トレント・テンドリルマスター
人型
monster no map drops [1]
Treant Tendrilmaster
SpectreY
Spectre OverrideMetadata/Monsters/LeagueAzmeri/TendrilSentinelSpectre
Tagsfast_movement, human, humanoid, not_int
Packs
  • トレント・テンドリルマスター, トレント・スプリガン
  • トレント・スプリガン, トレント・テンドリルマスター
  • トレント・フックホラー, トレント・スプリットビースト, トレント・ドリュアス, トレント・スプリガン, トレント・テンドリルマスター
  • ライフ
    288%
    防具
    +65%
    回避力
    +30%
    Ailment Threshold
    288%
    耐性
    0 0 0 75
    Damage
    225%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    180%
    Model Size
    100%
    Type
    AzmeriSentinel
    Metadata
    TendrilSentinel_
    レベル
    68
    ライフ
    18,528
    防具
    47,504
    回避力
    6,161
    エナジーシールド
    0
    Damage
    840
    スペルダメージ
    840
    命中
    290
    Attack Time
    1.5
    経験値
    18,459
    Ailment Threshold
    18,528
    Chill
    59
    Shock
    59
    Brittle
    331
    Scorch
    59
    Sap
    162
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 672–1009
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAzmeriTendrilSentinalSpiralStab
    Triggerable, Attack
    Base Damage: 672–1009
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 6 秒
    近接ストライク距離 +1.8m
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAzmeriTendrilSentinelVolatileTrees
    Triggerable, Spell
    キャストタイム: 1 秒
    クールダウン時間: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    SOAzmeriTendrilSentinelVolatileTrees
    Triggerable, Spell
    キャストタイム: 1 秒
    GTAzmeriTendrilSentinelVolatileTreesMid
    Triggerable, Spell
    キャストタイム: 1 秒
    クールダウン時間: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTAzmeriTendrilSentinelVolatileTreesLow
    Triggerable, Spell
    キャストタイム: 1 秒
    クールダウン時間: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/TendrilSentinelVolatile"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/TendrilSentinel_"] = {
        name = "Treant Tendrilmaster",
        life = 2.88,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAzmeriTendrilSentinalSpiralStab",
            "SOAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTreesMid",
            "GTAzmeriTendrilSentinelVolatileTreesLow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriTendrilSentinalSpiralStab"] = {
        name = "GAAzmeriTendrilSentinalSpiralStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAzmeriTendrilSentinelVolatileTrees"] = {
        name = "SOAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTrees"] = {
        name = "GTAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesMid"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesMid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesLow"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesLow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • トレント・テンドリルマスター
    人型
    monster no map drops [1]
    Treant Tendrilmaster
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueAzmeri/TendrilSentinelSpectre
    Tagsfast_movement, human, humanoid, not_int
    Packs
  • 真菌の強奪者, トレント・テンドリルマスター
  • ライフ
    288%
    防具
    +65%
    回避力
    +30%
    Ailment Threshold
    288%
    耐性
    0 0 0 75
    Damage
    225%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    180%
    Model Size
    100%
    Type
    AzmeriSentinel
    Metadata
    TendrilSentinelStandalone
    レベル
    68
    ライフ
    18,528
    防具
    47,504
    回避力
    6,161
    エナジーシールド
    0
    Damage
    840
    スペルダメージ
    840
    命中
    290
    Attack Time
    1.5
    経験値
    18,459
    Ailment Threshold
    18,528
    Chill
    59
    Shock
    59
    Brittle
    331
    Scorch
    59
    Sap
    162
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 672–1009
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAzmeriTendrilSentinalSpiralStab
    Triggerable, Attack
    Base Damage: 672–1009
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 6 秒
    近接ストライク距離 +1.8m
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAzmeriTendrilSentinelVolatileTrees
    Triggerable, Spell
    キャストタイム: 1 秒
    クールダウン時間: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    SOAzmeriTendrilSentinelVolatileTrees
    Triggerable, Spell
    キャストタイム: 1 秒
    GTAzmeriTendrilSentinelVolatileTreesMid
    Triggerable, Spell
    キャストタイム: 1 秒
    クールダウン時間: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTAzmeriTendrilSentinelVolatileTreesLow
    Triggerable, Spell
    キャストタイム: 1 秒
    クールダウン時間: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/TendrilSentinelVolatile"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/TendrilSentinelStandalone"] = {
        name = "Treant Tendrilmaster",
        life = 2.88,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAzmeriTendrilSentinalSpiralStab",
            "SOAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTreesMid",
            "GTAzmeriTendrilSentinelVolatileTreesLow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriTendrilSentinalSpiralStab"] = {
        name = "GAAzmeriTendrilSentinalSpiralStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAzmeriTendrilSentinelVolatileTrees"] = {
        name = "SOAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTrees"] = {
        name = "GTAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesMid"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesMid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesLow"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesLow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • トレント・テンドリルマスター
    人型
    monster no map drops [1]
    Treant Tendrilmaster
    SpectreY
    Tagsfast_movement, human, humanoid, not_int
    ライフ
    288%
    防具
    +65%
    回避力
    +30%
    Ailment Threshold
    288%
    耐性
    0 0 0 75
    Damage
    225%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    180%
    Model Size
    100%
    Type
    AzmeriSentinel
    Metadata
    TendrilSentinelSpectre
    レベル
    68
    ライフ
    18,528
    防具
    47,504
    回避力
    6,161
    エナジーシールド
    0
    Damage
    840
    スペルダメージ
    840
    命中
    290
    Attack Time
    1.5
    経験値
    18,459
    Ailment Threshold
    18,528
    Chill
    59
    Shock
    59
    Brittle
    331
    Scorch
    59
    Sap
    162
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 672–1009
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAzmeriTendrilSentinalSpiralStab
    Triggerable, Attack
    Base Damage: 672–1009
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 6 秒
    近接ストライク距離 +1.8m
    action attack or cast time uses animation length [1]
    is area damage [1]
    GTAzmeriTendrilSentinelVolatileTrees
    Triggerable, Spell
    キャストタイム: 1 秒
    クールダウン時間: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    SOAzmeriTendrilSentinelVolatileTrees
    Triggerable, Spell
    キャストタイム: 1 秒
    GTAzmeriTendrilSentinelVolatileTreesMid
    Triggerable, Spell
    キャストタイム: 1 秒
    クールダウン時間: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GTAzmeriTendrilSentinelVolatileTreesLow
    Triggerable, Spell
    キャストタイム: 1 秒
    クールダウン時間: 14 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    Preload
    {
    	preload_monster_variety = "Metadata/Monsters/LeagueAzmeri/TendrilSentinelVolatile"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/TendrilSentinelSpectre"] = {
        name = "Treant Tendrilmaster",
        life = 2.88,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GAAzmeriTendrilSentinalSpiralStab",
            "SOAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTrees",
            "GTAzmeriTendrilSentinelVolatileTreesMid",
            "GTAzmeriTendrilSentinelVolatileTreesLow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriTendrilSentinalSpiralStab"] = {
        name = "GAAzmeriTendrilSentinalSpiralStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {18, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOAzmeriTendrilSentinelVolatileTrees"] = {
        name = "SOAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTrees"] = {
        name = "GTAzmeriTendrilSentinelVolatileTrees",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesMid"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesMid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriTendrilSentinelVolatileTreesLow"] = {
        name = "GTAzmeriTendrilSentinelVolatileTreesLow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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