Ente Dríade
Demoníaco
monster no map drops [1]
Treant Dryad
SpectreY
Spectre OverrideMetadata/Monsters/LeagueAzmeri/FallenGods/FallenStagSpectre
Tagsbeast, demon, fast_movement, large_model, not_int, red_blood, skeleton, undead
Packs
  • Ente Dríade, Ente do Gancho Horrendo
  • Ente do Gancho Horrendo, Ente Besta Partida, Ente Dríade, Ente Spriggan, Ente Mestre dos Tentáculos
  • Ente do Gancho Horrendo, Ente Besta Partida, Ente Dríade, Ente Spriggan
  • Vida
    297%
    Armadura
    +60%
    Evasão
    +20%
    Ailment Threshold
    297%
    Resistência
    0 30 0 30
    Damage
    216%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    5 ~ 18
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    180%
    Model Size
    125%
    Type
    FallenStag
    Metadata
    FallenStag
    Nível
    68
    Vida
    19,107
    Armadura
    46,064
    Evasão
    5,687
    Escudo de Energia
    0
    Damage
    807
    Dano Mágico
    807
    Precisão
    290
    Attack Time
    1.5
    Experiência
    18,459
    Ailment Threshold
    19,107
    Chill
    60
    Shock
    60
    Brittle
    342
    Scorch
    60
    Sap
    167
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 645–968
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TCAzmeriFallenStag
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Investina com Mesa
    Base Damage: 645–968
    Chance de Crítico: 5%
    Dano de Ataque: 55%
    Attack Time: 1.5 seg
    Recarga: 10 seg
    Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
    Empurra Inimigos ao Acertar
    Causa 45% menos Dano de Ataque
    Distância do Empurrão aumentada em 100%
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    GAAzmeriFallenStagVineVomit
    Triggerable, Attack
    Base Damage: 645–968
    Chance de Crítico: 5%
    Dano de Ataque: 110%
    Attack Time: 1.5 seg
    Recarga: 5 seg
    Causa 10% mais Dano de Ataque
    +2.5 metros ao Alcance de Golpes Corpo a Corpo
    Sempre Envenena ao Acertar
    is area damage [1]
    monster poison damage +% final [25]
    GAAzmeriFallenStagChargeKnockback
    Triggerable, Attack
    Base Damage: 645–968
    Chance de Crítico: 5%
    Dano de Ataque: 30%
    Attack Time: 1.5 seg
    Empurra Inimigos ao Acertar
    Causa 70% menos Dano de Ataque
    Distância do Empurrão aumentada em 100%
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    AzmeriStagVolatileCorpseExplode
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 0.15 seg
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-20]
    base deal no damage [1]
    corpse skill has triggers [1]
    is area damage [1]
    SSMAzmeriToxicVolatile
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 1 seg
    Recarga: 0.15 seg
    alternate minion [642]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStag"] = {
        name = "Treant Dryad",
        life = 2.97,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "TCAzmeriFallenStag",
            "MeleeAtAnimationSpeed",
            "SSMAzmeriToxicVolatile",
            "GAAzmeriFallenStagVineVomit",
            "GAAzmeriFallenStagChargeKnockback",
            "AzmeriStagVolatileCorpseExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCAzmeriFallenStag"] = {
        name = "Table Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMAzmeriToxicVolatile"] = {
        name = "SSMAzmeriToxicVolatile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
        },
        levels = {
            [1] = {1, 642, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriFallenStagVineVomit"] = {
        name = "GAAzmeriFallenStagVineVomit",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_chance_to_poison_on_hit_%",
            "monster_poison_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {25, 100, 25, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriFallenStagChargeKnockback"] = {
        name = "GAAzmeriFallenStagChargeKnockback",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriStagVolatileCorpseExplode"] = {
        name = "AzmeriStagVolatileCorpseExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corpse_explosion_monster_life_%",
            "active_skill_area_of_effect_radius_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "corpse_skill_has_triggers",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Ente Dríade
    Demoníaco
    monster no map drops [1]
    Treant Dryad
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueAzmeri/FallenGods/FallenStagSpectre
    Tagsbeast, demon, fast_movement, large_model, not_int, red_blood, skeleton, undead
    Packs
  • Ente Dríade, Ente do Gancho Horrendo
  • Vida
    297%
    Armadura
    +60%
    Evasão
    +20%
    Ailment Threshold
    297%
    Resistência
    0 30 0 30
    Damage
    216%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    5 ~ 18
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    180%
    Model Size
    125%
    Type
    FallenStag
    Metadata
    FallenStagStandalone__
    Nível
    68
    Vida
    19,107
    Armadura
    46,064
    Evasão
    5,687
    Escudo de Energia
    0
    Damage
    807
    Dano Mágico
    807
    Precisão
    290
    Attack Time
    1.5
    Experiência
    18,459
    Ailment Threshold
    19,107
    Chill
    60
    Shock
    60
    Brittle
    342
    Scorch
    60
    Sap
    167
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 645–968
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TCAzmeriFallenStag
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Investina com Mesa
    Base Damage: 645–968
    Chance de Crítico: 5%
    Dano de Ataque: 55%
    Attack Time: 1.5 seg
    Recarga: 10 seg
    Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
    Empurra Inimigos ao Acertar
    Causa 45% menos Dano de Ataque
    Distância do Empurrão aumentada em 100%
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    GAAzmeriFallenStagVineVomit
    Triggerable, Attack
    Base Damage: 645–968
    Chance de Crítico: 5%
    Dano de Ataque: 110%
    Attack Time: 1.5 seg
    Recarga: 5 seg
    Causa 10% mais Dano de Ataque
    +2.5 metros ao Alcance de Golpes Corpo a Corpo
    Sempre Envenena ao Acertar
    is area damage [1]
    monster poison damage +% final [25]
    GAAzmeriFallenStagChargeKnockback
    Triggerable, Attack
    Base Damage: 645–968
    Chance de Crítico: 5%
    Dano de Ataque: 30%
    Attack Time: 1.5 seg
    Empurra Inimigos ao Acertar
    Causa 70% menos Dano de Ataque
    Distância do Empurrão aumentada em 100%
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    AzmeriStagVolatileCorpseExplode
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 0.15 seg
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-20]
    base deal no damage [1]
    corpse skill has triggers [1]
    is area damage [1]
    SSMAzmeriToxicVolatile
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 1 seg
    Recarga: 0.15 seg
    alternate minion [642]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagStandalone__"] = {
        name = "Treant Dryad",
        life = 2.97,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "TCAzmeriFallenStag",
            "MeleeAtAnimationSpeed",
            "SSMAzmeriToxicVolatile",
            "GAAzmeriFallenStagVineVomit",
            "GAAzmeriFallenStagChargeKnockback",
            "AzmeriStagVolatileCorpseExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCAzmeriFallenStag"] = {
        name = "Table Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMAzmeriToxicVolatile"] = {
        name = "SSMAzmeriToxicVolatile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
        },
        levels = {
            [1] = {1, 642, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriFallenStagVineVomit"] = {
        name = "GAAzmeriFallenStagVineVomit",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_chance_to_poison_on_hit_%",
            "monster_poison_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {25, 100, 25, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriFallenStagChargeKnockback"] = {
        name = "GAAzmeriFallenStagChargeKnockback",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriStagVolatileCorpseExplode"] = {
        name = "AzmeriStagVolatileCorpseExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corpse_explosion_monster_life_%",
            "active_skill_area_of_effect_radius_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "corpse_skill_has_triggers",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Ente Dríade
    Demoníaco
    monster no map drops [1]
    Treant Dryad
    SpectreY
    Tagsbeast, demon, fast_movement, large_model, not_int, red_blood, skeleton, undead
    Vida
    297%
    Armadura
    +60%
    Evasão
    +20%
    Ailment Threshold
    297%
    Resistência
    0 30 0 30
    Damage
    216%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    5 ~ 18
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    180%
    Model Size
    125%
    Type
    FallenStag
    Metadata
    FallenStagSpectre
    Nível
    68
    Vida
    19,107
    Armadura
    46,064
    Evasão
    5,687
    Escudo de Energia
    0
    Damage
    807
    Dano Mágico
    807
    Precisão
    290
    Attack Time
    1.5
    Experiência
    18,459
    Ailment Threshold
    19,107
    Chill
    60
    Shock
    60
    Brittle
    342
    Scorch
    60
    Sap
    167
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 645–968
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    TCAzmeriFallenStag
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Investina com Mesa
    Base Damage: 645–968
    Chance de Crítico: 5%
    Dano de Ataque: 55%
    Attack Time: 1.5 seg
    Recarga: 10 seg
    Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
    Empurra Inimigos ao Acertar
    Causa 45% menos Dano de Ataque
    Distância do Empurrão aumentada em 100%
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    GAAzmeriFallenStagVineVomit
    Triggerable, Attack
    Base Damage: 645–968
    Chance de Crítico: 5%
    Dano de Ataque: 110%
    Attack Time: 1.5 seg
    Recarga: 5 seg
    Causa 10% mais Dano de Ataque
    +2.5 metros ao Alcance de Golpes Corpo a Corpo
    Sempre Envenena ao Acertar
    is area damage [1]
    monster poison damage +% final [25]
    GAAzmeriFallenStagChargeKnockback
    Triggerable, Attack
    Base Damage: 645–968
    Chance de Crítico: 5%
    Dano de Ataque: 30%
    Attack Time: 1.5 seg
    Empurra Inimigos ao Acertar
    Causa 70% menos Dano de Ataque
    Distância do Empurrão aumentada em 100%
    action attack or cast time uses animation length [1]
    base knockback speed +% [100]
    ignores proximity shield [1]
    is area damage [1]
    AzmeriStagVolatileCorpseExplode
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 0.15 seg
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-20]
    base deal no damage [1]
    corpse skill has triggers [1]
    is area damage [1]
    SSMAzmeriToxicVolatile
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 1 seg
    Recarga: 0.15 seg
    alternate minion [642]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagSpectre"] = {
        name = "Treant Dryad",
        life = 2.97,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 2.16,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "TCAzmeriFallenStag",
            "MeleeAtAnimationSpeed",
            "SSMAzmeriToxicVolatile",
            "GAAzmeriFallenStagVineVomit",
            "GAAzmeriFallenStagChargeKnockback",
            "AzmeriStagVolatileCorpseExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCAzmeriFallenStag"] = {
        name = "Table Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMAzmeriToxicVolatile"] = {
        name = "SSMAzmeriToxicVolatile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
        },
        levels = {
            [1] = {1, 642, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriFallenStagVineVomit"] = {
        name = "GAAzmeriFallenStagVineVomit",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "base_chance_to_poison_on_hit_%",
            "monster_poison_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {25, 100, 25, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriFallenStagChargeKnockback"] = {
        name = "GAAzmeriFallenStagChargeKnockback",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "ignores_proximity_shield",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
        },
        levels = {
            [1] = {100, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AzmeriStagVolatileCorpseExplode"] = {
        name = "AzmeriStagVolatileCorpseExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corpse_explosion_monster_life_%",
            "active_skill_area_of_effect_radius_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
            "corpse_skill_has_triggers",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {0, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDropsHardMode
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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