Treant Tendrilmaster
Humanoid
monster no map drops [1]
SpectreY
Spectre OverrideMetadata/Monsters/LeagueAzmeri/TendrilSentinelSpectre
Tagsfast_movement, human, humanoid, not_int
Packs
  • Treant Tendrilmaster, Treant Spriggan
  • Treant Spriggan, Treant Tendrilmaster
  • Treant Hookhorror, Treant Splitbeast, Treant Dryad, Treant Spriggan, Treant Tendrilmaster
  • Life
    288%
    Armour
    +65%
    Evasion
    +30%
    Ailment Threshold
    288%
    Resistance
    0 0 0 75
    Damage
    225%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    180%
    Model Size
    100%
    Type
    AzmeriSentinel
    Metadata
    TendrilSentinel_
    Level
    68
    Life
    18,528
    Armour
    47,504
    Evasion
    6,161
    Energy Shield
    0
    Damage
    840
    Spell Damage
    840
    Accuracy
    290
    Attack Time
    1.5
    Experience
    18,459
    Ailment Threshold
    18,528
    Chill
    59
    Shock
    59
    Brittle
    331
    Scorch
    59
    Sap
    162
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 672–1009
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAzmeriTendrilSentinalSpiralStab
    Triggerable, Attack
    Base Damage: 672–1009
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    +1.8 metres to Melee Strike Range
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAzmeriTendrilSentinelVolatileTrees
    Triggerable, Spell
    Cast Time: 1 sec
    Cooldown Time: 14 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    SOAzmeriTendrilSentinelVolatileTrees
    Triggerable, Spell
    Cast Time: 1 sec
    GTAzmeriTendrilSentinelVolatileTreesMid
    Triggerable, Spell
    Cast Time: 1 sec
    Cooldown Time: 14 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTAzmeriTendrilSentinelVolatileTreesLow
    Triggerable, Spell
    Cast Time: 1 sec
    Cooldown Time: 14 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/TendrilSentinelVolatile"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/TendrilSentinel_"] = {
        name = "Treant Tendrilmaster",
        life = 2.88,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAzmeriTendrilSentinalSpiralStab",
            "SOAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTreesMid",
            "GTAzmeriTendrilSentinelVolatileTreesLow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriTendrilSentinalSpiralStab"] = {
        name = "GAAzmeriTendrilSentinalSpiralStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAzmeriTendrilSentinelVolatileTrees"] = {
        name = "SOAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTrees"] = {
        name = "GTAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesMid"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesMid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesLow"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesLow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Treant Tendrilmaster
    Humanoid
    monster no map drops [1]
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueAzmeri/TendrilSentinelSpectre
    Tagsfast_movement, human, humanoid, not_int
    Packs
  • Fungal Reaver, Treant Tendrilmaster
  • Life
    288%
    Armour
    +65%
    Evasion
    +30%
    Ailment Threshold
    288%
    Resistance
    0 0 0 75
    Damage
    225%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    180%
    Model Size
    100%
    Type
    AzmeriSentinel
    Metadata
    TendrilSentinelStandalone
    Level
    68
    Life
    18,528
    Armour
    47,504
    Evasion
    6,161
    Energy Shield
    0
    Damage
    840
    Spell Damage
    840
    Accuracy
    290
    Attack Time
    1.5
    Experience
    18,459
    Ailment Threshold
    18,528
    Chill
    59
    Shock
    59
    Brittle
    331
    Scorch
    59
    Sap
    162
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 672–1009
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAzmeriTendrilSentinalSpiralStab
    Triggerable, Attack
    Base Damage: 672–1009
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    +1.8 metres to Melee Strike Range
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAzmeriTendrilSentinelVolatileTrees
    Triggerable, Spell
    Cast Time: 1 sec
    Cooldown Time: 14 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    SOAzmeriTendrilSentinelVolatileTrees
    Triggerable, Spell
    Cast Time: 1 sec
    GTAzmeriTendrilSentinelVolatileTreesMid
    Triggerable, Spell
    Cast Time: 1 sec
    Cooldown Time: 14 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTAzmeriTendrilSentinelVolatileTreesLow
    Triggerable, Spell
    Cast Time: 1 sec
    Cooldown Time: 14 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/TendrilSentinelVolatile"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/TendrilSentinelStandalone"] = {
        name = "Treant Tendrilmaster",
        life = 2.88,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAzmeriTendrilSentinalSpiralStab",
            "SOAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTreesMid",
            "GTAzmeriTendrilSentinelVolatileTreesLow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriTendrilSentinalSpiralStab"] = {
        name = "GAAzmeriTendrilSentinalSpiralStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAzmeriTendrilSentinelVolatileTrees"] = {
        name = "SOAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTrees"] = {
        name = "GTAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesMid"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesMid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesLow"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesLow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Treant Tendrilmaster
    Humanoid
    monster no map drops [1]
    SpectreY
    Tagsfast_movement, human, humanoid, not_int
    Life
    288%
    Armour
    +65%
    Evasion
    +30%
    Ailment Threshold
    288%
    Resistance
    0 0 0 75
    Damage
    225%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    180%
    Model Size
    100%
    Type
    AzmeriSentinel
    Metadata
    TendrilSentinelSpectre
    Level
    68
    Life
    18,528
    Armour
    47,504
    Evasion
    6,161
    Energy Shield
    0
    Damage
    840
    Spell Damage
    840
    Accuracy
    290
    Attack Time
    1.5
    Experience
    18,459
    Ailment Threshold
    18,528
    Chill
    59
    Shock
    59
    Brittle
    331
    Scorch
    59
    Sap
    162
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 672–1009
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAzmeriTendrilSentinalSpiralStab
    Triggerable, Attack
    Base Damage: 672–1009
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    +1.8 metres to Melee Strike Range
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAzmeriTendrilSentinelVolatileTrees
    Triggerable, Spell
    Cast Time: 1 sec
    Cooldown Time: 14 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    SOAzmeriTendrilSentinelVolatileTrees
    Triggerable, Spell
    Cast Time: 1 sec
    GTAzmeriTendrilSentinelVolatileTreesMid
    Triggerable, Spell
    Cast Time: 1 sec
    Cooldown Time: 14 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTAzmeriTendrilSentinelVolatileTreesLow
    Triggerable, Spell
    Cast Time: 1 sec
    Cooldown Time: 14 sec
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/TendrilSentinelVolatile"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/TendrilSentinelSpectre"] = {
        name = "Treant Tendrilmaster",
        life = 2.88,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAzmeriTendrilSentinalSpiralStab",
            "SOAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTreesMid",
            "GTAzmeriTendrilSentinelVolatileTreesLow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriTendrilSentinalSpiralStab"] = {
        name = "GAAzmeriTendrilSentinalSpiralStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAzmeriTendrilSentinelVolatileTrees"] = {
        name = "SOAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTrees"] = {
        name = "GTAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesMid"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesMid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesLow"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesLow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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