树精缠藤大师
人形
Treant Tendrilmaster
幽魂Y
幽魂 取代Metadata/Monsters/LeagueAzmeri/TendrilSentinelSpectre
标签fast_movement, human, humanoid, not_int
Packs
  • 树精缠藤大师, 树精林鬼
  • 树精林鬼, 树精缠藤大师
  • 树精钩刃魔, 树精分裂兽, 树精妖灵, 树精林鬼, 树精缠藤大师
  • 生命
    270%
    护甲
    +70%
    闪避值
    +30%
    异常状态临界值
    270%
    抗性
    0 0 0 75
    伤害
    216%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 12
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    180%
    Model Size
    100%
    类型
    AzmeriSentinel
    Metadata
    TendrilSentinel_
    等级
    68
    生命
    17,370
    护甲
    48,943
    闪避值
    6,161
    能量护盾
    0
    伤害
    807
    法术伤害
    807
    命中
    290
    攻击间隔
    1.5
    经验值
    18,459
    异常状态临界值
    17,370
    冰缓
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 645–968
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAzmeriTendrilSentinalSpiralStab
    可触发, 攻击
    基本伤害: 645–968
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 6 秒
    近战打击范围 +1.8
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAzmeriTendrilSentinelVolatileTrees
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    SOAzmeriTendrilSentinelVolatileTrees
    可触发, 法术
    施放间隔: 1 秒
    GTAzmeriTendrilSentinelVolatileTreesMid
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTAzmeriTendrilSentinelVolatileTreesLow
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/TendrilSentinelVolatile"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/TendrilSentinel_"] = {
        name = "Treant Tendrilmaster",
        life = 2.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAzmeriTendrilSentinalSpiralStab",
            "SOAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTreesMid",
            "GTAzmeriTendrilSentinelVolatileTreesLow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriTendrilSentinalSpiralStab"] = {
        name = "GAAzmeriTendrilSentinalSpiralStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAzmeriTendrilSentinelVolatileTrees"] = {
        name = "SOAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTrees"] = {
        name = "GTAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesMid"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesMid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesLow"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesLow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    树精缠藤大师
    人形
    Treant Tendrilmaster
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueAzmeri/TendrilSentinelSpectre
    标签fast_movement, human, humanoid, not_int
    Packs
  • 真菌收割者, 树精缠藤大师
  • 生命
    270%
    护甲
    +70%
    闪避值
    +30%
    异常状态临界值
    270%
    抗性
    0 0 0 75
    伤害
    216%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 12
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    180%
    Model Size
    100%
    类型
    AzmeriSentinel
    Metadata
    TendrilSentinelStandalone
    等级
    68
    生命
    17,370
    护甲
    48,943
    闪避值
    6,161
    能量护盾
    0
    伤害
    807
    法术伤害
    807
    命中
    290
    攻击间隔
    1.5
    经验值
    18,459
    异常状态临界值
    17,370
    冰缓
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 645–968
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAzmeriTendrilSentinalSpiralStab
    可触发, 攻击
    基本伤害: 645–968
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 6 秒
    近战打击范围 +1.8
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAzmeriTendrilSentinelVolatileTrees
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    SOAzmeriTendrilSentinelVolatileTrees
    可触发, 法术
    施放间隔: 1 秒
    GTAzmeriTendrilSentinelVolatileTreesMid
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTAzmeriTendrilSentinelVolatileTreesLow
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/TendrilSentinelVolatile"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/TendrilSentinelStandalone"] = {
        name = "Treant Tendrilmaster",
        life = 2.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAzmeriTendrilSentinalSpiralStab",
            "SOAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTreesMid",
            "GTAzmeriTendrilSentinelVolatileTreesLow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriTendrilSentinalSpiralStab"] = {
        name = "GAAzmeriTendrilSentinalSpiralStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAzmeriTendrilSentinelVolatileTrees"] = {
        name = "SOAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTrees"] = {
        name = "GTAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesMid"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesMid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesLow"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesLow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    树精缠藤大师
    人形
    Treant Tendrilmaster
    幽魂Y
    标签fast_movement, human, humanoid, not_int
    生命
    270%
    护甲
    +70%
    闪避值
    +30%
    异常状态临界值
    270%
    抗性
    0 0 0 75
    伤害
    216%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 12
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    180%
    Model Size
    100%
    类型
    AzmeriSentinel
    Metadata
    TendrilSentinelSpectre
    等级
    68
    生命
    17,370
    护甲
    48,943
    闪避值
    6,161
    能量护盾
    0
    伤害
    807
    法术伤害
    807
    命中
    290
    攻击间隔
    1.5
    经验值
    18,459
    异常状态临界值
    17,370
    冰缓
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 645–968
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAzmeriTendrilSentinalSpiralStab
    可触发, 攻击
    基本伤害: 645–968
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 6 秒
    近战打击范围 +1.8
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAzmeriTendrilSentinelVolatileTrees
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    SOAzmeriTendrilSentinelVolatileTrees
    可触发, 法术
    施放间隔: 1 秒
    GTAzmeriTendrilSentinelVolatileTreesMid
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTAzmeriTendrilSentinelVolatileTreesLow
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/TendrilSentinelVolatile"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/TendrilSentinelSpectre"] = {
        name = "Treant Tendrilmaster",
        life = 2.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAzmeriTendrilSentinalSpiralStab",
            "SOAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTreesMid",
            "GTAzmeriTendrilSentinelVolatileTreesLow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriTendrilSentinalSpiralStab"] = {
        name = "GAAzmeriTendrilSentinalSpiralStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAzmeriTendrilSentinelVolatileTrees"] = {
        name = "SOAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTrees"] = {
        name = "GTAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesMid"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesMid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesLow"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesLow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    树精缠藤大师
    人形
    Treant Tendrilmaster
    幽魂N
    标签blight_monster, fast_movement, human, humanoid, not_int
    生命
    288%
    护甲
    +50%
    闪避值
    +30%
    异常状态临界值
    288%
    抗性
    0 0 0 75
    伤害
    225%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 12
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    180%
    Model Size
    100%
    类型
    KalguurSentinel
    Metadata
    PetrifiedWoodTendrilSentinel
    等级
    68
    生命
    18,528
    护甲
    43,185
    闪避值
    6,161
    能量护盾
    0
    伤害
    840
    法术伤害
    840
    命中
    290
    攻击间隔
    1.5
    经验值
    18,459
    异常状态临界值
    18,528
    冰缓
    59
    Shock
    59
    Brittle
    331
    Scorch
    59
    Sap
    162
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 672–1009
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAzmeriTendrilSentinalSpiralStab
    可触发, 攻击
    基本伤害: 672–1009
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 6 秒
    近战打击范围 +1.8
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAzmeriTendrilSentinelVolatileTrees
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    SOAzmeriTendrilSentinelVolatileTrees
    可触发, 法术
    施放间隔: 1 秒
    GTAzmeriTendrilSentinelVolatileTreesMid
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTAzmeriTendrilSentinelVolatileTreesLow
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueKalguur/PetrifiedWood/PetrifiedWoodTendrilSentinel"] = {
        name = "Treant Tendrilmaster",
        life = 2.88,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAzmeriTendrilSentinalSpiralStab",
            "SOAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTreesMid",
            "GTAzmeriTendrilSentinelVolatileTreesLow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriTendrilSentinalSpiralStab"] = {
        name = "GAAzmeriTendrilSentinalSpiralStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAzmeriTendrilSentinelVolatileTrees"] = {
        name = "SOAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTrees"] = {
        name = "GTAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesMid"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesMid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesLow"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesLow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }