树精妖灵
恶魔
monster no map drops [1]
Treant Dryad
幽魂Y
幽魂 取代Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagSpectre
标签beast, demon, fast_movement, large_model, not_int, red_blood, skeleton, undead
Packs
  • 树精妖灵, 树精钩刃魔
  • 树精钩刃魔, 树精分裂兽, 树精妖灵, 树精林鬼, 树精缠藤大师
  • 树精钩刃魔, 树精分裂兽, 树精妖灵, 树精林鬼
  • 生命
    297%
    护甲
    +60%
    闪避值
    +20%
    异常状态临界值
    297%
    抗性
    0 30 0 30
    伤害
    216%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 18
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    180%
    Model Size
    125%
    类型
    FallenStag
    Metadata
    FallenStag
    等级
    68
    生命
    19,107
    护甲
    46,064
    闪避值
    5,687
    能量护盾
    0
    伤害
    807
    法术伤害
    807
    命中
    290
    攻击间隔
    1.5
    经验值
    18,459
    异常状态临界值
    19,107
    冰缓
    60
    Shock
    60
    Brittle
    342
    Scorch
    60
    Sap
    167
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 645–968
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TCAzmeriFallenStag
    攻击, 近战, 近战单一目标, 位移, 快行
    盾猛冲锋
    基本伤害: 645–968
    攻击暴击率: 5%
    攻击伤害: 55%
    攻击间隔: 1.5 秒
    冷却时间: 10 秒
    向一个目标冲锋, 使用盾牌对其猛击的同时也用近战武器顺手补刀. 此攻击将会击退目标并将其击晕, 在路径上的敌人将会被推向两旁. 伤害与击晕几率将视冲锋距离而定.
    击中时击退敌人
    攻击伤害总降 45%
    击退距离延长 100%
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    GAAzmeriFallenStagVineVomit
    可触发, 攻击
    基本伤害: 645–968
    攻击暴击率: 5%
    攻击伤害: 110%
    攻击间隔: 1.5 秒
    冷却时间: 5 秒
    攻击伤害总增 10%
    近战打击范围 +2.5
    击中时必定使敌人中毒
    is area damage [1]
    monster poison damage +% final [25]
    GAAzmeriFallenStagChargeKnockback
    可触发, 攻击
    基本伤害: 645–968
    攻击暴击率: 5%
    攻击伤害: 30%
    攻击间隔: 1.5 秒
    击中时击退敌人
    攻击伤害总降 70%
    击退距离延长 100%
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    AzmeriStagVolatileCorpseExplode
    法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 范围法术
    施放间隔: 1 秒
    冷却时间: 0.15 秒
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-20]
    base deal no damage [1]
    corpse skill has triggers [1]
    is area damage [1]
    SSMAzmeriToxicVolatile
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    冷却时间: 0.15 秒
    alternate minion [642]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStag"] = {
        name = "Treant Dryad",
        life = 2.97,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "TCAzmeriFallenStag",
            "MeleeAtAnimationSpeed",
            "SSMAzmeriToxicVolatile",
            "GAAzmeriFallenStagVineVomit",
            "GAAzmeriFallenStagChargeKnockback",
            "AzmeriStagVolatileCorpseExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCAzmeriFallenStag"] = {
        name = "Table Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMAzmeriToxicVolatile"] = {
        name = "SSMAzmeriToxicVolatile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
        },
        levels = {
            [1] = {1, 642, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriFallenStagVineVomit"] = {
        name = "GAAzmeriFallenStagVineVomit",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_chance_to_poison_on_hit_%",
            "monster_poison_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {25, 100, 25, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriFallenStagChargeKnockback"] = {
        name = "GAAzmeriFallenStagChargeKnockback",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriStagVolatileCorpseExplode"] = {
        name = "AzmeriStagVolatileCorpseExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corpse_explosion_monster_life_%",
            "active_skill_area_of_effect_radius_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "corpse_skill_has_triggers",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 树精妖灵
    恶魔
    monster no map drops [1]
    Treant Dryad
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagSpectre
    标签beast, demon, fast_movement, large_model, not_int, red_blood, skeleton, undead
    Packs
  • 树精妖灵, 树精钩刃魔
  • 生命
    297%
    护甲
    +60%
    闪避值
    +20%
    异常状态临界值
    297%
    抗性
    0 30 0 30
    伤害
    216%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 18
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    180%
    Model Size
    125%
    类型
    FallenStag
    Metadata
    FallenStagStandalone__
    等级
    68
    生命
    19,107
    护甲
    46,064
    闪避值
    5,687
    能量护盾
    0
    伤害
    807
    法术伤害
    807
    命中
    290
    攻击间隔
    1.5
    经验值
    18,459
    异常状态临界值
    19,107
    冰缓
    60
    Shock
    60
    Brittle
    342
    Scorch
    60
    Sap
    167
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 645–968
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TCAzmeriFallenStag
    攻击, 近战, 近战单一目标, 位移, 快行
    盾猛冲锋
    基本伤害: 645–968
    攻击暴击率: 5%
    攻击伤害: 55%
    攻击间隔: 1.5 秒
    冷却时间: 10 秒
    向一个目标冲锋, 使用盾牌对其猛击的同时也用近战武器顺手补刀. 此攻击将会击退目标并将其击晕, 在路径上的敌人将会被推向两旁. 伤害与击晕几率将视冲锋距离而定.
    击中时击退敌人
    攻击伤害总降 45%
    击退距离延长 100%
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    GAAzmeriFallenStagVineVomit
    可触发, 攻击
    基本伤害: 645–968
    攻击暴击率: 5%
    攻击伤害: 110%
    攻击间隔: 1.5 秒
    冷却时间: 5 秒
    攻击伤害总增 10%
    近战打击范围 +2.5
    击中时必定使敌人中毒
    is area damage [1]
    monster poison damage +% final [25]
    GAAzmeriFallenStagChargeKnockback
    可触发, 攻击
    基本伤害: 645–968
    攻击暴击率: 5%
    攻击伤害: 30%
    攻击间隔: 1.5 秒
    击中时击退敌人
    攻击伤害总降 70%
    击退距离延长 100%
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    AzmeriStagVolatileCorpseExplode
    法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 范围法术
    施放间隔: 1 秒
    冷却时间: 0.15 秒
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-20]
    base deal no damage [1]
    corpse skill has triggers [1]
    is area damage [1]
    SSMAzmeriToxicVolatile
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    冷却时间: 0.15 秒
    alternate minion [642]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagStandalone__"] = {
        name = "Treant Dryad",
        life = 2.97,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "TCAzmeriFallenStag",
            "MeleeAtAnimationSpeed",
            "SSMAzmeriToxicVolatile",
            "GAAzmeriFallenStagVineVomit",
            "GAAzmeriFallenStagChargeKnockback",
            "AzmeriStagVolatileCorpseExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCAzmeriFallenStag"] = {
        name = "Table Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMAzmeriToxicVolatile"] = {
        name = "SSMAzmeriToxicVolatile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
        },
        levels = {
            [1] = {1, 642, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriFallenStagVineVomit"] = {
        name = "GAAzmeriFallenStagVineVomit",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_chance_to_poison_on_hit_%",
            "monster_poison_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {25, 100, 25, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriFallenStagChargeKnockback"] = {
        name = "GAAzmeriFallenStagChargeKnockback",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriStagVolatileCorpseExplode"] = {
        name = "AzmeriStagVolatileCorpseExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corpse_explosion_monster_life_%",
            "active_skill_area_of_effect_radius_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "corpse_skill_has_triggers",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 树精妖灵
    恶魔
    monster no map drops [1]
    Treant Dryad
    幽魂Y
    标签beast, demon, fast_movement, large_model, not_int, red_blood, skeleton, undead
    生命
    297%
    护甲
    +60%
    闪避值
    +20%
    异常状态临界值
    297%
    抗性
    0 30 0 30
    伤害
    216%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 18
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    180%
    Model Size
    125%
    类型
    FallenStag
    Metadata
    FallenStagSpectre
    等级
    68
    生命
    19,107
    护甲
    46,064
    闪避值
    5,687
    能量护盾
    0
    伤害
    807
    法术伤害
    807
    命中
    290
    攻击间隔
    1.5
    经验值
    18,459
    异常状态临界值
    19,107
    冰缓
    60
    Shock
    60
    Brittle
    342
    Scorch
    60
    Sap
    167
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 645–968
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TCAzmeriFallenStag
    攻击, 近战, 近战单一目标, 位移, 快行
    盾猛冲锋
    基本伤害: 645–968
    攻击暴击率: 5%
    攻击伤害: 55%
    攻击间隔: 1.5 秒
    冷却时间: 10 秒
    向一个目标冲锋, 使用盾牌对其猛击的同时也用近战武器顺手补刀. 此攻击将会击退目标并将其击晕, 在路径上的敌人将会被推向两旁. 伤害与击晕几率将视冲锋距离而定.
    击中时击退敌人
    攻击伤害总降 45%
    击退距离延长 100%
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    GAAzmeriFallenStagVineVomit
    可触发, 攻击
    基本伤害: 645–968
    攻击暴击率: 5%
    攻击伤害: 110%
    攻击间隔: 1.5 秒
    冷却时间: 5 秒
    攻击伤害总增 10%
    近战打击范围 +2.5
    击中时必定使敌人中毒
    is area damage [1]
    monster poison damage +% final [25]
    GAAzmeriFallenStagChargeKnockback
    可触发, 攻击
    基本伤害: 645–968
    攻击暴击率: 5%
    攻击伤害: 30%
    攻击间隔: 1.5 秒
    击中时击退敌人
    攻击伤害总降 70%
    击退距离延长 100%
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    AzmeriStagVolatileCorpseExplode
    法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 范围法术
    施放间隔: 1 秒
    冷却时间: 0.15 秒
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-20]
    base deal no damage [1]
    corpse skill has triggers [1]
    is area damage [1]
    SSMAzmeriToxicVolatile
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    冷却时间: 0.15 秒
    alternate minion [642]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagSpectre"] = {
        name = "Treant Dryad",
        life = 2.97,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "TCAzmeriFallenStag",
            "MeleeAtAnimationSpeed",
            "SSMAzmeriToxicVolatile",
            "GAAzmeriFallenStagVineVomit",
            "GAAzmeriFallenStagChargeKnockback",
            "AzmeriStagVolatileCorpseExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCAzmeriFallenStag"] = {
        name = "Table Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMAzmeriToxicVolatile"] = {
        name = "SSMAzmeriToxicVolatile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
        },
        levels = {
            [1] = {1, 642, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriFallenStagVineVomit"] = {
        name = "GAAzmeriFallenStagVineVomit",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_chance_to_poison_on_hit_%",
            "monster_poison_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {25, 100, 25, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriFallenStagChargeKnockback"] = {
        name = "GAAzmeriFallenStagChargeKnockback",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriStagVolatileCorpseExplode"] = {
        name = "AzmeriStagVolatileCorpseExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corpse_explosion_monster_life_%",
            "active_skill_area_of_effect_radius_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "corpse_skill_has_triggers",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • Edit

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