Treant-Rankenmeister
Humanoid
monster no map drops [1]
Treant Tendrilmaster
SpectreY
Spectre OverrideMetadata/Monsters/LeagueAzmeri/TendrilSentinelSpectre
Tagsfast_movement, human, humanoid, not_int
Packs
  • Treant-Rankenmeister, Treant-Spriggan
  • Treant-Spriggan, Treant-Rankenmeister
  • Treant-Hakenhorror, Treant-Splitterbestie, Treant-Dryade, Treant-Spriggan, Treant-Rankenmeister
  • Leben
    288%
    Rüstung
    +65%
    Ausweichen
    +30%
    Ailment Threshold
    288%
    Widerstand
    0 0 0 75
    Damage
    225%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    180%
    Model Size
    100%
    Type
    AzmeriSentinel
    Metadata
    TendrilSentinel_
    Stufe
    68
    Leben
    18,528
    Rüstung
    47,504
    Ausweichen
    6,161
    Energieschild
    0
    Damage
    840
    Zauberschaden
    840
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    18,459
    Ailment Threshold
    18,528
    Chill
    59
    Shock
    59
    Brittle
    331
    Scorch
    59
    Sap
    162
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 672–1009
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAzmeriTendrilSentinalSpiralStab
    Triggerable, Attack
    Base Damage: 672–1009
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 6 Sek.
    +1.8 Meter zur Nahkampfschlagreichweite
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAzmeriTendrilSentinelVolatileTrees
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 14 Sek.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    SOAzmeriTendrilSentinelVolatileTrees
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    GTAzmeriTendrilSentinelVolatileTreesMid
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 14 Sek.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTAzmeriTendrilSentinelVolatileTreesLow
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 14 Sek.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/TendrilSentinelVolatile"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/TendrilSentinel_"] = {
        name = "Treant Tendrilmaster",
        life = 2.88,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAzmeriTendrilSentinalSpiralStab",
            "SOAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTreesMid",
            "GTAzmeriTendrilSentinelVolatileTreesLow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriTendrilSentinalSpiralStab"] = {
        name = "GAAzmeriTendrilSentinalSpiralStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAzmeriTendrilSentinelVolatileTrees"] = {
        name = "SOAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTrees"] = {
        name = "GTAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesMid"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesMid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesLow"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesLow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Treant-Rankenmeister
    Humanoid
    monster no map drops [1]
    Treant Tendrilmaster
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueAzmeri/TendrilSentinelSpectre
    Tagsfast_movement, human, humanoid, not_int
    Packs
  • Pilzplünderer, Treant-Rankenmeister
  • Leben
    288%
    Rüstung
    +65%
    Ausweichen
    +30%
    Ailment Threshold
    288%
    Widerstand
    0 0 0 75
    Damage
    225%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    180%
    Model Size
    100%
    Type
    AzmeriSentinel
    Metadata
    TendrilSentinelStandalone
    Stufe
    68
    Leben
    18,528
    Rüstung
    47,504
    Ausweichen
    6,161
    Energieschild
    0
    Damage
    840
    Zauberschaden
    840
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    18,459
    Ailment Threshold
    18,528
    Chill
    59
    Shock
    59
    Brittle
    331
    Scorch
    59
    Sap
    162
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 672–1009
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAzmeriTendrilSentinalSpiralStab
    Triggerable, Attack
    Base Damage: 672–1009
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 6 Sek.
    +1.8 Meter zur Nahkampfschlagreichweite
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAzmeriTendrilSentinelVolatileTrees
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 14 Sek.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    SOAzmeriTendrilSentinelVolatileTrees
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    GTAzmeriTendrilSentinelVolatileTreesMid
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 14 Sek.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTAzmeriTendrilSentinelVolatileTreesLow
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 14 Sek.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/TendrilSentinelVolatile"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/TendrilSentinelStandalone"] = {
        name = "Treant Tendrilmaster",
        life = 2.88,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAzmeriTendrilSentinalSpiralStab",
            "SOAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTreesMid",
            "GTAzmeriTendrilSentinelVolatileTreesLow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriTendrilSentinalSpiralStab"] = {
        name = "GAAzmeriTendrilSentinalSpiralStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAzmeriTendrilSentinelVolatileTrees"] = {
        name = "SOAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTrees"] = {
        name = "GTAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesMid"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesMid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesLow"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesLow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Treant-Rankenmeister
    Humanoid
    monster no map drops [1]
    Treant Tendrilmaster
    SpectreY
    Tagsfast_movement, human, humanoid, not_int
    Leben
    288%
    Rüstung
    +65%
    Ausweichen
    +30%
    Ailment Threshold
    288%
    Widerstand
    0 0 0 75
    Damage
    225%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    180%
    Model Size
    100%
    Type
    AzmeriSentinel
    Metadata
    TendrilSentinelSpectre
    Stufe
    68
    Leben
    18,528
    Rüstung
    47,504
    Ausweichen
    6,161
    Energieschild
    0
    Damage
    840
    Zauberschaden
    840
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    18,459
    Ailment Threshold
    18,528
    Chill
    59
    Shock
    59
    Brittle
    331
    Scorch
    59
    Sap
    162
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 672–1009
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAzmeriTendrilSentinalSpiralStab
    Triggerable, Attack
    Base Damage: 672–1009
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 6 Sek.
    +1.8 Meter zur Nahkampfschlagreichweite
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAzmeriTendrilSentinelVolatileTrees
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 14 Sek.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    SOAzmeriTendrilSentinelVolatileTrees
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    GTAzmeriTendrilSentinelVolatileTreesMid
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 14 Sek.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTAzmeriTendrilSentinelVolatileTreesLow
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 14 Sek.
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/TendrilSentinelVolatile"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/TendrilSentinelSpectre"] = {
        name = "Treant Tendrilmaster",
        life = 2.88,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAzmeriTendrilSentinalSpiralStab",
            "SOAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTreesMid",
            "GTAzmeriTendrilSentinelVolatileTreesLow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriTendrilSentinalSpiralStab"] = {
        name = "GAAzmeriTendrilSentinalSpiralStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAzmeriTendrilSentinelVolatileTrees"] = {
        name = "SOAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTrees"] = {
        name = "GTAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesMid"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesMid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesLow"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesLow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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