นางไม้พฤกษชน
ปีศาจ
monster no map drops [1]
Treant Dryad
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagSpectre |
Tags | beast, demon, fast_movement, large_model, not_int, red_blood, skeleton, undead |
Packs |
พลังชีวิต
297%
เกราะ
+60%
การหลบหลีก
+20%
Ailment Threshold
297%
ค่าต้านทาน
0 30 0 30
Damage
216%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
180%
Model Size
125%
Type
FallenStag
Metadata
FallenStag
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
19,107
เกราะ
46,064
การหลบหลีก
5,687
โล่พลังงาน
0
Damage
807
ความเสียหายเวท
807
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
18,459
Ailment Threshold
19,107
Chill
60
Shock
60
Brittle
342
Scorch
60
Sap
167
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 645–968
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCAzmeriFallenStag
Attack, Melee, MeleeSingleTarget, Movement, Travel
โต๊ะพุ่งชน (Table Charge)
Base Damage: 645–968
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 55%
Attack Time: 1.5 วินาที
คูลดาวน์: 10 วินาที
ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางติดมึนและกระเด็น ความเสียหายและการทำให้มึนงงเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
ผลักศัตรูออกไป เมื่อปะทะ
สร้างความเสียหาย โจมตี ลดลง อีก 45%
เพิ่มระยะทางของการ ผลักออกไป 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
สร้างความเสียหาย โจมตี ลดลง อีก 45%
เพิ่มระยะทางของการ ผลักออกไป 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
GAAzmeriFallenStagVineVomit
Triggerable, Attack
Base Damage: 645–968
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 110%
Attack Time: 1.5 วินาที
คูลดาวน์: 5 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 10%
ระยะการฟาดประชิด +2.5 เมตร
สร้างสถานะ พิษ เสมอ เมื่อปะทะ
is area damage [1]
monster poison damage +% final [25]
ระยะการฟาดประชิด +2.5 เมตร
สร้างสถานะ พิษ เสมอ เมื่อปะทะ
is area damage [1]
monster poison damage +% final [25]
GAAzmeriFallenStagChargeKnockback
Triggerable, Attack
Base Damage: 645–968
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 30%
Attack Time: 1.5 วินาที
ผลักศัตรูออกไป เมื่อปะทะ
สร้างความเสียหาย โจมตี ลดลง อีก 70%
เพิ่มระยะทางของการ ผลักออกไป 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
สร้างความเสียหาย โจมตี ลดลง อีก 70%
เพิ่มระยะทางของการ ผลักออกไป 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
AzmeriStagVolatileCorpseExplode
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 0.15 วินาที
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
SSMAzmeriToxicVolatile
Spell, Multicastable, Triggerable
เวลาร่าย: 1 วินาที
คูลดาวน์: 0.15 วินาที
alternate minion [642]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStag"] = { name = "Treant Dryad", life = 2.97, fireResist = 0, coldResist = 30, lightningResist = 0, chaosResist = 30, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "TCAzmeriFallenStag", "MeleeAtAnimationSpeed", "SSMAzmeriToxicVolatile", "GAAzmeriFallenStagVineVomit", "GAAzmeriFallenStagChargeKnockback", "AzmeriStagVolatileCorpseExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCAzmeriFallenStag"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAzmeriToxicVolatile"] = { name = "SSMAzmeriToxicVolatile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", }, levels = { [1] = {1, 642, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagVineVomit"] = { name = "GAAzmeriFallenStagVineVomit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_chance_to_poison_on_hit_%", "monster_poison_damage_+%_final", "is_area_damage", }, levels = { [1] = {25, 100, 25, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagChargeKnockback"] = { name = "GAAzmeriFallenStagChargeKnockback", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriStagVolatileCorpseExplode"] = { name = "AzmeriStagVolatileCorpseExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "corpse_explosion_monster_life_%", "active_skill_area_of_effect_radius_+%_final", "action_attack_or_cast_time_uses_animation_length", "is_area_damage", "corpse_skill_has_triggers", "base_deal_no_damage", }, levels = { [1] = {0, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDropsHardMode |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Treant Dryad
ปีศาจ
monster no map drops [1]
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagSpectre |
Tags | beast, demon, fast_movement, large_model, not_int, red_blood, skeleton, undead |
Packs |
พลังชีวิต
297%
เกราะ
+60%
การหลบหลีก
+20%
Ailment Threshold
297%
ค่าต้านทาน
0 30 0 30
Damage
216%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
180%
Model Size
125%
Type
FallenStag
Metadata
FallenStagStandalone__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
19,107
เกราะ
46,064
การหลบหลีก
5,687
โล่พลังงาน
0
Damage
807
ความเสียหายเวท
807
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
18,459
Ailment Threshold
19,107
Chill
60
Shock
60
Brittle
342
Scorch
60
Sap
167
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 645–968
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCAzmeriFallenStag
Attack, Melee, MeleeSingleTarget, Movement, Travel
โต๊ะพุ่งชน (Table Charge)
Base Damage: 645–968
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 55%
Attack Time: 1.5 วินาที
คูลดาวน์: 10 วินาที
ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางติดมึนและกระเด็น ความเสียหายและการทำให้มึนงงเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
ผลักศัตรูออกไป เมื่อปะทะ
สร้างความเสียหาย โจมตี ลดลง อีก 45%
เพิ่มระยะทางของการ ผลักออกไป 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
สร้างความเสียหาย โจมตี ลดลง อีก 45%
เพิ่มระยะทางของการ ผลักออกไป 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
GAAzmeriFallenStagVineVomit
Triggerable, Attack
Base Damage: 645–968
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 110%
Attack Time: 1.5 วินาที
คูลดาวน์: 5 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 10%
ระยะการฟาดประชิด +2.5 เมตร
สร้างสถานะ พิษ เสมอ เมื่อปะทะ
is area damage [1]
monster poison damage +% final [25]
ระยะการฟาดประชิด +2.5 เมตร
สร้างสถานะ พิษ เสมอ เมื่อปะทะ
is area damage [1]
monster poison damage +% final [25]
GAAzmeriFallenStagChargeKnockback
Triggerable, Attack
Base Damage: 645–968
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 30%
Attack Time: 1.5 วินาที
ผลักศัตรูออกไป เมื่อปะทะ
สร้างความเสียหาย โจมตี ลดลง อีก 70%
เพิ่มระยะทางของการ ผลักออกไป 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
สร้างความเสียหาย โจมตี ลดลง อีก 70%
เพิ่มระยะทางของการ ผลักออกไป 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
AzmeriStagVolatileCorpseExplode
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 0.15 วินาที
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
SSMAzmeriToxicVolatile
Spell, Multicastable, Triggerable
เวลาร่าย: 1 วินาที
คูลดาวน์: 0.15 วินาที
alternate minion [642]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagStandalone__"] = { name = "Treant Dryad", life = 2.97, fireResist = 0, coldResist = 30, lightningResist = 0, chaosResist = 30, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "TCAzmeriFallenStag", "MeleeAtAnimationSpeed", "SSMAzmeriToxicVolatile", "GAAzmeriFallenStagVineVomit", "GAAzmeriFallenStagChargeKnockback", "AzmeriStagVolatileCorpseExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCAzmeriFallenStag"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAzmeriToxicVolatile"] = { name = "SSMAzmeriToxicVolatile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", }, levels = { [1] = {1, 642, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagVineVomit"] = { name = "GAAzmeriFallenStagVineVomit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_chance_to_poison_on_hit_%", "monster_poison_damage_+%_final", "is_area_damage", }, levels = { [1] = {25, 100, 25, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagChargeKnockback"] = { name = "GAAzmeriFallenStagChargeKnockback", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriStagVolatileCorpseExplode"] = { name = "AzmeriStagVolatileCorpseExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "corpse_explosion_monster_life_%", "active_skill_area_of_effect_radius_+%_final", "action_attack_or_cast_time_uses_animation_length", "is_area_damage", "corpse_skill_has_triggers", "base_deal_no_damage", }, levels = { [1] = {0, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDropsHardMode |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
นางไม้พฤกษชน
ปีศาจ
monster no map drops [1]
Treant Dryad
Spectre | Y |
---|---|
Tags | beast, demon, fast_movement, large_model, not_int, red_blood, skeleton, undead |
พลังชีวิต
297%
เกราะ
+60%
การหลบหลีก
+20%
Ailment Threshold
297%
ค่าต้านทาน
0 30 0 30
Damage
216%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
180%
Model Size
125%
Type
FallenStag
Metadata
FallenStagSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
19,107
เกราะ
46,064
การหลบหลีก
5,687
โล่พลังงาน
0
Damage
807
ความเสียหายเวท
807
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
18,459
Ailment Threshold
19,107
Chill
60
Shock
60
Brittle
342
Scorch
60
Sap
167
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 645–968
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCAzmeriFallenStag
Attack, Melee, MeleeSingleTarget, Movement, Travel
โต๊ะพุ่งชน (Table Charge)
Base Damage: 645–968
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 55%
Attack Time: 1.5 วินาที
คูลดาวน์: 10 วินาที
ชาร์จเข้าหาศัตรู ทุบด้วยโล่ของตัวละครพร้อมกับจู่โจมด้วย อาวุธประชิด ทำให้ศัตรูที่ขวางทางติดมึนและกระเด็น ความเสียหายและการทำให้มึนงงเป็นสัดส่วนกับระยะทางที่เคลื่อนที่ สกิลนี้ไม่สามารถเสริมด้วย Multistrike ได้
ผลักศัตรูออกไป เมื่อปะทะ
สร้างความเสียหาย โจมตี ลดลง อีก 45%
เพิ่มระยะทางของการ ผลักออกไป 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
สร้างความเสียหาย โจมตี ลดลง อีก 45%
เพิ่มระยะทางของการ ผลักออกไป 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
GAAzmeriFallenStagVineVomit
Triggerable, Attack
Base Damage: 645–968
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 110%
Attack Time: 1.5 วินาที
คูลดาวน์: 5 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 10%
ระยะการฟาดประชิด +2.5 เมตร
สร้างสถานะ พิษ เสมอ เมื่อปะทะ
is area damage [1]
monster poison damage +% final [25]
ระยะการฟาดประชิด +2.5 เมตร
สร้างสถานะ พิษ เสมอ เมื่อปะทะ
is area damage [1]
monster poison damage +% final [25]
GAAzmeriFallenStagChargeKnockback
Triggerable, Attack
Base Damage: 645–968
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 30%
Attack Time: 1.5 วินาที
ผลักศัตรูออกไป เมื่อปะทะ
สร้างความเสียหาย โจมตี ลดลง อีก 70%
เพิ่มระยะทางของการ ผลักออกไป 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
สร้างความเสียหาย โจมตี ลดลง อีก 70%
เพิ่มระยะทางของการ ผลักออกไป 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
AzmeriStagVolatileCorpseExplode
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 0.15 วินาที
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
SSMAzmeriToxicVolatile
Spell, Multicastable, Triggerable
เวลาร่าย: 1 วินาที
คูลดาวน์: 0.15 วินาที
alternate minion [642]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagSpectre"] = { name = "Treant Dryad", life = 2.97, fireResist = 0, coldResist = 30, lightningResist = 0, chaosResist = 30, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "TCAzmeriFallenStag", "MeleeAtAnimationSpeed", "SSMAzmeriToxicVolatile", "GAAzmeriFallenStagVineVomit", "GAAzmeriFallenStagChargeKnockback", "AzmeriStagVolatileCorpseExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCAzmeriFallenStag"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAzmeriToxicVolatile"] = { name = "SSMAzmeriToxicVolatile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", }, levels = { [1] = {1, 642, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagVineVomit"] = { name = "GAAzmeriFallenStagVineVomit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_chance_to_poison_on_hit_%", "monster_poison_damage_+%_final", "is_area_damage", }, levels = { [1] = {25, 100, 25, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagChargeKnockback"] = { name = "GAAzmeriFallenStagChargeKnockback", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriStagVolatileCorpseExplode"] = { name = "AzmeriStagVolatileCorpseExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "corpse_explosion_monster_life_%", "active_skill_area_of_effect_radius_+%_final", "action_attack_or_cast_time_uses_animation_length", "is_area_damage", "corpse_skill_has_triggers", "base_deal_no_damage", }, levels = { [1] = {0, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no map drops [1]
Id | MonsterNoMapDropsHardMode |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.