樹人樹靈
惡魔
Treant Dryad
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagSpectre |
標籤 | beast, demon, fast_movement, large_model, not_int, red_blood, skeleton, undead |
Packs |
生命
270%
護甲
+50%
閃避
+20%
異常狀態臨界值
270%
抗性
0
30
0
30
傷害
216%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 18
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
180%
Model Size
125%
類型
FallenStag
Metadata
FallenStag
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
17,370
護甲
28,790
閃避
4,739
能量護盾
0
傷害
807
法術傷害
807
命中
0
攻擊間隔
1.5
經驗值
18,459
異常狀態臨界值
17,370
冰緩
55
感電
55
易碎
311
焦灼
55
殘喘
152
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 645–968
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCAzmeriFallenStag
攻擊, 近戰, 近戰單一目標, 位移, 快行
圓盾衝鋒
基本傷害: 645–968
暴擊率: 5%
攻擊傷害: 55%
攻擊間隔: 1.5 秒
冷卻時間: 10 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。
擊中時擊退敵人
造成 45% 更少攻擊傷害
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
造成 45% 更少攻擊傷害
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
GAAzmeriFallenStagVineVomit
可觸發, 攻擊
基本傷害: 645–968
暴擊率: 5%
攻擊傷害: 110%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
造成 10% 更多攻擊傷害
+2.5 米近戰打擊距離
擊中使敵人中毒
is area damage [1]
monster poison damage +% final [0]
+2.5 米近戰打擊距離
擊中使敵人中毒
is area damage [1]
monster poison damage +% final [0]
GAAzmeriFallenStagChargeKnockback
可觸發, 攻擊
基本傷害: 645–968
暴擊率: 5%
攻擊傷害: 30%
攻擊間隔: 1.5 秒
擊中時擊退敵人
造成 70% 更少攻擊傷害
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
造成 70% 更少攻擊傷害
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
AzmeriStagVolatileCorpseExplode
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術
施放時間: 1 秒
冷卻時間: 0.15 秒
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
SSMAzmeriToxicVolatile
法術, 法術可重複, 可觸發
施放時間: 1 秒
冷卻時間: 0.15 秒
alternate minion [642]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStag"] = { name = "Treant Dryad", life = 2.7, fireResist = 0, coldResist = 30, lightningResist = 0, chaosResist = 30, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "TCAzmeriFallenStag", "MeleeAtAnimationSpeed", "SSMAzmeriToxicVolatile", "GAAzmeriFallenStagVineVomit", "GAAzmeriFallenStagChargeKnockback", "AzmeriStagVolatileCorpseExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCAzmeriFallenStag"] = { name = "Table Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAzmeriToxicVolatile"] = { name = "SSMAzmeriToxicVolatile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", }, levels = { [1] = {1, 642, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagVineVomit"] = { name = "GAAzmeriFallenStagVineVomit", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_chance_to_poison_on_hit_%", "monster_poison_damage_+%_final", "is_area_damage", }, levels = { [1] = {25, 100, 0, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagChargeKnockback"] = { name = "GAAzmeriFallenStagChargeKnockback", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriStagVolatileCorpseExplode"] = { name = "AzmeriStagVolatileCorpseExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "corpse_explosion_monster_life_%", "active_skill_area_of_effect_radius_+%_final", "action_attack_or_cast_time_uses_animation_length", "is_area_damage", "corpse_skill_has_triggers", "base_deal_no_damage", }, levels = { [1] = {0, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
樹人樹靈
惡魔
Treant Dryad
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagSpectre |
標籤 | beast, demon, fast_movement, large_model, not_int, red_blood, skeleton, undead |
Packs |
生命
270%
護甲
+50%
閃避
+20%
異常狀態臨界值
270%
抗性
0
30
0
30
傷害
216%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 18
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
180%
Model Size
125%
類型
FallenStag
Metadata
FallenStagStandalone__
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
17,370
護甲
28,790
閃避
4,739
能量護盾
0
傷害
807
法術傷害
807
命中
0
攻擊間隔
1.5
經驗值
18,459
異常狀態臨界值
17,370
冰緩
55
感電
55
易碎
311
焦灼
55
殘喘
152
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 645–968
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCAzmeriFallenStag
攻擊, 近戰, 近戰單一目標, 位移, 快行
圓盾衝鋒
基本傷害: 645–968
暴擊率: 5%
攻擊傷害: 55%
攻擊間隔: 1.5 秒
冷卻時間: 10 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。
擊中時擊退敵人
造成 45% 更少攻擊傷害
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
造成 45% 更少攻擊傷害
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
GAAzmeriFallenStagVineVomit
可觸發, 攻擊
基本傷害: 645–968
暴擊率: 5%
攻擊傷害: 110%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
造成 10% 更多攻擊傷害
+2.5 米近戰打擊距離
擊中使敵人中毒
is area damage [1]
monster poison damage +% final [0]
+2.5 米近戰打擊距離
擊中使敵人中毒
is area damage [1]
monster poison damage +% final [0]
GAAzmeriFallenStagChargeKnockback
可觸發, 攻擊
基本傷害: 645–968
暴擊率: 5%
攻擊傷害: 30%
攻擊間隔: 1.5 秒
擊中時擊退敵人
造成 70% 更少攻擊傷害
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
造成 70% 更少攻擊傷害
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
AzmeriStagVolatileCorpseExplode
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術
施放時間: 1 秒
冷卻時間: 0.15 秒
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
SSMAzmeriToxicVolatile
法術, 法術可重複, 可觸發
施放時間: 1 秒
冷卻時間: 0.15 秒
alternate minion [642]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagStandalone__"] = { name = "Treant Dryad", life = 2.7, fireResist = 0, coldResist = 30, lightningResist = 0, chaosResist = 30, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "TCAzmeriFallenStag", "MeleeAtAnimationSpeed", "SSMAzmeriToxicVolatile", "GAAzmeriFallenStagVineVomit", "GAAzmeriFallenStagChargeKnockback", "AzmeriStagVolatileCorpseExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCAzmeriFallenStag"] = { name = "Table Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAzmeriToxicVolatile"] = { name = "SSMAzmeriToxicVolatile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", }, levels = { [1] = {1, 642, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagVineVomit"] = { name = "GAAzmeriFallenStagVineVomit", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_chance_to_poison_on_hit_%", "monster_poison_damage_+%_final", "is_area_damage", }, levels = { [1] = {25, 100, 0, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagChargeKnockback"] = { name = "GAAzmeriFallenStagChargeKnockback", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriStagVolatileCorpseExplode"] = { name = "AzmeriStagVolatileCorpseExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "corpse_explosion_monster_life_%", "active_skill_area_of_effect_radius_+%_final", "action_attack_or_cast_time_uses_animation_length", "is_area_damage", "corpse_skill_has_triggers", "base_deal_no_damage", }, levels = { [1] = {0, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
樹人樹靈
惡魔
Treant Dryad
幽魂 | Y |
---|---|
標籤 | beast, demon, fast_movement, large_model, not_int, red_blood, skeleton, undead |
生命
270%
護甲
+50%
閃避
+20%
異常狀態臨界值
270%
抗性
0
30
0
30
傷害
216%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 18
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
180%
Model Size
125%
類型
FallenStag
Metadata
FallenStagSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
17,370
護甲
28,790
閃避
4,739
能量護盾
0
傷害
807
法術傷害
807
命中
0
攻擊間隔
1.5
經驗值
18,459
異常狀態臨界值
17,370
冰緩
55
感電
55
易碎
311
焦灼
55
殘喘
152
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 645–968
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCAzmeriFallenStag
攻擊, 近戰, 近戰單一目標, 位移, 快行
圓盾衝鋒
基本傷害: 645–968
暴擊率: 5%
攻擊傷害: 55%
攻擊間隔: 1.5 秒
冷卻時間: 10 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。
擊中時擊退敵人
造成 45% 更少攻擊傷害
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
造成 45% 更少攻擊傷害
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
GAAzmeriFallenStagVineVomit
可觸發, 攻擊
基本傷害: 645–968
暴擊率: 5%
攻擊傷害: 110%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
造成 10% 更多攻擊傷害
+2.5 米近戰打擊距離
擊中使敵人中毒
is area damage [1]
monster poison damage +% final [0]
+2.5 米近戰打擊距離
擊中使敵人中毒
is area damage [1]
monster poison damage +% final [0]
GAAzmeriFallenStagChargeKnockback
可觸發, 攻擊
基本傷害: 645–968
暴擊率: 5%
攻擊傷害: 30%
攻擊間隔: 1.5 秒
擊中時擊退敵人
造成 70% 更少攻擊傷害
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
造成 70% 更少攻擊傷害
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
AzmeriStagVolatileCorpseExplode
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 範圍法術
施放時間: 1 秒
冷卻時間: 0.15 秒
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
SSMAzmeriToxicVolatile
法術, 法術可重複, 可觸發
施放時間: 1 秒
冷卻時間: 0.15 秒
alternate minion [642]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagSpectre"] = { name = "Treant Dryad", life = 2.7, fireResist = 0, coldResist = 30, lightningResist = 0, chaosResist = 30, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "TCAzmeriFallenStag", "MeleeAtAnimationSpeed", "SSMAzmeriToxicVolatile", "GAAzmeriFallenStagVineVomit", "GAAzmeriFallenStagChargeKnockback", "AzmeriStagVolatileCorpseExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCAzmeriFallenStag"] = { name = "Table Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAzmeriToxicVolatile"] = { name = "SSMAzmeriToxicVolatile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", }, levels = { [1] = {1, 642, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagVineVomit"] = { name = "GAAzmeriFallenStagVineVomit", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_chance_to_poison_on_hit_%", "monster_poison_damage_+%_final", "is_area_damage", }, levels = { [1] = {25, 100, 0, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagChargeKnockback"] = { name = "GAAzmeriFallenStagChargeKnockback", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriStagVolatileCorpseExplode"] = { name = "AzmeriStagVolatileCorpseExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "corpse_explosion_monster_life_%", "active_skill_area_of_effect_radius_+%_final", "action_attack_or_cast_time_uses_animation_length", "is_area_damage", "corpse_skill_has_triggers", "base_deal_no_damage", }, levels = { [1] = {0, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.