나무인간 분할야수
악마
monster no map drops [1]
Treant Splitbeast
SpectreY
Spectre OverrideMetadata/Monsters/LeagueAzmeri/FallenGods/FallenSplitSpectre
Tagsdemon, fast_movement, not_int, red_blood
Packs
  • 나무인간 분할야수
  • 나무인간 갈고리괴물, 나무인간 분할야수, 나무인간 드라이어드, 나무인간 스프리건, 나무인간 덩굴의 대가
  • 나무인간 갈고리괴물, 나무인간 분할야수, 나무인간 드라이어드, 나무인간 스프리건
  • 생명력
    144%
    방어도
    +35%
    회피
    +25%
    Ailment Threshold
    144%
    저항
    30 0 0 30
    Damage
    162%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    5 ~ 17
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    160%
    Type
    FallenSplit
    Metadata
    FallenSplit
    레벨
    68
    생명력
    9,264
    방어도
    38,867
    회피
    5,924
    에너지 보호막
    0
    Damage
    605
    주문 피해
    605
    정확도
    290
    Attack Time
    1.5
    경험치
    12,306
    Ailment Threshold
    9,264
    Chill
    29
    Shock
    29
    Brittle
    166
    Scorch
    29
    Sap
    81
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 484–726
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    /*StateMachine
    {
    	define_shared_state = "epk1; epk2;"
    }
    
    Transitionable
    {
    	
    }*/
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    /*StateMachine
    {
    	on_or_create_state_epk1_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/L_split.epk );"
    	on_or_create_state_epk2_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/R_split.epk );"
    }
    
    Life
    {
    	on_death =
    	"
    		SetStateTo( epk1, 0 );
    		SetStateTo( epk2, 0 );
    	"
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao"
    
    }
    */
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenSplit"] = {
        name = "Treant Splitbeast",
        life = 1.44,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.62,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 17,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 나무인간 분할야수
    악마
    monster no map drops [1]
    Treant Splitbeast
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueAzmeri/FallenGods/FallenSplitSpectre
    Tagsdemon, fast_movement, not_int, red_blood
    Packs
  • 나무인간 분할야수, 나무인간 스프리건
  • 생명력
    144%
    방어도
    +35%
    회피
    +25%
    Ailment Threshold
    144%
    저항
    30 0 0 30
    Damage
    162%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    5 ~ 17
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    160%
    Type
    FallenSplit
    Metadata
    FallenSplitStandalone
    레벨
    68
    생명력
    9,264
    방어도
    38,867
    회피
    5,924
    에너지 보호막
    0
    Damage
    605
    주문 피해
    605
    정확도
    290
    Attack Time
    1.5
    경험치
    12,306
    Ailment Threshold
    9,264
    Chill
    29
    Shock
    29
    Brittle
    166
    Scorch
    29
    Sap
    81
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 484–726
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    /*StateMachine
    {
    	define_shared_state = "epk1; epk2;"
    }
    
    Transitionable
    {
    	
    }*/
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    /*StateMachine
    {
    	on_or_create_state_epk1_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/L_split.epk );"
    	on_or_create_state_epk2_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/R_split.epk );"
    }
    
    Life
    {
    	on_death =
    	"
    		SetStateTo( epk1, 0 );
    		SetStateTo( epk2, 0 );
    	"
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao"
    
    }
    */
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenSplitStandalone"] = {
        name = "Treant Splitbeast",
        life = 1.44,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.62,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 17,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 나무인간 분할야수
    악마
    monster no map drops [1]
    Treant Splitbeast
    SpectreY
    Tagsdemon, fast_movement, not_int, red_blood
    생명력
    144%
    방어도
    +35%
    회피
    +25%
    Ailment Threshold
    144%
    저항
    30 0 0 30
    Damage
    162%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    5 ~ 17
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    160%
    Type
    FallenSplit
    Metadata
    FallenSplitSpectre
    레벨
    68
    생명력
    9,264
    방어도
    38,867
    회피
    5,924
    에너지 보호막
    0
    Damage
    605
    주문 피해
    605
    정확도
    290
    Attack Time
    1.5
    경험치
    12,306
    Ailment Threshold
    9,264
    Chill
    29
    Shock
    29
    Brittle
    166
    Scorch
    29
    Sap
    81
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 484–726
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    /*StateMachine
    {
    	define_shared_state = "epk1; epk2;"
    }
    
    Transitionable
    {
    	
    }*/
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    /*StateMachine
    {
    	on_or_create_state_epk1_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/L_split.epk );"
    	on_or_create_state_epk2_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/R_split.epk );"
    }
    
    Life
    {
    	on_death =
    	"
    		SetStateTo( epk1, 0 );
    		SetStateTo( epk2, 0 );
    	"
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao"
    
    }
    */
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenSplitSpectre"] = {
        name = "Treant Splitbeast",
        life = 1.44,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.62,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 17,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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