Dryade tréante
Démon
Treant Dryad
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagSpectre |
Tags | beast, demon, fast_movement, large_model, not_int, red_blood, skeleton, undead |
Packs |
Vie
270%
Armure
+50%
Évasion
+20%
Ailment Threshold
270%
Résistance
0 30 0 30
Damage
216%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
125%
Type
FallenStag
Metadata
FallenStag
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
17,370
Armure
43,185
Évasion
5,687
Bouclier d'énergie
0
Damage
807
Dégâts des sorts
807
Précision
290
Attack Time
1.5
Expérience
18,459
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 645–968
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCAzmeriFallenStag
Attack, Melee, MeleeSingleTarget, Movement, Travel
Charge à table
Base Damage: 645–968
Chances de coup critique: 5%
Dégâts d'Attaque: 55%
Attack Time: 1.5 sec.
Temps de recharge: 10 sec.
Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue.
Repousse les Ennemis au Toucher
45% de Perte de Dégâts d'Attaque
100% d'Augmentation de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
45% de Perte de Dégâts d'Attaque
100% d'Augmentation de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
GAAzmeriFallenStagVineVomit
Triggerable, Attack
Base Damage: 645–968
Chances de coup critique: 5%
Dégâts d'Attaque: 110%
Attack Time: 1.5 sec.
Temps de recharge: 5 sec.
10% Davantage de Dégâts d'Attaque
+2.5 mètres d'Allonge en mêlée
Empoisonne au Toucher
is area damage [1]
monster poison damage +% final [0]
+2.5 mètres d'Allonge en mêlée
Empoisonne au Toucher
is area damage [1]
monster poison damage +% final [0]
GAAzmeriFallenStagChargeKnockback
Triggerable, Attack
Base Damage: 645–968
Chances de coup critique: 5%
Dégâts d'Attaque: 30%
Attack Time: 1.5 sec.
Repousse les Ennemis au Toucher
70% de Perte de Dégâts d'Attaque
100% d'Augmentation de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
70% de Perte de Dégâts d'Attaque
100% d'Augmentation de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
AzmeriStagVolatileCorpseExplode
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
Temps d'incantation: 1 sec.
Temps de recharge: 0.15 sec.
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
SSMAzmeriToxicVolatile
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
Temps de recharge: 0.15 sec.
alternate minion [642]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStag"] = { name = "Treant Dryad", life = 2.7, fireResist = 0, coldResist = 30, lightningResist = 0, chaosResist = 30, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "TCAzmeriFallenStag", "MeleeAtAnimationSpeed", "SSMAzmeriToxicVolatile", "GAAzmeriFallenStagVineVomit", "GAAzmeriFallenStagChargeKnockback", "AzmeriStagVolatileCorpseExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCAzmeriFallenStag"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAzmeriToxicVolatile"] = { name = "SSMAzmeriToxicVolatile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", }, levels = { [1] = {1, 642, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagVineVomit"] = { name = "GAAzmeriFallenStagVineVomit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_chance_to_poison_on_hit_%", "monster_poison_damage_+%_final", "is_area_damage", }, levels = { [1] = {25, 100, 0, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagChargeKnockback"] = { name = "GAAzmeriFallenStagChargeKnockback", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriStagVolatileCorpseExplode"] = { name = "AzmeriStagVolatileCorpseExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "corpse_explosion_monster_life_%", "active_skill_area_of_effect_radius_+%_final", "action_attack_or_cast_time_uses_animation_length", "is_area_damage", "corpse_skill_has_triggers", "base_deal_no_damage", }, levels = { [1] = {0, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Dryade tréante
Démon
Treant Dryad
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagSpectre |
Tags | beast, demon, fast_movement, large_model, not_int, red_blood, skeleton, undead |
Packs |
Vie
270%
Armure
+50%
Évasion
+20%
Ailment Threshold
270%
Résistance
0 30 0 30
Damage
216%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
125%
Type
FallenStag
Metadata
FallenStagStandalone__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
17,370
Armure
43,185
Évasion
5,687
Bouclier d'énergie
0
Damage
807
Dégâts des sorts
807
Précision
290
Attack Time
1.5
Expérience
18,459
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 645–968
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCAzmeriFallenStag
Attack, Melee, MeleeSingleTarget, Movement, Travel
Charge à table
Base Damage: 645–968
Chances de coup critique: 5%
Dégâts d'Attaque: 55%
Attack Time: 1.5 sec.
Temps de recharge: 10 sec.
Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue.
Repousse les Ennemis au Toucher
45% de Perte de Dégâts d'Attaque
100% d'Augmentation de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
45% de Perte de Dégâts d'Attaque
100% d'Augmentation de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
GAAzmeriFallenStagVineVomit
Triggerable, Attack
Base Damage: 645–968
Chances de coup critique: 5%
Dégâts d'Attaque: 110%
Attack Time: 1.5 sec.
Temps de recharge: 5 sec.
10% Davantage de Dégâts d'Attaque
+2.5 mètres d'Allonge en mêlée
Empoisonne au Toucher
is area damage [1]
monster poison damage +% final [0]
+2.5 mètres d'Allonge en mêlée
Empoisonne au Toucher
is area damage [1]
monster poison damage +% final [0]
GAAzmeriFallenStagChargeKnockback
Triggerable, Attack
Base Damage: 645–968
Chances de coup critique: 5%
Dégâts d'Attaque: 30%
Attack Time: 1.5 sec.
Repousse les Ennemis au Toucher
70% de Perte de Dégâts d'Attaque
100% d'Augmentation de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
70% de Perte de Dégâts d'Attaque
100% d'Augmentation de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
AzmeriStagVolatileCorpseExplode
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
Temps d'incantation: 1 sec.
Temps de recharge: 0.15 sec.
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
SSMAzmeriToxicVolatile
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
Temps de recharge: 0.15 sec.
alternate minion [642]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagStandalone__"] = { name = "Treant Dryad", life = 2.7, fireResist = 0, coldResist = 30, lightningResist = 0, chaosResist = 30, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "TCAzmeriFallenStag", "MeleeAtAnimationSpeed", "SSMAzmeriToxicVolatile", "GAAzmeriFallenStagVineVomit", "GAAzmeriFallenStagChargeKnockback", "AzmeriStagVolatileCorpseExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCAzmeriFallenStag"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAzmeriToxicVolatile"] = { name = "SSMAzmeriToxicVolatile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", }, levels = { [1] = {1, 642, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagVineVomit"] = { name = "GAAzmeriFallenStagVineVomit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_chance_to_poison_on_hit_%", "monster_poison_damage_+%_final", "is_area_damage", }, levels = { [1] = {25, 100, 0, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagChargeKnockback"] = { name = "GAAzmeriFallenStagChargeKnockback", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriStagVolatileCorpseExplode"] = { name = "AzmeriStagVolatileCorpseExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "corpse_explosion_monster_life_%", "active_skill_area_of_effect_radius_+%_final", "action_attack_or_cast_time_uses_animation_length", "is_area_damage", "corpse_skill_has_triggers", "base_deal_no_damage", }, levels = { [1] = {0, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Dryade tréante
Démon
Treant Dryad
Spectre | Y |
---|---|
Tags | beast, demon, fast_movement, large_model, not_int, red_blood, skeleton, undead |
Vie
270%
Armure
+50%
Évasion
+20%
Ailment Threshold
270%
Résistance
0 30 0 30
Damage
216%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
5 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
125%
Type
FallenStag
Metadata
FallenStagSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
17,370
Armure
43,185
Évasion
5,687
Bouclier d'énergie
0
Damage
807
Dégâts des sorts
807
Précision
290
Attack Time
1.5
Expérience
18,459
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 645–968
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
TCAzmeriFallenStag
Attack, Melee, MeleeSingleTarget, Movement, Travel
Charge à table
Base Damage: 645–968
Chances de coup critique: 5%
Dégâts d'Attaque: 55%
Attack Time: 1.5 sec.
Temps de recharge: 10 sec.
Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue.
Repousse les Ennemis au Toucher
45% de Perte de Dégâts d'Attaque
100% d'Augmentation de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
45% de Perte de Dégâts d'Attaque
100% d'Augmentation de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
GAAzmeriFallenStagVineVomit
Triggerable, Attack
Base Damage: 645–968
Chances de coup critique: 5%
Dégâts d'Attaque: 110%
Attack Time: 1.5 sec.
Temps de recharge: 5 sec.
10% Davantage de Dégâts d'Attaque
+2.5 mètres d'Allonge en mêlée
Empoisonne au Toucher
is area damage [1]
monster poison damage +% final [0]
+2.5 mètres d'Allonge en mêlée
Empoisonne au Toucher
is area damage [1]
monster poison damage +% final [0]
GAAzmeriFallenStagChargeKnockback
Triggerable, Attack
Base Damage: 645–968
Chances de coup critique: 5%
Dégâts d'Attaque: 30%
Attack Time: 1.5 sec.
Repousse les Ennemis au Toucher
70% de Perte de Dégâts d'Attaque
100% d'Augmentation de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
70% de Perte de Dégâts d'Attaque
100% d'Augmentation de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [100]
ignores proximity shield [1]
is area damage [1]
AzmeriStagVolatileCorpseExplode
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, AreaSpell
Temps d'incantation: 1 sec.
Temps de recharge: 0.15 sec.
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
active skill area of effect radius +% final [-20]
base deal no damage [1]
corpse skill has triggers [1]
is area damage [1]
SSMAzmeriToxicVolatile
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
Temps de recharge: 0.15 sec.
alternate minion [642]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/FallenGods/FallenStagSpectre"] = { name = "Treant Dryad", life = 2.7, fireResist = 0, coldResist = 30, lightningResist = 0, chaosResist = 30, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, skillList = { "TCAzmeriFallenStag", "MeleeAtAnimationSpeed", "SSMAzmeriToxicVolatile", "GAAzmeriFallenStagVineVomit", "GAAzmeriFallenStagChargeKnockback", "AzmeriStagVolatileCorpseExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TCAzmeriFallenStag"] = { name = "Table Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAzmeriToxicVolatile"] = { name = "SSMAzmeriToxicVolatile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", }, levels = { [1] = {1, 642, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagVineVomit"] = { name = "GAAzmeriFallenStagVineVomit", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_chance_to_poison_on_hit_%", "monster_poison_damage_+%_final", "is_area_damage", }, levels = { [1] = {25, 100, 0, baseMultiplier = 1.1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriFallenStagChargeKnockback"] = { name = "GAAzmeriFallenStagChargeKnockback", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "knockback_distance_+%", "base_knockback_speed_+%", "ignores_proximity_shield", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {100, 100, baseMultiplier = 0.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriStagVolatileCorpseExplode"] = { name = "AzmeriStagVolatileCorpseExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "corpse_explosion_monster_life_%", "active_skill_area_of_effect_radius_+%_final", "action_attack_or_cast_time_uses_animation_length", "is_area_damage", "corpse_skill_has_triggers", "base_deal_no_damage", }, levels = { [1] = {0, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }