Maestro de lianas forestal
Humanoide
Treant Tendrilmaster
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/TendrilSentinelSpectre |
Tags | fast_movement, human, humanoid, not_int |
Packs |
Vida
270%
Armadura
+70%
Evasión
+30%
Ailment Threshold
270%
Resistencia
0 0 0 75
Damage
216%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
180%
Model Size
100%
Type
AzmeriSentinel
Metadata
TendrilSentinel_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
17,370
Armadura
48,943
Evasión
6,161
Escudo de energía
0
Damage
807
Daño de hechizos
807
Precisión
290
Attack Time
1.5
Experiencia
18,459
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 645–968
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAzmeriTendrilSentinalSpiralStab
Triggerable, Attack
Base Damage: 645–968
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 6 seg
+1.8 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GTAzmeriTendrilSentinelVolatileTrees
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 14 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
SOAzmeriTendrilSentinelVolatileTrees
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
GTAzmeriTendrilSentinelVolatileTreesMid
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 14 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
GTAzmeriTendrilSentinelVolatileTreesLow
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 14 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Preload { preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/TendrilSentinelVolatile" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/TendrilSentinel_"] = { name = "Treant Tendrilmaster", life = 2.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAAzmeriTendrilSentinalSpiralStab", "SOAzmeriTendrilSentinelVolatileTrees", "GTAzmeriTendrilSentinelVolatileTrees", "GTAzmeriTendrilSentinelVolatileTreesMid", "GTAzmeriTendrilSentinelVolatileTreesLow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriTendrilSentinalSpiralStab"] = { name = "GAAzmeriTendrilSentinalSpiralStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {18, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOAzmeriTendrilSentinelVolatileTrees"] = { name = "SOAzmeriTendrilSentinelVolatileTrees", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriTendrilSentinelVolatileTrees"] = { name = "GTAzmeriTendrilSentinelVolatileTrees", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriTendrilSentinelVolatileTreesMid"] = { name = "GTAzmeriTendrilSentinelVolatileTreesMid", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriTendrilSentinelVolatileTreesLow"] = { name = "GTAzmeriTendrilSentinelVolatileTreesLow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Maestro de lianas forestal
Humanoide
Treant Tendrilmaster
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/TendrilSentinelSpectre |
Tags | fast_movement, human, humanoid, not_int |
Packs |
Vida
270%
Armadura
+70%
Evasión
+30%
Ailment Threshold
270%
Resistencia
0 0 0 75
Damage
216%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
180%
Model Size
100%
Type
AzmeriSentinel
Metadata
TendrilSentinelStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
17,370
Armadura
48,943
Evasión
6,161
Escudo de energía
0
Damage
807
Daño de hechizos
807
Precisión
290
Attack Time
1.5
Experiencia
18,459
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 645–968
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAzmeriTendrilSentinalSpiralStab
Triggerable, Attack
Base Damage: 645–968
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 6 seg
+1.8 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GTAzmeriTendrilSentinelVolatileTrees
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 14 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
SOAzmeriTendrilSentinelVolatileTrees
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
GTAzmeriTendrilSentinelVolatileTreesMid
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 14 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
GTAzmeriTendrilSentinelVolatileTreesLow
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 14 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Preload { preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/TendrilSentinelVolatile" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/TendrilSentinelStandalone"] = { name = "Treant Tendrilmaster", life = 2.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAAzmeriTendrilSentinalSpiralStab", "SOAzmeriTendrilSentinelVolatileTrees", "GTAzmeriTendrilSentinelVolatileTrees", "GTAzmeriTendrilSentinelVolatileTreesMid", "GTAzmeriTendrilSentinelVolatileTreesLow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriTendrilSentinalSpiralStab"] = { name = "GAAzmeriTendrilSentinalSpiralStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {18, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOAzmeriTendrilSentinelVolatileTrees"] = { name = "SOAzmeriTendrilSentinelVolatileTrees", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriTendrilSentinelVolatileTrees"] = { name = "GTAzmeriTendrilSentinelVolatileTrees", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriTendrilSentinelVolatileTreesMid"] = { name = "GTAzmeriTendrilSentinelVolatileTreesMid", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriTendrilSentinelVolatileTreesLow"] = { name = "GTAzmeriTendrilSentinelVolatileTreesLow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Maestro de lianas forestal
Humanoide
Treant Tendrilmaster
Spectre | Y |
---|---|
Tags | fast_movement, human, humanoid, not_int |
Vida
270%
Armadura
+70%
Evasión
+30%
Ailment Threshold
270%
Resistencia
0 0 0 75
Damage
216%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
180%
Model Size
100%
Type
AzmeriSentinel
Metadata
TendrilSentinelSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
17,370
Armadura
48,943
Evasión
6,161
Escudo de energía
0
Damage
807
Daño de hechizos
807
Precisión
290
Attack Time
1.5
Experiencia
18,459
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 645–968
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAzmeriTendrilSentinalSpiralStab
Triggerable, Attack
Base Damage: 645–968
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 6 seg
+1.8 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GTAzmeriTendrilSentinelVolatileTrees
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 14 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
SOAzmeriTendrilSentinelVolatileTrees
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
GTAzmeriTendrilSentinelVolatileTreesMid
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 14 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
GTAzmeriTendrilSentinelVolatileTreesLow
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 14 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase" Preload { preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/TendrilSentinelVolatile" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/TendrilSentinelSpectre"] = { name = "Treant Tendrilmaster", life = 2.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAAzmeriTendrilSentinalSpiralStab", "SOAzmeriTendrilSentinelVolatileTrees", "GTAzmeriTendrilSentinelVolatileTrees", "GTAzmeriTendrilSentinelVolatileTreesMid", "GTAzmeriTendrilSentinelVolatileTreesLow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriTendrilSentinalSpiralStab"] = { name = "GAAzmeriTendrilSentinalSpiralStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {18, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOAzmeriTendrilSentinelVolatileTrees"] = { name = "SOAzmeriTendrilSentinelVolatileTrees", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriTendrilSentinelVolatileTrees"] = { name = "GTAzmeriTendrilSentinelVolatileTrees", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriTendrilSentinelVolatileTreesMid"] = { name = "GTAzmeriTendrilSentinelVolatileTreesMid", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriTendrilSentinelVolatileTreesLow"] = { name = "GTAzmeriTendrilSentinelVolatileTreesLow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Maestro de lianas forestal
Humanoide
Treant Tendrilmaster
Spectre | N |
---|---|
Tags | blight_monster, fast_movement, human, humanoid, not_int |
Vida
288%
Armadura
+50%
Evasión
+30%
Ailment Threshold
288%
Resistencia
0 0 0 75
Damage
225%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
180%
Model Size
100%
Type
KalguurSentinel
Metadata
PetrifiedWoodTendrilSentinel
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
18,528
Armadura
43,185
Evasión
6,161
Escudo de energía
0
Damage
840
Daño de hechizos
840
Precisión
290
Attack Time
1.5
Experiencia
18,459
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 672–1009
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAzmeriTendrilSentinalSpiralStab
Triggerable, Attack
Base Damage: 672–1009
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 6 seg
+1.8 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GTAzmeriTendrilSentinelVolatileTrees
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 14 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
SOAzmeriTendrilSentinelVolatileTrees
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
GTAzmeriTendrilSentinelVolatileTreesMid
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 14 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
GTAzmeriTendrilSentinelVolatileTreesLow
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 14 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueKalguur/PetrifiedWood/PetrifiedWoodTendrilSentinel"] = { name = "Treant Tendrilmaster", life = 2.88, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 75, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "GAAzmeriTendrilSentinalSpiralStab", "SOAzmeriTendrilSentinelVolatileTrees", "GTAzmeriTendrilSentinelVolatileTrees", "GTAzmeriTendrilSentinelVolatileTreesMid", "GTAzmeriTendrilSentinelVolatileTreesLow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriTendrilSentinalSpiralStab"] = { name = "GAAzmeriTendrilSentinalSpiralStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {18, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOAzmeriTendrilSentinelVolatileTrees"] = { name = "SOAzmeriTendrilSentinelVolatileTrees", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriTendrilSentinelVolatileTrees"] = { name = "GTAzmeriTendrilSentinelVolatileTrees", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriTendrilSentinelVolatileTreesMid"] = { name = "GTAzmeriTendrilSentinelVolatileTreesMid", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriTendrilSentinelVolatileTreesLow"] = { name = "GTAzmeriTendrilSentinelVolatileTreesLow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }