树精妖灵
恶魔
Treant Dryad
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagSpectre |
标签 | beast, demon, fast_movement, large_model, not_int, red_blood, skeleton, undead |
Packs |
生命
270%
护甲
+50%
闪避值
+20%
异常状态临界值
270%
抗性
0 30 0 30
伤害
216%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 18
攻击间隔
1.5 秒
伤害分布
±20%
经验值
180%
Model Size
125%
类型
FallenStag
Metadata
FallenStag
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
17,370
护甲
43,185
闪避值
5,687
能量护盾
0
伤害
807
法术伤害
807
命中
290
攻击间隔
1.5
经验值
18,459
异常状态临界值
17,370
冰缓
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 645–968
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCAzmeriFallenStag
攻击, 近战, 近战单一目标, 位移, 快行
盾猛冲锋
基本伤害: 645–968
暴击几率: 5%
攻击伤害: 55%
攻击间隔: 1.5 秒
冷却时间: 10 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。
击中时击退敌人
攻击伤害总降 45%
击退距离延长 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
攻击伤害总降 45%
击退距离延长 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
GAAzmeriFallenStagVineVomit
可触发, 攻击
基本伤害: 645–968
暴击几率: 5%
攻击伤害: 110%
攻击间隔: 1.5 秒
冷却时间: 5 秒
攻击伤害总增 10%
近战打击范围 +2.5 米
击中时必定使敌人中毒
is area damage [1]
monster poison damage +% final [0]
近战打击范围 +2.5 米
击中时必定使敌人中毒
is area damage [1]
monster poison damage +% final [0]
GAAzmeriFallenStagChargeKnockback
可触发, 攻击
基本伤害: 645–968
暴击几率: 5%
攻击伤害: 30%
攻击间隔: 1.5 秒
击中时击退敌人
攻击伤害总降 70%
击退距离延长 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
攻击伤害总降 70%
击退距离延长 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
AzmeriStagVolatileCorpseExplode
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 范围法术
施放间隔: 1 秒
冷却时间: 0.15 秒
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
SSMAzmeriToxicVolatile
法术, 法术可重复, 可触发
施放间隔: 1 秒
冷却时间: 0.15 秒
alternate minion [642]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStag"] = { name = "Treant Dryad", life = 2.7, fireResist = 0, coldResist = 30, lightningResist = 0, chaosResist = 30, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "TCAzmeriFallenStag", "MeleeAtAnimationSpeed", "SSMAzmeriToxicVolatile", "GAAzmeriFallenStagVineVomit", "GAAzmeriFallenStagChargeKnockback", "AzmeriStagVolatileCorpseExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCAzmeriFallenStag"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAzmeriToxicVolatile"] = { name = "SSMAzmeriToxicVolatile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", }, levels = { [1] = {1, 642, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagVineVomit"] = { name = "GAAzmeriFallenStagVineVomit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_chance_to_poison_on_hit_%", "monster_poison_damage_+%_final", "is_area_damage", }, levels = { [1] = {25, 100, 0, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagChargeKnockback"] = { name = "GAAzmeriFallenStagChargeKnockback", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriStagVolatileCorpseExplode"] = { name = "AzmeriStagVolatileCorpseExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "corpse_explosion_monster_life_%", "active_skill_area_of_effect_radius_+%_final", "action_attack_or_cast_time_uses_animation_length", "is_area_damage", "corpse_skill_has_triggers", "base_deal_no_damage", }, levels = { [1] = {0, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
树精妖灵
恶魔
Treant Dryad
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagSpectre |
标签 | beast, demon, fast_movement, large_model, not_int, red_blood, skeleton, undead |
Packs |
生命
270%
护甲
+50%
闪避值
+20%
异常状态临界值
270%
抗性
0 30 0 30
伤害
216%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 18
攻击间隔
1.5 秒
伤害分布
±20%
经验值
180%
Model Size
125%
类型
FallenStag
Metadata
FallenStagStandalone__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
17,370
护甲
43,185
闪避值
5,687
能量护盾
0
伤害
807
法术伤害
807
命中
290
攻击间隔
1.5
经验值
18,459
异常状态临界值
17,370
冰缓
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 645–968
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCAzmeriFallenStag
攻击, 近战, 近战单一目标, 位移, 快行
盾猛冲锋
基本伤害: 645–968
暴击几率: 5%
攻击伤害: 55%
攻击间隔: 1.5 秒
冷却时间: 10 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。
击中时击退敌人
攻击伤害总降 45%
击退距离延长 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
攻击伤害总降 45%
击退距离延长 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
GAAzmeriFallenStagVineVomit
可触发, 攻击
基本伤害: 645–968
暴击几率: 5%
攻击伤害: 110%
攻击间隔: 1.5 秒
冷却时间: 5 秒
攻击伤害总增 10%
近战打击范围 +2.5 米
击中时必定使敌人中毒
is area damage [1]
monster poison damage +% final [0]
近战打击范围 +2.5 米
击中时必定使敌人中毒
is area damage [1]
monster poison damage +% final [0]
GAAzmeriFallenStagChargeKnockback
可触发, 攻击
基本伤害: 645–968
暴击几率: 5%
攻击伤害: 30%
攻击间隔: 1.5 秒
击中时击退敌人
攻击伤害总降 70%
击退距离延长 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
攻击伤害总降 70%
击退距离延长 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
AzmeriStagVolatileCorpseExplode
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 范围法术
施放间隔: 1 秒
冷却时间: 0.15 秒
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
SSMAzmeriToxicVolatile
法术, 法术可重复, 可触发
施放间隔: 1 秒
冷却时间: 0.15 秒
alternate minion [642]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagStandalone__"] = { name = "Treant Dryad", life = 2.7, fireResist = 0, coldResist = 30, lightningResist = 0, chaosResist = 30, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "TCAzmeriFallenStag", "MeleeAtAnimationSpeed", "SSMAzmeriToxicVolatile", "GAAzmeriFallenStagVineVomit", "GAAzmeriFallenStagChargeKnockback", "AzmeriStagVolatileCorpseExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCAzmeriFallenStag"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAzmeriToxicVolatile"] = { name = "SSMAzmeriToxicVolatile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", }, levels = { [1] = {1, 642, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagVineVomit"] = { name = "GAAzmeriFallenStagVineVomit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_chance_to_poison_on_hit_%", "monster_poison_damage_+%_final", "is_area_damage", }, levels = { [1] = {25, 100, 0, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagChargeKnockback"] = { name = "GAAzmeriFallenStagChargeKnockback", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriStagVolatileCorpseExplode"] = { name = "AzmeriStagVolatileCorpseExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "corpse_explosion_monster_life_%", "active_skill_area_of_effect_radius_+%_final", "action_attack_or_cast_time_uses_animation_length", "is_area_damage", "corpse_skill_has_triggers", "base_deal_no_damage", }, levels = { [1] = {0, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
树精妖灵
恶魔
Treant Dryad
幽魂 | Y |
---|---|
标签 | beast, demon, fast_movement, large_model, not_int, red_blood, skeleton, undead |
生命
270%
护甲
+50%
闪避值
+20%
异常状态临界值
270%
抗性
0 30 0 30
伤害
216%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 18
攻击间隔
1.5 秒
伤害分布
±20%
经验值
180%
Model Size
125%
类型
FallenStag
Metadata
FallenStagSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
17,370
护甲
43,185
闪避值
5,687
能量护盾
0
伤害
807
法术伤害
807
命中
290
攻击间隔
1.5
经验值
18,459
异常状态临界值
17,370
冰缓
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 645–968
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCAzmeriFallenStag
攻击, 近战, 近战单一目标, 位移, 快行
盾猛冲锋
基本伤害: 645–968
暴击几率: 5%
攻击伤害: 55%
攻击间隔: 1.5 秒
冷却时间: 10 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。
击中时击退敌人
攻击伤害总降 45%
击退距离延长 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
攻击伤害总降 45%
击退距离延长 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
GAAzmeriFallenStagVineVomit
可触发, 攻击
基本伤害: 645–968
暴击几率: 5%
攻击伤害: 110%
攻击间隔: 1.5 秒
冷却时间: 5 秒
攻击伤害总增 10%
近战打击范围 +2.5 米
击中时必定使敌人中毒
is area damage [1]
monster poison damage +% final [0]
近战打击范围 +2.5 米
击中时必定使敌人中毒
is area damage [1]
monster poison damage +% final [0]
GAAzmeriFallenStagChargeKnockback
可触发, 攻击
基本伤害: 645–968
暴击几率: 5%
攻击伤害: 30%
攻击间隔: 1.5 秒
击中时击退敌人
攻击伤害总降 70%
击退距离延长 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
攻击伤害总降 70%
击退距离延长 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
AzmeriStagVolatileCorpseExplode
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 范围法术
施放间隔: 1 秒
冷却时间: 0.15 秒
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
SSMAzmeriToxicVolatile
法术, 法术可重复, 可触发
施放间隔: 1 秒
冷却时间: 0.15 秒
alternate minion [642]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagSpectre"] = { name = "Treant Dryad", life = 2.7, fireResist = 0, coldResist = 30, lightningResist = 0, chaosResist = 30, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "TCAzmeriFallenStag", "MeleeAtAnimationSpeed", "SSMAzmeriToxicVolatile", "GAAzmeriFallenStagVineVomit", "GAAzmeriFallenStagChargeKnockback", "AzmeriStagVolatileCorpseExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCAzmeriFallenStag"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAzmeriToxicVolatile"] = { name = "SSMAzmeriToxicVolatile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", }, levels = { [1] = {1, 642, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagVineVomit"] = { name = "GAAzmeriFallenStagVineVomit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_chance_to_poison_on_hit_%", "monster_poison_damage_+%_final", "is_area_damage", }, levels = { [1] = {25, 100, 0, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagChargeKnockback"] = { name = "GAAzmeriFallenStagChargeKnockback", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriStagVolatileCorpseExplode"] = { name = "AzmeriStagVolatileCorpseExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "corpse_explosion_monster_life_%", "active_skill_area_of_effect_radius_+%_final", "action_attack_or_cast_time_uses_animation_length", "is_area_damage", "corpse_skill_has_triggers", "base_deal_no_damage", }, levels = { [1] = {0, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }