Treant Dryad
ปีศาจ
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagSpectre |
Tags | beast, demon, fast_movement, large_model, not_int, red_blood, skeleton, undead |
Packs |
พลังชีวิต
270%
ค่าเกราะ
+50%
การหลบหลีก
+20%
Ailment Threshold
270%
ค่าต้านทาน
0 30 0 30
Damage
216%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
180%
Model Size
125%
Type
FallenStag
Metadata
FallenStag
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
17,370
ค่าเกราะ
43,185
การหลบหลีก
5,687
โล่พลังงาน
0
Damage
807
ความเสียหายเวท
807
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
18,459
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 645–968
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCAzmeriFallenStag
Attack, Melee, MeleeSingleTarget, Movement, Travel
โต๊ะพุ่งชน (Table Charge)
Base Damage: 645–968
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 55%
Attack Time: 1.5 วินาที
คูลดาวน์: 10 วินาที
พุ่งเข้าหาศัตรู ทุบด้วยโล่ของตัวละครเพื่อปะทะมัน ทำให้ศัตรูถูกผลักออกไปและติดสถานะ มึนงง ศัตรูที่ขวางทางจะถูกดันออกไปข้างๆ ความเสียหายและการสร้างสถานะ มึนงง เพิ่มขึ้นเป็นสัดส่วนตามระยะทางที่เคลื่อนที่
ผลักศัตรูออกไป เมื่อปะทะ
สร้างความเสียหาย โจมตี ลดลง อีก 45%
เพิ่มระยะทางของการ ผลักออกไป 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
สร้างความเสียหาย โจมตี ลดลง อีก 45%
เพิ่มระยะทางของการ ผลักออกไป 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
GAAzmeriFallenStagVineVomit
Triggerable, Attack
Base Damage: 645–968
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 110%
Attack Time: 1.5 วินาที
คูลดาวน์: 5 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 10%
ระยะการฟาดประชิด +2.5 เมตร
สร้างสถานะ พิษ เสมอ เมื่อปะทะ
is area damage [1]
monster poison damage +% final [0]
ระยะการฟาดประชิด +2.5 เมตร
สร้างสถานะ พิษ เสมอ เมื่อปะทะ
is area damage [1]
monster poison damage +% final [0]
GAAzmeriFallenStagChargeKnockback
Triggerable, Attack
Base Damage: 645–968
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 30%
Attack Time: 1.5 วินาที
ผลักศัตรูออกไป เมื่อปะทะ
สร้างความเสียหาย โจมตี ลดลง อีก 70%
เพิ่มระยะทางของการ ผลักออกไป 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
สร้างความเสียหาย โจมตี ลดลง อีก 70%
เพิ่มระยะทางของการ ผลักออกไป 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
AzmeriStagVolatileCorpseExplode
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 0.15 วินาที
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
SSMAzmeriToxicVolatile
Spell, Multicastable, Triggerable
เวลาร่าย: 1 วินาที
คูลดาวน์: 0.15 วินาที
alternate minion [642]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStag"] = { name = "Treant Dryad", life = 2.7, fireResist = 0, coldResist = 30, lightningResist = 0, chaosResist = 30, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "TCAzmeriFallenStag", "MeleeAtAnimationSpeed", "SSMAzmeriToxicVolatile", "GAAzmeriFallenStagVineVomit", "GAAzmeriFallenStagChargeKnockback", "AzmeriStagVolatileCorpseExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCAzmeriFallenStag"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAzmeriToxicVolatile"] = { name = "SSMAzmeriToxicVolatile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", }, levels = { [1] = {1, 642, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagVineVomit"] = { name = "GAAzmeriFallenStagVineVomit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_chance_to_poison_on_hit_%", "monster_poison_damage_+%_final", "is_area_damage", }, levels = { [1] = {25, 100, 0, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagChargeKnockback"] = { name = "GAAzmeriFallenStagChargeKnockback", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriStagVolatileCorpseExplode"] = { name = "AzmeriStagVolatileCorpseExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "corpse_explosion_monster_life_%", "active_skill_area_of_effect_radius_+%_final", "action_attack_or_cast_time_uses_animation_length", "is_area_damage", "corpse_skill_has_triggers", "base_deal_no_damage", }, levels = { [1] = {0, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Treant Dryad
ปีศาจ
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagSpectre |
Tags | beast, demon, fast_movement, large_model, not_int, red_blood, skeleton, undead |
Packs |
พลังชีวิต
270%
ค่าเกราะ
+50%
การหลบหลีก
+20%
Ailment Threshold
270%
ค่าต้านทาน
0 30 0 30
Damage
216%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
180%
Model Size
125%
Type
FallenStag
Metadata
FallenStagStandalone__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
17,370
ค่าเกราะ
43,185
การหลบหลีก
5,687
โล่พลังงาน
0
Damage
807
ความเสียหายเวท
807
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
18,459
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 645–968
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCAzmeriFallenStag
Attack, Melee, MeleeSingleTarget, Movement, Travel
โต๊ะพุ่งชน (Table Charge)
Base Damage: 645–968
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 55%
Attack Time: 1.5 วินาที
คูลดาวน์: 10 วินาที
พุ่งเข้าหาศัตรู ทุบด้วยโล่ของตัวละครเพื่อปะทะมัน ทำให้ศัตรูถูกผลักออกไปและติดสถานะ มึนงง ศัตรูที่ขวางทางจะถูกดันออกไปข้างๆ ความเสียหายและการสร้างสถานะ มึนงง เพิ่มขึ้นเป็นสัดส่วนตามระยะทางที่เคลื่อนที่
ผลักศัตรูออกไป เมื่อปะทะ
สร้างความเสียหาย โจมตี ลดลง อีก 45%
เพิ่มระยะทางของการ ผลักออกไป 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
สร้างความเสียหาย โจมตี ลดลง อีก 45%
เพิ่มระยะทางของการ ผลักออกไป 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
GAAzmeriFallenStagVineVomit
Triggerable, Attack
Base Damage: 645–968
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 110%
Attack Time: 1.5 วินาที
คูลดาวน์: 5 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 10%
ระยะการฟาดประชิด +2.5 เมตร
สร้างสถานะ พิษ เสมอ เมื่อปะทะ
is area damage [1]
monster poison damage +% final [0]
ระยะการฟาดประชิด +2.5 เมตร
สร้างสถานะ พิษ เสมอ เมื่อปะทะ
is area damage [1]
monster poison damage +% final [0]
GAAzmeriFallenStagChargeKnockback
Triggerable, Attack
Base Damage: 645–968
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 30%
Attack Time: 1.5 วินาที
ผลักศัตรูออกไป เมื่อปะทะ
สร้างความเสียหาย โจมตี ลดลง อีก 70%
เพิ่มระยะทางของการ ผลักออกไป 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
สร้างความเสียหาย โจมตี ลดลง อีก 70%
เพิ่มระยะทางของการ ผลักออกไป 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
AzmeriStagVolatileCorpseExplode
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 0.15 วินาที
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
SSMAzmeriToxicVolatile
Spell, Multicastable, Triggerable
เวลาร่าย: 1 วินาที
คูลดาวน์: 0.15 วินาที
alternate minion [642]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagStandalone__"] = { name = "Treant Dryad", life = 2.7, fireResist = 0, coldResist = 30, lightningResist = 0, chaosResist = 30, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "TCAzmeriFallenStag", "MeleeAtAnimationSpeed", "SSMAzmeriToxicVolatile", "GAAzmeriFallenStagVineVomit", "GAAzmeriFallenStagChargeKnockback", "AzmeriStagVolatileCorpseExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCAzmeriFallenStag"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAzmeriToxicVolatile"] = { name = "SSMAzmeriToxicVolatile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", }, levels = { [1] = {1, 642, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagVineVomit"] = { name = "GAAzmeriFallenStagVineVomit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_chance_to_poison_on_hit_%", "monster_poison_damage_+%_final", "is_area_damage", }, levels = { [1] = {25, 100, 0, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagChargeKnockback"] = { name = "GAAzmeriFallenStagChargeKnockback", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriStagVolatileCorpseExplode"] = { name = "AzmeriStagVolatileCorpseExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "corpse_explosion_monster_life_%", "active_skill_area_of_effect_radius_+%_final", "action_attack_or_cast_time_uses_animation_length", "is_area_damage", "corpse_skill_has_triggers", "base_deal_no_damage", }, levels = { [1] = {0, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Treant Dryad
ปีศาจ
Spectre | Y |
---|---|
Tags | beast, demon, fast_movement, large_model, not_int, red_blood, skeleton, undead |
พลังชีวิต
270%
ค่าเกราะ
+50%
การหลบหลีก
+20%
Ailment Threshold
270%
ค่าต้านทาน
0 30 0 30
Damage
216%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
180%
Model Size
125%
Type
FallenStag
Metadata
FallenStagSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
17,370
ค่าเกราะ
43,185
การหลบหลีก
5,687
โล่พลังงาน
0
Damage
807
ความเสียหายเวท
807
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
18,459
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 645–968
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCAzmeriFallenStag
Attack, Melee, MeleeSingleTarget, Movement, Travel
โต๊ะพุ่งชน (Table Charge)
Base Damage: 645–968
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 55%
Attack Time: 1.5 วินาที
คูลดาวน์: 10 วินาที
พุ่งเข้าหาศัตรู ทุบด้วยโล่ของตัวละครเพื่อปะทะมัน ทำให้ศัตรูถูกผลักออกไปและติดสถานะ มึนงง ศัตรูที่ขวางทางจะถูกดันออกไปข้างๆ ความเสียหายและการสร้างสถานะ มึนงง เพิ่มขึ้นเป็นสัดส่วนตามระยะทางที่เคลื่อนที่
ผลักศัตรูออกไป เมื่อปะทะ
สร้างความเสียหาย โจมตี ลดลง อีก 45%
เพิ่มระยะทางของการ ผลักออกไป 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
สร้างความเสียหาย โจมตี ลดลง อีก 45%
เพิ่มระยะทางของการ ผลักออกไป 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
GAAzmeriFallenStagVineVomit
Triggerable, Attack
Base Damage: 645–968
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 110%
Attack Time: 1.5 วินาที
คูลดาวน์: 5 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 10%
ระยะการฟาดประชิด +2.5 เมตร
สร้างสถานะ พิษ เสมอ เมื่อปะทะ
is area damage [1]
monster poison damage +% final [0]
ระยะการฟาดประชิด +2.5 เมตร
สร้างสถานะ พิษ เสมอ เมื่อปะทะ
is area damage [1]
monster poison damage +% final [0]
GAAzmeriFallenStagChargeKnockback
Triggerable, Attack
Base Damage: 645–968
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 30%
Attack Time: 1.5 วินาที
ผลักศัตรูออกไป เมื่อปะทะ
สร้างความเสียหาย โจมตี ลดลง อีก 70%
เพิ่มระยะทางของการ ผลักออกไป 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
สร้างความเสียหาย โจมตี ลดลง อีก 70%
เพิ่มระยะทางของการ ผลักออกไป 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
AzmeriStagVolatileCorpseExplode
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 0.15 วินาที
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
SSMAzmeriToxicVolatile
Spell, Multicastable, Triggerable
เวลาร่าย: 1 วินาที
คูลดาวน์: 0.15 วินาที
alternate minion [642]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagSpectre"] = { name = "Treant Dryad", life = 2.7, fireResist = 0, coldResist = 30, lightningResist = 0, chaosResist = 30, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "TCAzmeriFallenStag", "MeleeAtAnimationSpeed", "SSMAzmeriToxicVolatile", "GAAzmeriFallenStagVineVomit", "GAAzmeriFallenStagChargeKnockback", "AzmeriStagVolatileCorpseExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCAzmeriFallenStag"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAzmeriToxicVolatile"] = { name = "SSMAzmeriToxicVolatile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", }, levels = { [1] = {1, 642, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagVineVomit"] = { name = "GAAzmeriFallenStagVineVomit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_chance_to_poison_on_hit_%", "monster_poison_damage_+%_final", "is_area_damage", }, levels = { [1] = {25, 100, 0, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagChargeKnockback"] = { name = "GAAzmeriFallenStagChargeKnockback", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriStagVolatileCorpseExplode"] = { name = "AzmeriStagVolatileCorpseExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "corpse_explosion_monster_life_%", "active_skill_area_of_effect_radius_+%_final", "action_attack_or_cast_time_uses_animation_length", "is_area_damage", "corpse_skill_has_triggers", "base_deal_no_damage", }, levels = { [1] = {0, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }