樹人蔓掌師
人形
Treant Tendrilmaster
幽魂Y
幽魂 取代Metadata/Monsters/LeagueAzmeri/TendrilSentinelSpectre
標籤fast_movement, human, humanoid, not_int
Packs
  • 樹人蔓掌師, 樹人妖精
  • 樹人妖精, 樹人蔓掌師
  • 樹人鉤爪恐獸, 樹人分裂獸, 樹人樹靈, 樹人妖精, 樹人蔓掌師
  • 生命
    270%
    護甲
    +70%
    閃避
    +30%
    異常狀態臨界值
    270%
    抗性
    0 0 0 75
    傷害
    216%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 12
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    100%
    類型
    AzmeriSentinel
    Metadata
    TendrilSentinel_
    等級
    68
    生命
    17,370
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    807
    法術傷害
    807
    命中
    0
    攻擊間隔
    1.5
    經驗值
    18,459
    異常狀態臨界值
    17,370
    冰緩
    55
    感電
    55
    易碎
    311
    焦灼
    55
    殘喘
    152
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 645–968
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAzmeriTendrilSentinalSpiralStab
    可觸發, 攻擊
    基本傷害: 645–968
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 6 秒
    +1.8 米近戰打擊距離
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAzmeriTendrilSentinelVolatileTrees
    可觸發, 法術
    施放時間: 1 秒
    冷卻時間: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    SOAzmeriTendrilSentinelVolatileTrees
    可觸發, 法術
    施放時間: 1 秒
    GTAzmeriTendrilSentinelVolatileTreesMid
    可觸發, 法術
    施放時間: 1 秒
    冷卻時間: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTAzmeriTendrilSentinelVolatileTreesLow
    可觸發, 法術
    施放時間: 1 秒
    冷卻時間: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/TendrilSentinelVolatile"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/TendrilSentinel_"] = {
        name = "Treant Tendrilmaster",
        life = 2.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAzmeriTendrilSentinalSpiralStab",
            "SOAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTreesMid",
            "GTAzmeriTendrilSentinelVolatileTreesLow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriTendrilSentinalSpiralStab"] = {
        name = "GAAzmeriTendrilSentinalSpiralStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAzmeriTendrilSentinelVolatileTrees"] = {
        name = "SOAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTrees"] = {
        name = "GTAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesMid"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesMid",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesLow"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesLow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    樹人蔓掌師
    人形
    Treant Tendrilmaster
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueAzmeri/TendrilSentinelSpectre
    標籤fast_movement, human, humanoid, not_int
    Packs
  • 真菌掠奪者, 樹人蔓掌師
  • 生命
    270%
    護甲
    +70%
    閃避
    +30%
    異常狀態臨界值
    270%
    抗性
    0 0 0 75
    傷害
    216%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 12
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    100%
    類型
    AzmeriSentinel
    Metadata
    TendrilSentinelStandalone
    等級
    68
    生命
    17,370
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    807
    法術傷害
    807
    命中
    0
    攻擊間隔
    1.5
    經驗值
    18,459
    異常狀態臨界值
    17,370
    冰緩
    55
    感電
    55
    易碎
    311
    焦灼
    55
    殘喘
    152
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 645–968
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAzmeriTendrilSentinalSpiralStab
    可觸發, 攻擊
    基本傷害: 645–968
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 6 秒
    +1.8 米近戰打擊距離
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAzmeriTendrilSentinelVolatileTrees
    可觸發, 法術
    施放時間: 1 秒
    冷卻時間: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    SOAzmeriTendrilSentinelVolatileTrees
    可觸發, 法術
    施放時間: 1 秒
    GTAzmeriTendrilSentinelVolatileTreesMid
    可觸發, 法術
    施放時間: 1 秒
    冷卻時間: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTAzmeriTendrilSentinelVolatileTreesLow
    可觸發, 法術
    施放時間: 1 秒
    冷卻時間: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/TendrilSentinelVolatile"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/TendrilSentinelStandalone"] = {
        name = "Treant Tendrilmaster",
        life = 2.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAzmeriTendrilSentinalSpiralStab",
            "SOAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTreesMid",
            "GTAzmeriTendrilSentinelVolatileTreesLow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriTendrilSentinalSpiralStab"] = {
        name = "GAAzmeriTendrilSentinalSpiralStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAzmeriTendrilSentinelVolatileTrees"] = {
        name = "SOAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTrees"] = {
        name = "GTAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesMid"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesMid",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesLow"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesLow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    樹人蔓掌師
    人形
    Treant Tendrilmaster
    幽魂Y
    標籤fast_movement, human, humanoid, not_int
    生命
    270%
    護甲
    +70%
    閃避
    +30%
    異常狀態臨界值
    270%
    抗性
    0 0 0 75
    傷害
    216%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 12
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    100%
    類型
    AzmeriSentinel
    Metadata
    TendrilSentinelSpectre
    等級
    68
    生命
    17,370
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    807
    法術傷害
    807
    命中
    0
    攻擊間隔
    1.5
    經驗值
    18,459
    異常狀態臨界值
    17,370
    冰緩
    55
    感電
    55
    易碎
    311
    焦灼
    55
    殘喘
    152
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 645–968
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAzmeriTendrilSentinalSpiralStab
    可觸發, 攻擊
    基本傷害: 645–968
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 6 秒
    +1.8 米近戰打擊距離
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAzmeriTendrilSentinelVolatileTrees
    可觸發, 法術
    施放時間: 1 秒
    冷卻時間: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    SOAzmeriTendrilSentinelVolatileTrees
    可觸發, 法術
    施放時間: 1 秒
    GTAzmeriTendrilSentinelVolatileTreesMid
    可觸發, 法術
    施放時間: 1 秒
    冷卻時間: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTAzmeriTendrilSentinelVolatileTreesLow
    可觸發, 法術
    施放時間: 1 秒
    冷卻時間: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/TendrilSentinelVolatile"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/TendrilSentinelSpectre"] = {
        name = "Treant Tendrilmaster",
        life = 2.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAzmeriTendrilSentinalSpiralStab",
            "SOAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTreesMid",
            "GTAzmeriTendrilSentinelVolatileTreesLow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriTendrilSentinalSpiralStab"] = {
        name = "GAAzmeriTendrilSentinalSpiralStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAzmeriTendrilSentinelVolatileTrees"] = {
        name = "SOAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTrees"] = {
        name = "GTAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesMid"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesMid",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesLow"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesLow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    樹人蔓掌師
    人形
    Treant Tendrilmaster
    幽魂N
    標籤blight_monster, fast_movement, human, humanoid, not_int
    生命
    288%
    護甲
    +50%
    閃避
    +30%
    異常狀態臨界值
    288%
    抗性
    0 0 0 75
    傷害
    225%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 12
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    100%
    類型
    KalguurSentinel
    Metadata
    PetrifiedWoodTendrilSentinel
    等級
    68
    生命
    18,528
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    840
    法術傷害
    840
    命中
    0
    攻擊間隔
    1.5
    經驗值
    18,459
    異常狀態臨界值
    18,528
    冰緩
    59
    感電
    59
    易碎
    331
    焦灼
    59
    殘喘
    162
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 672–1009
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAzmeriTendrilSentinalSpiralStab
    可觸發, 攻擊
    基本傷害: 672–1009
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 6 秒
    +1.8 米近戰打擊距離
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAzmeriTendrilSentinelVolatileTrees
    可觸發, 法術
    施放時間: 1 秒
    冷卻時間: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    SOAzmeriTendrilSentinelVolatileTrees
    可觸發, 法術
    施放時間: 1 秒
    GTAzmeriTendrilSentinelVolatileTreesMid
    可觸發, 法術
    施放時間: 1 秒
    冷卻時間: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTAzmeriTendrilSentinelVolatileTreesLow
    可觸發, 法術
    施放時間: 1 秒
    冷卻時間: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueKalguur/PetrifiedWood/PetrifiedWoodTendrilSentinel"] = {
        name = "Treant Tendrilmaster",
        life = 2.88,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAzmeriTendrilSentinalSpiralStab",
            "SOAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTreesMid",
            "GTAzmeriTendrilSentinelVolatileTreesLow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriTendrilSentinalSpiralStab"] = {
        name = "GAAzmeriTendrilSentinalSpiralStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAzmeriTendrilSentinelVolatileTrees"] = {
        name = "SOAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTrees"] = {
        name = "GTAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesMid"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesMid",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesLow"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesLow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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