불완전한 독사 전사
시신
몬스터 유형: 섬뜩한
방어적이 아닐 때 검으로 공격
방어적일 때 박격포 발사
방어적일 때 박격포 발사
이 아이템에 우클릭하여 이 시신을 생성할 수 있습니다.
Imperfect Serpent Warrior
불완전한 독사 전사 BasaliskLow /8
이름 | 상세 설명 표시 |
---|---|
DropLevel | 81 |
BaseType | Imperfect Serpent Warrior |
BaseType | 불완전한 독사 전사 |
Class | 시신 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/BasaliskLow |
Icon | Art/2DItems/Currency/Azmeri/AtlasExile3ApparitionCorpse |
Reference | Community Wiki |
불완전한 독사 전사
섬뜩한
Imperfect Serpent Warrior
Spectre | Y |
---|---|
Tags | 시전, chaos_affinity, eldritch, energy_armour, exile, fast_movement, human, humanoid, is_unarmed, large_model, melee, not_dex, ranged, red_blood, slashing_weapon |
생명력
150%
Energy Shield From Life
100%
방어도
+100%
Ailment Threshold
150%
저항
0 0 0 75
Damage
135%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
10 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
경험치
150%
Model Size
100%
Type
AzmeriBasalisk
Metadata
BasaliskLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,650
방어도
57,580
회피
4,739
에너지 보호막
6,127
Damage
504
주문 피해
504
정확도
290
Attack Time
1.995
경험치
15,383
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 403–605
치명타 확률: 5%
Attack Time: 1.995 초
강력한 일격으로 적들을 쓰러트립니다.
물리 피해의 25%를 카오스 피해로 전환
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriBasiliskShoulderMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
270.4~405.7 물리 피해
물리 피해의 60%를 카오스 피해로 전환
명중 시 60%의 확률로 중독 유발
중독 지속시간 100% 증가
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [8]
projectile uses contact position [1]
visual hit effect chaos is green [1]
물리 피해의 60%를 카오스 피해로 전환
명중 시 60%의 확률로 중독 유발
중독 지속시간 100% 증가
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [8]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AzmeriBasiliskComboThrust
Triggerable, Attack
Base Damage: 403–605
치명타 확률: 5%
공격 피해: 40%
Attack Time: 1.995 초
주는 공격 피해 60% 감폭
물리 피해의 40%를 카오스 피해로 전환
명중 시 40%의 확률로 중독 유발
is area damage [1]
visual hit effect chaos is green [1]
물리 피해의 40%를 카오스 피해로 전환
명중 시 40%의 확률로 중독 유발
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskComboSlam
Triggerable, Attack
Base Damage: 403–605
치명타 확률: 5%
공격 피해: 162.5%
Attack Time: 1.995 초
주는 공격 피해 62.5% 증폭
물리 피해의 40%를 카오스 피해로 전환
명중 시 40%의 확률로 중독 유발
is area damage [1]
visual hit effect chaos is green [1]
물리 피해의 40%를 카오스 피해로 전환
명중 시 40%의 확률로 중독 유발
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDecapitateRightToLeft
Triggerable, Attack
Base Damage: 403–605
치명타 확률: 5%
공격 피해: 75%
Attack Time: 1.995 초
주는 공격 피해 25% 감폭
물리 피해의 40%를 카오스 피해로 전환
명중 시 40%의 확률로 중독 유발
중독 지속시간 50% 증가
is area damage [1]
visual hit effect chaos is green [1]
물리 피해의 40%를 카오스 피해로 전환
명중 시 40%의 확률로 중독 유발
중독 지속시간 50% 증가
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDecapitateLeftToRight
Triggerable, Attack
Base Damage: 403–605
치명타 확률: 5%
공격 피해: 75%
Attack Time: 1.995 초
주는 공격 피해 25% 감폭
물리 피해의 40%를 카오스 피해로 전환
명중 시 40%의 확률로 중독 유발
중독 지속시간 50% 증가
is area damage [1]
visual hit effect chaos is green [1]
물리 피해의 40%를 카오스 피해로 전환
명중 시 40%의 확률로 중독 유발
중독 지속시간 50% 증가
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDecapThrust
Triggerable, Attack
Base Damage: 403–605
치명타 확률: 5%
공격 피해: 40%
Attack Time: 1.995 초
주는 공격 피해 60% 감폭
물리 피해의 40%를 카오스 피해로 전환
명중 시 40%의 확률로 중독 유발
명중 시 힘줄 절단
is area damage [1]
visual hit effect chaos is green [1]
물리 피해의 40%를 카오스 피해로 전환
명중 시 40%의 확률로 중독 유발
명중 시 힘줄 절단
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskWyvernFlight
Attack, Triggerable
Base Damage: 403–605
치명타 확률: 5%
공격 피해: 145%
Attack Time: 1.995 초
투사체가 모든 대상 관통
주는 공격 피해 45% 증폭
물리 피해의 40%를 카오스 피해로 전환
명중 시 60%의 확률로 중독 유발
중독 피해 100% 증가
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
주는 공격 피해 45% 증폭
물리 피해의 40%를 카오스 피해로 전환
명중 시 60%의 확률로 중독 유발
중독 피해 100% 증가
action attack or cast time uses animation length [1]
base is projectile [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDualProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 403–605
치명타 확률: 5%
공격 피해: 20%
Attack Time: 1.995 초
투사체가 모든 대상 관통
주는 공격 피해 80% 감폭
물리 피해의 40%를 카오스 피해로 전환
명중 시 60%의 확률로 중독 유발
base is projectile [1]
monster projectile variation [174]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
주는 공격 피해 80% 감폭
물리 피해의 40%를 카오스 피해로 전환
명중 시 60%의 확률로 중독 유발
base is projectile [1]
monster projectile variation [174]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDualProjectileImpact
Triggerable, Attack
Base Damage: 403–605
치명타 확률: 5%
Attack Time: 1.995 초
물리 피해의 40%를 카오스 피해로 전환
명중 시 60%의 확률로 중독 유발
중독 지속시간 50% 증가
출혈 유발
is area damage [1]
visual hit effect chaos is green [1]
명중 시 60%의 확률로 중독 유발
중독 지속시간 50% 증가
출혈 유발
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskDualProjectile2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 403–605
치명타 확률: 5%
공격 피해: 20%
Attack Time: 1.995 초
투사체가 모든 대상 관통
주는 공격 피해 80% 감폭
물리 피해의 40%를 카오스 피해로 전환
명중 시 60%의 확률로 중독 유발
base is projectile [1]
monster projectile variation [175]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
주는 공격 피해 80% 감폭
물리 피해의 40%를 카오스 피해로 전환
명중 시 60%의 확률로 중독 유발
base is projectile [1]
monster projectile variation [175]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
AzmeriBasiliskWyvernGroundCollide
Triggerable, Attack
Base Damage: 403–605
치명타 확률: 5%
공격 피해: 125%
Attack Time: 1.995 초
주는 공격 피해 25% 증폭
물리 피해의 60%를 카오스 피해로 전환
명중 시 40%의 확률로 중독 유발
is area damage [1]
visual hit effect chaos is green [1]
물리 피해의 60%를 카오스 피해로 전환
명중 시 40%의 확률로 중독 유발
is area damage [1]
visual hit effect chaos is green [1]
AzmeriBasiliskShoulderMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
297.9~446.8 물리 피해
물리 피해의 60%를 카오스 피해로 전환
명중 시 60%의 확률로 중독 유발
중독 지속시간 100% 증가
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [13]
projectile uses contact position [1]
visual hit effect chaos is green [1]
물리 피해의 60%를 카오스 피해로 전환
명중 시 60%의 확률로 중독 유발
중독 지속시간 100% 증가
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [13]
projectile uses contact position [1]
visual hit effect chaos is green [1]
EmptyActionAttackBasiliskProjectileBarrageAzmeri
Attack
Base Damage: 403–605
치명타 확률: 5%
Attack Time: 1.995 초
공격 속도 25% 감폭
근접 타격 범위 +10미터
action attack or cast time uses animation length [1]
근접 타격 범위 +10미터
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri
Attack
Base Damage: 403–605
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 10 초
공격 속도 25% 감폭
근접 타격 범위 +10미터
action attack or cast time uses animation length [1]
근접 타격 범위 +10미터
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskProjectileLargeAzmeri
Attack
Base Damage: 403–605
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 10 초
공격 속도 25% 감폭
근접 타격 범위 +10미터
action attack or cast time uses animation length [1]
근접 타격 범위 +10미터
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskWyvernAzmeri
Attack
Base Damage: 403–605
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 20 초
공격 속도 25% 감폭
근접 타격 범위 +10미터
action attack or cast time uses animation length [1]
근접 타격 범위 +10미터
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskDecapitateAzmeri
Attack
Base Damage: 403–605
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 15 초
공격 속도 25% 감폭
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EmptyActionAttackBasiliskSpinAttackAzmeri
Attack
Base Damage: 403–605
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 15 초
공격 속도 25% 감폭
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance2Immediate" basic_action = "ChangeToStance1Immediate" } Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/BasaliskLow"] = { name = "Imperfect Serpent Warrior", life = 1.5, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 1.35, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Dagger", skillList = { "MeleeAtAnimationSpeedChaos", "AzmeriBasiliskWyvernFlight", "AzmeriBasiliskDualProjectile", "AzmeriBasiliskDualProjectile2", "AzmeriBasiliskComboThrust", "AzmeriBasiliskDecapThrust", "AzmeriBasiliskComboSlam", "AzmeriBasiliskDecapitateRightToLeft", "AzmeriBasiliskDecapitateLeftToRight", "AzmeriBasiliskDualProjectileImpact", "AzmeriBasiliskWyvernGroundCollide", "EmptyActionAttackBasiliskProjectileBarrageAzmeri", "EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri", "EmptyActionAttackBasiliskProjectileLargeAzmeri", "EmptyActionAttackBasiliskWyvernAzmeri", "EmptyActionAttackBasiliskDecapitateAzmeri", "EmptyActionAttackBasiliskSpinAttackAzmeri", "AzmeriBasiliskShoulderMortar", "AzmeriBasiliskShoulderMortar2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedChaos"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskWyvernFlight"] = { name = "AzmeriBasiliskWyvernFlight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_damage_+%", "base_chance_to_poison_on_hit_%", "base_is_projectile", "always_pierce", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {40, 100, 60, baseMultiplier = 1.45, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskDualProjectile"] = { name = "AzmeriBasiliskDualProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {174, 40, 60, baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskDualProjectile2"] = { name = "AzmeriBasiliskDualProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {175, 40, 60, baseMultiplier = 0.2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskComboThrust"] = { name = "AzmeriBasiliskComboThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {40, 40, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskDecapThrust"] = { name = "AzmeriBasiliskDecapThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "is_area_damage", "global_maim_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {40, 40, baseMultiplier = 0.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskComboSlam"] = { name = "AzmeriBasiliskComboSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {40, 40, baseMultiplier = 1.625, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskDecapitateRightToLeft"] = { name = "AzmeriBasiliskDecapitateRightToLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "base_chance_to_poison_on_hit_%", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {40, 50, 0, 40, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskDecapitateLeftToRight"] = { name = "AzmeriBasiliskDecapitateLeftToRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_poison_damage_+%", "base_chance_to_poison_on_hit_%", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {40, 50, 0, 40, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskDualProjectileImpact"] = { name = "AzmeriBasiliskDualProjectileImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_chance_to_poison_on_hit_%", "is_area_damage", "global_bleed_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {40, 50, 60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskWyvernGroundCollide"] = { name = "AzmeriBasiliskWyvernGroundCollide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "is_area_damage", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {60, 40, baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrageAzmeri"] = { name = "EmptyActionAttackBasiliskProjectileBarrageAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri"] = { name = "EmptyActionAttackBasiliskProjectileBarrageLargeAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskProjectileLargeAzmeri"] = { name = "EmptyActionAttackBasiliskProjectileLargeAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskWyvernAzmeri"] = { name = "EmptyActionAttackBasiliskWyvernAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskDecapitateAzmeri"] = { name = "EmptyActionAttackBasiliskDecapitateAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBasiliskSpinAttackAzmeri"] = { name = "EmptyActionAttackBasiliskSpinAttackAzmeri", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskShoulderMortar"] = { name = "AzmeriBasiliskShoulderMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_chance_to_poison_on_hit_%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 15, 60, 100, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBasiliskShoulderMortar2"] = { name = "AzmeriBasiliskShoulderMortar2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "base_poison_duration_+%", "base_chance_to_poison_on_hit_%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 13, 15, 60, 100, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.