Treant Dryad
Demon
SpectreY
Spectre OverrideMetadata/Monsters/LeagueAzmeri/FallenGods/FallenStagSpectre
Tagsbeast, demon, fast_movement, large_model, not_int, red_blood, skeleton, undead
Packs
  • Treant Dryad, Treant Hookhorror
  • Treant Hookhorror, Treant Splitbeast, Treant Dryad, Treant Spriggan, Treant Tendrilmaster
  • Treant Hookhorror, Treant Splitbeast, Treant Dryad, Treant Spriggan
  • Life
    270%
    Armour
    +50%
    Evasion
    +20%
    Ailment Threshold
    270%
    Resistance
    0 30 0 30
    Damage
    216%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    5 ~ 18
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    180%
    Model Size
    125%
    Type
    FallenStag
    Metadata
    FallenStag
    Level
    68
    Life
    17,370
    Armour
    43,185
    Evasion
    5,687
    Energy Shield
    0
    Damage
    807
    Spell Damage
    807
    Accuracy
    290
    Attack Time
    1.5
    Experience
    18,459
    Ailment Threshold
    17,370
    Chill
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 645–968
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TCAzmeriFallenStag
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Table Charge
    Base Damage: 645–968
    Critical Strike Chance: 5%
    Attack Damage: 55%
    Attack Time: 1.5 sec
    Cooldown Time: 10 sec
    Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.
    Knocks Enemies Back on Hit
    Deals 45% less Attack Damage
    100% increased Knockback Distance
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    GAAzmeriFallenStagVineVomit
    Triggerable, Attack
    Base Damage: 645–968
    Critical Strike Chance: 5%
    Attack Damage: 110%
    Attack Time: 1.5 sec
    Cooldown Time: 5 sec
    Deals 10% more Attack Damage
    +2.5 metres to Melee Strike Range
    Always Poison on Hit
    is area damage [1]
    monster poison damage +% final [0]
    GAAzmeriFallenStagChargeKnockback
    Triggerable, Attack
    Base Damage: 645–968
    Critical Strike Chance: 5%
    Attack Damage: 30%
    Attack Time: 1.5 sec
    Knocks Enemies Back on Hit
    Deals 70% less Attack Damage
    100% increased Knockback Distance
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    AzmeriStagVolatileCorpseExplode
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
    Cast Time: 1 sec
    Cooldown Time: 0.15 sec
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-20]
    base deal no damage [1]
    corpse skill has triggers [1]
    is area damage [1]
    SSMAzmeriToxicVolatile
    Spell, Multicastable, Triggerable
    Cast Time: 1 sec
    Cooldown Time: 0.15 sec
    alternate minion [642]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStag"] = {
        name = "Treant Dryad",
        life = 2.7,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "TCAzmeriFallenStag",
            "MeleeAtAnimationSpeed",
            "SSMAzmeriToxicVolatile",
            "GAAzmeriFallenStagVineVomit",
            "GAAzmeriFallenStagChargeKnockback",
            "AzmeriStagVolatileCorpseExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCAzmeriFallenStag"] = {
        name = "Table Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMAzmeriToxicVolatile"] = {
        name = "SSMAzmeriToxicVolatile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
        },
        levels = {
            [1] = {1, 642, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriFallenStagVineVomit"] = {
        name = "GAAzmeriFallenStagVineVomit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_chance_to_poison_on_hit_%",
            "monster_poison_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {25, 100, 0, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriFallenStagChargeKnockback"] = {
        name = "GAAzmeriFallenStagChargeKnockback",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriStagVolatileCorpseExplode"] = {
        name = "AzmeriStagVolatileCorpseExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corpse_explosion_monster_life_%",
            "active_skill_area_of_effect_radius_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "corpse_skill_has_triggers",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Treant Dryad
    Demon
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueAzmeri/FallenGods/FallenStagSpectre
    Tagsbeast, demon, fast_movement, large_model, not_int, red_blood, skeleton, undead
    Packs
  • Treant Dryad, Treant Hookhorror
  • Life
    270%
    Armour
    +50%
    Evasion
    +20%
    Ailment Threshold
    270%
    Resistance
    0 30 0 30
    Damage
    216%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    5 ~ 18
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    180%
    Model Size
    125%
    Type
    FallenStag
    Metadata
    FallenStagStandalone__
    Level
    68
    Life
    17,370
    Armour
    43,185
    Evasion
    5,687
    Energy Shield
    0
    Damage
    807
    Spell Damage
    807
    Accuracy
    290
    Attack Time
    1.5
    Experience
    18,459
    Ailment Threshold
    17,370
    Chill
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 645–968
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TCAzmeriFallenStag
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Table Charge
    Base Damage: 645–968
    Critical Strike Chance: 5%
    Attack Damage: 55%
    Attack Time: 1.5 sec
    Cooldown Time: 10 sec
    Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.
    Knocks Enemies Back on Hit
    Deals 45% less Attack Damage
    100% increased Knockback Distance
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    GAAzmeriFallenStagVineVomit
    Triggerable, Attack
    Base Damage: 645–968
    Critical Strike Chance: 5%
    Attack Damage: 110%
    Attack Time: 1.5 sec
    Cooldown Time: 5 sec
    Deals 10% more Attack Damage
    +2.5 metres to Melee Strike Range
    Always Poison on Hit
    is area damage [1]
    monster poison damage +% final [0]
    GAAzmeriFallenStagChargeKnockback
    Triggerable, Attack
    Base Damage: 645–968
    Critical Strike Chance: 5%
    Attack Damage: 30%
    Attack Time: 1.5 sec
    Knocks Enemies Back on Hit
    Deals 70% less Attack Damage
    100% increased Knockback Distance
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    AzmeriStagVolatileCorpseExplode
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
    Cast Time: 1 sec
    Cooldown Time: 0.15 sec
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-20]
    base deal no damage [1]
    corpse skill has triggers [1]
    is area damage [1]
    SSMAzmeriToxicVolatile
    Spell, Multicastable, Triggerable
    Cast Time: 1 sec
    Cooldown Time: 0.15 sec
    alternate minion [642]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagStandalone__"] = {
        name = "Treant Dryad",
        life = 2.7,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "TCAzmeriFallenStag",
            "MeleeAtAnimationSpeed",
            "SSMAzmeriToxicVolatile",
            "GAAzmeriFallenStagVineVomit",
            "GAAzmeriFallenStagChargeKnockback",
            "AzmeriStagVolatileCorpseExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCAzmeriFallenStag"] = {
        name = "Table Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMAzmeriToxicVolatile"] = {
        name = "SSMAzmeriToxicVolatile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
        },
        levels = {
            [1] = {1, 642, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriFallenStagVineVomit"] = {
        name = "GAAzmeriFallenStagVineVomit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_chance_to_poison_on_hit_%",
            "monster_poison_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {25, 100, 0, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriFallenStagChargeKnockback"] = {
        name = "GAAzmeriFallenStagChargeKnockback",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriStagVolatileCorpseExplode"] = {
        name = "AzmeriStagVolatileCorpseExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corpse_explosion_monster_life_%",
            "active_skill_area_of_effect_radius_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "corpse_skill_has_triggers",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Treant Dryad
    Demon
    SpectreY
    Tagsbeast, demon, fast_movement, large_model, not_int, red_blood, skeleton, undead
    Life
    270%
    Armour
    +50%
    Evasion
    +20%
    Ailment Threshold
    270%
    Resistance
    0 30 0 30
    Damage
    216%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    5 ~ 18
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    180%
    Model Size
    125%
    Type
    FallenStag
    Metadata
    FallenStagSpectre
    Level
    68
    Life
    17,370
    Armour
    43,185
    Evasion
    5,687
    Energy Shield
    0
    Damage
    807
    Spell Damage
    807
    Accuracy
    290
    Attack Time
    1.5
    Experience
    18,459
    Ailment Threshold
    17,370
    Chill
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 645–968
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TCAzmeriFallenStag
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Table Charge
    Base Damage: 645–968
    Critical Strike Chance: 5%
    Attack Damage: 55%
    Attack Time: 1.5 sec
    Cooldown Time: 10 sec
    Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.
    Knocks Enemies Back on Hit
    Deals 45% less Attack Damage
    100% increased Knockback Distance
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    GAAzmeriFallenStagVineVomit
    Triggerable, Attack
    Base Damage: 645–968
    Critical Strike Chance: 5%
    Attack Damage: 110%
    Attack Time: 1.5 sec
    Cooldown Time: 5 sec
    Deals 10% more Attack Damage
    +2.5 metres to Melee Strike Range
    Always Poison on Hit
    is area damage [1]
    monster poison damage +% final [0]
    GAAzmeriFallenStagChargeKnockback
    Triggerable, Attack
    Base Damage: 645–968
    Critical Strike Chance: 5%
    Attack Damage: 30%
    Attack Time: 1.5 sec
    Knocks Enemies Back on Hit
    Deals 70% less Attack Damage
    100% increased Knockback Distance
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    AzmeriStagVolatileCorpseExplode
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
    Cast Time: 1 sec
    Cooldown Time: 0.15 sec
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-20]
    base deal no damage [1]
    corpse skill has triggers [1]
    is area damage [1]
    SSMAzmeriToxicVolatile
    Spell, Multicastable, Triggerable
    Cast Time: 1 sec
    Cooldown Time: 0.15 sec
    alternate minion [642]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagSpectre"] = {
        name = "Treant Dryad",
        life = 2.7,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "TCAzmeriFallenStag",
            "MeleeAtAnimationSpeed",
            "SSMAzmeriToxicVolatile",
            "GAAzmeriFallenStagVineVomit",
            "GAAzmeriFallenStagChargeKnockback",
            "AzmeriStagVolatileCorpseExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCAzmeriFallenStag"] = {
        name = "Table Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMAzmeriToxicVolatile"] = {
        name = "SSMAzmeriToxicVolatile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
        },
        levels = {
            [1] = {1, 642, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriFallenStagVineVomit"] = {
        name = "GAAzmeriFallenStagVineVomit",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_chance_to_poison_on_hit_%",
            "monster_poison_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {25, 100, 0, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriFallenStagChargeKnockback"] = {
        name = "GAAzmeriFallenStagChargeKnockback",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriStagVolatileCorpseExplode"] = {
        name = "AzmeriStagVolatileCorpseExplode",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corpse_explosion_monster_life_%",
            "active_skill_area_of_effect_radius_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "corpse_skill_has_triggers",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }