MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Bête fendue tréante
Démon
IconEnemyResistanceFire IconEnemyResistanceChaos
Treant Splitbeast
Spectre
Spectre OverrideMetadata/Monsters/LeagueAzmeri/FallenGods/FallenSplitSpectre
Tagsdemon, fast_movement, not_int, red_blood
Packs
  • Bête fendue tréante
  • Horreur à crochets tréante, Bête fendue tréante, Dryade tréante, Spriggan tréant, Tréant maître des filaments
  • Horreur à crochets tréante, Bête fendue tréante, Dryade tréante, Spriggan tréant
  • Vie
    144%
    Armure
    +25%
    Évasion
    +25%
    Ailment Threshold
    144%
    Résistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos30%
    Damage
    162%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    5 ~ 17
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    160%
    Type
    FallenSplit
    Metadata
    FallenSplit
    Niveau
    68
    Vie
    9,264
    Armure
    35,988
    Score d'Évasion
    5,924
    Damage
    605
    Dégâts des sorts
    605
    Précision
    580
    Attack Time
    1.5
    Expérience
    12,306
    Minion Life
    2,009
    Minion Damage
    483
    Ailment Threshold
    9,264
    Chill
    29
    Shock
    29
    Brittle
    166
    Scorch
    29
    Sap
    81
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 484726
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    /*StateMachine
    {
    	define_shared_state = "epk1; epk2;"
    }
    
    Transitionable
    {
    	
    }*/
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenSplit"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Treant Splitbeast",
        life = 1.44,
        damage = 1.62,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 17,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Actor.slow_animations_go_to_idlefalse
    Stats.additional_life_scaling_index20
    /*StateMachine.define_shared_stateepk1; epk2;
    Bête fendue tréante
    Démon
    IconEnemyResistanceFire IconEnemyResistanceChaos
    Treant Splitbeast
    Spectre
    Spectre OverrideMetadata/Monsters/LeagueAzmeri/FallenGods/FallenSplitSpectre
    Tagsdemon, fast_movement, not_int, red_blood
    Packs
  • Bête fendue tréante, Spriggan tréant
  • Vie
    144%
    Armure
    +25%
    Évasion
    +25%
    Ailment Threshold
    144%
    Résistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos30%
    Damage
    162%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    5 ~ 17
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    160%
    Type
    FallenSplit
    Metadata
    FallenSplitStandalone
    Niveau
    68
    Vie
    9,264
    Armure
    35,988
    Score d'Évasion
    5,924
    Damage
    605
    Dégâts des sorts
    605
    Précision
    580
    Attack Time
    1.5
    Expérience
    12,306
    Minion Life
    2,009
    Minion Damage
    483
    Ailment Threshold
    9,264
    Chill
    29
    Shock
    29
    Brittle
    166
    Scorch
    29
    Sap
    81
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 484726
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    /*StateMachine
    {
    	define_shared_state = "epk1; epk2;"
    }
    
    Transitionable
    {
    	
    }*/
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenSplitStandalone"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Treant Splitbeast",
        life = 1.44,
        damage = 1.62,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 17,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Bête fendue tréante
    Démon
    IconEnemyResistanceFire IconEnemyResistanceChaos
    Treant Splitbeast
    Spectre
    Tagsdemon, fast_movement, not_int, red_blood
    Vie
    144%
    Armure
    +25%
    Évasion
    +25%
    Ailment Threshold
    144%
    Résistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos30%
    Damage
    162%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    5 ~ 17
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    160%
    Type
    FallenSplit
    Metadata
    FallenSplitSpectre
    Niveau
    68
    Vie
    9,264
    Armure
    35,988
    Score d'Évasion
    5,924
    Damage
    605
    Dégâts des sorts
    605
    Précision
    580
    Attack Time
    1.5
    Expérience
    12,306
    Minion Life
    2,009
    Minion Damage
    483
    Ailment Threshold
    9,264
    Chill
    29
    Shock
    29
    Brittle
    166
    Scorch
    29
    Sap
    81
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 484726
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    /*StateMachine
    {
    	define_shared_state = "epk1; epk2;"
    }
    
    Transitionable
    {
    	
    }*/
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenSplitSpectre"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Treant Splitbeast",
        life = 1.44,
        damage = 1.62,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 17,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Bête fendue tréante
    Démon
    IconEnemyResistanceFire IconEnemyResistanceChaos
    Treant Splitbeast
    Spectre
    Tagsblight_monster, demon, fast_movement, not_int, red_blood
    Vie
    144%
    Armure
    +25%
    Évasion
    +25%
    Ailment Threshold
    144%
    Résistance
    IconEnemyResistanceFire30% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos30%
    Damage
    162%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    5 ~ 17
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    160%
    Type
    KalguurFallenSplit
    Metadata
    PetrifiedWoodFallenSplit
    Niveau
    68
    Vie
    9,264
    Armure
    35,988
    Score d'Évasion
    5,924
    Damage
    605
    Dégâts des sorts
    605
    Précision
    580
    Attack Time
    1.5
    Expérience
    12,306
    Minion Life
    2,009
    Minion Damage
    483
    Ailment Threshold
    9,264
    Chill
    29
    Shock
    29
    Brittle
    166
    Scorch
    29
    Sap
    81
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 484726
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueKalguur/PetrifiedWood/PetrifiedWoodFallenSplit"] = {
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        name = "Treant Splitbeast",
        life = 1.44,
        damage = 1.62,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 17,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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