伤害总降 60%
将物理伤害的 40% 转化为混沌伤害
击中时有 40% 的几率使敌人中毒
is area damage [1]
visual hit effect chaos is green [1]
将物理伤害的 40% 转化为混沌伤害
击中时有 40% 的几率使敌人中毒
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskComboSlam
可触发, 攻击
基本伤害: 403–605
暴击几率: 5%
攻击伤害: 162.5%
攻击间隔: 1.995 秒
攻击伤害总增 62.5%
将物理伤害的 40% 转化为混沌伤害
击中时有 40% 的几率使敌人中毒
is area damage [1]
visual hit effect chaos is green [1]
将物理伤害的 40% 转化为混沌伤害
击中时有 40% 的几率使敌人中毒
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDecapitateRightToLeft
可触发, 攻击
基本伤害: 403–605
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.995 秒
攻击伤害总降 25%
将物理伤害的 40% 转化为混沌伤害
击中时有 40% 的几率使敌人中毒
中毒持续时间延长 50%
is area damage [1]
visual hit effect chaos is green [1]
将物理伤害的 40% 转化为混沌伤害
击中时有 40% 的几率使敌人中毒
中毒持续时间延长 50%
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDecapitateLeftToRight
可触发, 攻击
基本伤害: 403–605
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.995 秒
攻击伤害总降 25%
将物理伤害的 40% 转化为混沌伤害
击中时有 40% 的几率使敌人中毒
中毒持续时间延长 50%
is area damage [1]
visual hit effect chaos is green [1]
将物理伤害的 40% 转化为混沌伤害
击中时有 40% 的几率使敌人中毒
中毒持续时间延长 50%
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDecapThrust
可触发, 攻击
基本伤害: 403–605
暴击几率: 5%
攻击伤害: 40%
攻击间隔: 1.995 秒
攻击伤害总降 60%
将物理伤害的 40% 转化为混沌伤害
击中时有 40% 的几率使敌人中毒
击中时造成瘫痪
is area damage [1]
visual hit effect chaos is green [1]
将物理伤害的 40% 转化为混沌伤害
击中时有 40% 的几率使敌人中毒
击中时造成瘫痪
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskWyvernFlight
攻击, 可触发
基本伤害: 403–605
暴击几率: 5%
攻击伤害: 145%
攻击间隔: 1.995 秒
投射物贯穿所有目标
攻击伤害总增 45%
将物理伤害的 40% 转化为混沌伤害
击中时有 60% 的几率使敌人中毒
中毒伤害提高 100%
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
攻击伤害总增 45%
将物理伤害的 40% 转化为混沌伤害
击中时有 60% 的几率使敌人中毒
中毒伤害提高 100%
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDualProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 403–605
暴击几率: 5%
攻击伤害: 20%
攻击间隔: 1.995 秒
投射物贯穿所有目标
攻击伤害总降 80%
将物理伤害的 40% 转化为混沌伤害
击中时有 60% 的几率使敌人中毒
base is projectile [1]
monster projectile variation [174]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
攻击伤害总降 80%
将物理伤害的 40% 转化为混沌伤害
击中时有 60% 的几率使敌人中毒
base is projectile [1]
monster projectile variation [174]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDualProjectileImpact
可触发, 攻击
基本伤害: 403–605
暴击几率: 5%
攻击间隔: 1.995 秒
将物理伤害的 40% 转化为混沌伤害
击中时有 60% 的几率使敌人中毒
中毒持续时间延长 50%
导致流血
is area damage [1]
visual hit effect chaos is green [1]
击中时有 60% 的几率使敌人中毒
中毒持续时间延长 50%
导致流血
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDualProjectile2
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 403–605
暴击几率: 5%
攻击伤害: 20%
攻击间隔: 1.995 秒
投射物贯穿所有目标
攻击伤害总降 80%
将物理伤害的 40% 转化为混沌伤害
击中时有 60% 的几率使敌人中毒
base is projectile [1]
monster projectile variation [175]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
攻击伤害总降 80%
将物理伤害的 40% 转化为混沌伤害
击中时有 60% 的几率使敌人中毒
base is projectile [1]
monster projectile variation [175]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AzmeriBasiliskWyvernGroundCollide
可触发, 攻击
基本伤害: 403–605
暴击几率: 5%
攻击伤害: 125%
攻击间隔: 1.995 秒
攻击伤害总增 25%
将物理伤害的 60% 转化为混沌伤害
击中时有 40% 的几率使敌人中毒
is area damage [1]
visual hit effect chaos is green [1]
将物理伤害的 60% 转化为混沌伤害
击中时有 40% 的几率使敌人中毒
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskShoulderMortar2
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 297.9 - 446.8 物理伤害
将物理伤害的 60% 转化为混沌伤害
击中时有 60% 的几率使敌人中毒
中毒持续时间延长 100%
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [13]
projectile uses contact position [1]
visual hit effect chaos is green [1]
将物理伤害的 60% 转化为混沌伤害
击中时有 60% 的几率使敌人中毒
中毒持续时间延长 100%
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [13]
projectile uses contact position [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileBarrageAzmeri
攻击
基本伤害: 403–605
暴击几率: 5%
攻击间隔: 1.995 秒
攻击速度总降 25%
近战打击范围 +10 米
action attack or cast time uses animation length [1]
近战打击范围 +10 米
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri
攻击
基本伤害: 403–605
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 10 秒
攻击速度总降 25%
近战打击范围 +10 米
action attack or cast time uses animation length [1]
近战打击范围 +10 米
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskProjectileLargeAzmeri
攻击
基本伤害: 403–605
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 10 秒
攻击速度总降 25%
近战打击范围 +10 米
action attack or cast time uses animation length [1]
近战打击范围 +10 米
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskWyvernAzmeri
攻击
基本伤害: 403–605
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 20 秒
攻击速度总降 25%
近战打击范围 +10 米
action attack or cast time uses animation length [1]
近战打击范围 +10 米
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskDecapitateAzmeri
攻击
基本伤害: 403–605
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 15 秒
攻击速度总降 25%
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskSpinAttackAzmeri
攻击
基本伤害: 403–605
暴击几率: 5%
攻击间隔: 1.995 秒
冷却时间: 15 秒
攻击速度总降 25%
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance2Immediate" basic_action = "ChangeToStance1Immediate" } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/BasaliskLow"] = { name = "Imperfect Serpent Warrior", life = 1.5, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 1.35, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Dagger", skillList = { "MeleeAtAnimationSpeedChaos", "AzmeriBasiliskWyvernFlight", "AzmeriBasiliskDualProjectile", "AzmeriBasiliskDualProjectile2", "AzmeriBasiliskComboThrust", "AzmeriBasiliskDecapThrust", "AzmeriBasiliskComboSlam", "AzmeriBasiliskDecapitateRightToLeft", "AzmeriBasiliskDecapitateLeftToRight", "AzmeriBasiliskDualProjectileImpact", "AzmeriBasiliskWyvernGroundCollide", "EmptyActionAttackBasiliskProjectileBarrageAzmeri", "EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri", "EmptyActionAttackBasiliskProjectileLargeAzmeri", "EmptyActionAttackBasiliskWyvernAzmeri", "EmptyActionAttackBasiliskDecapitateAzmeri", "EmptyActionAttackBasiliskSpinAttackAzmeri", "AzmeriBasiliskShoulderMortar", "AzmeriBasiliskShoulderMortar2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedChaos"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskWyvernFlight"] = { name = "AzmeriBasiliskWyvernFlight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_damage_+%", "base_chance_to_poison_on_hit_%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, 100, 60, baseMultiplier = 1.45, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskDualProjectile"] = { name = "AzmeriBasiliskDualProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {174, 40, 60, baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskDualProjectile2"] = { name = "AzmeriBasiliskDualProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {175, 40, 60, baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskComboThrust"] = { name = "AzmeriBasiliskComboThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {40, 40, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskDecapThrust"] = { name = "AzmeriBasiliskDecapThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "is_area_damage", "global_maim_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {40, 40, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskComboSlam"] = { name = "AzmeriBasiliskComboSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {40, 40, baseMultiplier = 1.625, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskDecapitateRightToLeft"] = { name = "AzmeriBasiliskDecapitateRightToLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "base_chance_to_poison_on_hit_%", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {40, 50, 0, 40, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskDecapitateLeftToRight"] = { name = "AzmeriBasiliskDecapitateLeftToRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "base_chance_to_poison_on_hit_%", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {40, 50, 0, 40, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskDualProjectileImpact"] = { name = "AzmeriBasiliskDualProjectileImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_chance_to_poison_on_hit_%", "is_area_damage", "global_bleed_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {40, 50, 60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskWyvernGroundCollide"] = { name = "AzmeriBasiliskWyvernGroundCollide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {60, 40, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrageAzmeri"] = { name = "EmptyActionAttackBasiliskProjectileBarrageAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri"] = { name = "EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileLargeAzmeri"] = { name = "EmptyActionAttackBasiliskProjectileLargeAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskWyvernAzmeri"] = { name = "EmptyActionAttackBasiliskWyvernAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskDecapitateAzmeri"] = { name = "EmptyActionAttackBasiliskDecapitateAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskSpinAttackAzmeri"] = { name = "EmptyActionAttackBasiliskSpinAttackAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskShoulderMortar"] = { name = "AzmeriBasiliskShoulderMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_chance_to_poison_on_hit_%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 15, 60, 100, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskShoulderMortar2"] = { name = "AzmeriBasiliskShoulderMortar2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_chance_to_poison_on_hit_%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 13, 15, 60, 100, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.