树精分裂兽
恶魔
Treant Splitbeast
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueAzmeri/FallenGods/FallenSplitSpectre |
标签 | demon, fast_movement, not_int, red_blood |
Packs |
生命
144%
护甲
+25%
闪避值
+25%
异常状态临界值
144%
抗性
30 0 0 30
伤害
162%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 17
攻击间隔
1.5 秒
伤害分布
±20%
经验值
120%
Model Size
160%
类型
FallenSplit
Metadata
FallenSplit
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,264
护甲
35,988
闪避值
5,924
能量护盾
0
伤害
605
法术伤害
605
命中
290
攻击间隔
1.5
经验值
12,306
异常状态临界值
9,264
冰缓
29
Shock
29
Brittle
166
Scorch
29
Sap
81
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 484–726
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" /*StateMachine { define_shared_state = "epk1; epk2;" } Transitionable { }*/
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" /*StateMachine { on_or_create_state_epk1_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/L_split.epk );" on_or_create_state_epk2_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/R_split.epk );" } Life { on_death = " SetStateTo( epk1, 0 ); SetStateTo( epk2, 0 ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao" } */
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenSplit"] = { name = "Treant Splitbeast", life = 1.44, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1.62, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
树精分裂兽
恶魔
Treant Splitbeast
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueAzmeri/FallenGods/FallenSplitSpectre |
标签 | demon, fast_movement, not_int, red_blood |
Packs |
生命
144%
护甲
+25%
闪避值
+25%
异常状态临界值
144%
抗性
30 0 0 30
伤害
162%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 17
攻击间隔
1.5 秒
伤害分布
±20%
经验值
120%
Model Size
160%
类型
FallenSplit
Metadata
FallenSplitStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,264
护甲
35,988
闪避值
5,924
能量护盾
0
伤害
605
法术伤害
605
命中
290
攻击间隔
1.5
经验值
12,306
异常状态临界值
9,264
冰缓
29
Shock
29
Brittle
166
Scorch
29
Sap
81
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 484–726
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" /*StateMachine { define_shared_state = "epk1; epk2;" } Transitionable { }*/
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" /*StateMachine { on_or_create_state_epk1_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/L_split.epk );" on_or_create_state_epk2_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/R_split.epk );" } Life { on_death = " SetStateTo( epk1, 0 ); SetStateTo( epk2, 0 ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao" } */
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenSplitStandalone"] = { name = "Treant Splitbeast", life = 1.44, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1.62, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
树精分裂兽
恶魔
Treant Splitbeast
幽魂 | Y |
---|---|
标签 | demon, fast_movement, not_int, red_blood |
生命
144%
护甲
+25%
闪避值
+25%
异常状态临界值
144%
抗性
30 0 0 30
伤害
162%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 17
攻击间隔
1.5 秒
伤害分布
±20%
经验值
120%
Model Size
160%
类型
FallenSplit
Metadata
FallenSplitSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,264
护甲
35,988
闪避值
5,924
能量护盾
0
伤害
605
法术伤害
605
命中
290
攻击间隔
1.5
经验值
12,306
异常状态临界值
9,264
冰缓
29
Shock
29
Brittle
166
Scorch
29
Sap
81
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 484–726
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" /*StateMachine { define_shared_state = "epk1; epk2;" } Transitionable { }*/
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" /*StateMachine { on_or_create_state_epk1_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/L_split.epk );" on_or_create_state_epk2_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/Act5_FOUR/FallenGods/epk/split/R_split.epk );" } Life { on_death = " SetStateTo( epk1, 0 ); SetStateTo( epk2, 0 ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/FallenGods/FallenGodH1AggroAudio.ao" } */
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenSplitSpectre"] = { name = "Treant Splitbeast", life = 1.44, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1.62, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
树精分裂兽
恶魔
Treant Splitbeast
幽魂 | N |
---|---|
标签 | blight_monster, demon, fast_movement, not_int, red_blood |
生命
144%
护甲
+25%
闪避值
+25%
异常状态临界值
144%
抗性
30 0 0 30
伤害
162%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 17
攻击间隔
1.5 秒
伤害分布
±20%
经验值
120%
Model Size
160%
类型
KalguurFallenSplit
Metadata
PetrifiedWoodFallenSplit
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,264
护甲
35,988
闪避值
5,924
能量护盾
0
伤害
605
法术伤害
605
命中
290
攻击间隔
1.5
经验值
12,306
异常状态临界值
9,264
冰缓
29
Shock
29
Brittle
166
Scorch
29
Sap
81
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 484–726
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueKalguur/PetrifiedWood/PetrifiedWoodFallenSplit"] = { name = "Treant Splitbeast", life = 1.44, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1.62, damageSpread = 0.2, attackTime = 1.5, attackRange = 17, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }